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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Honestly, I am done for now and I hope you are too

Defnotmeghead
Defnotmeghead Member Posts: 306
edited September 2025 in General Discussions

The update, sure, needs tweaks. But why not implement a version with reduced numbers that basically only have impact in specific cases?
6 hooks too many to block gens? Depends on the killer, but reduce it to 4 so that at least someone else needs to be hooked first.
25% being too much of a boost? Drop it to 10%. Barely will have an impact, but it will give survivors some hope of finishing 4 gens if someone dies early.
Anti-slug can be implemented as is, Twins needs a rework anyway. If it needs tweaks, then do so later. Undying was up for 5 months before it got tweaked. Ghoul has been in an annoying state for forever too. Killers can deal with 3 months of anti-slug potentially being a bit too punishing
Keep the basekit bbq and 5% permanent regression bonus per unique survivor hooked too.
THEN tweak the rest around it. Its a baseline that would just make games more than just singularity basically camping with biopods, or a trickster dropping chase because main event is ready and the basekit BT is just a minor obstacle.

But fully delaying it for another 3 months? No. Sorry, Done. I already waited over a year to finally hear an update about a viable basekit anti-slug and some tweaks to anti-tunnel. I've waited 6 months since the emergency abandon feature. If I need to wait for another 3 months, thats going to be 3 months playing something else.

Post edited by BoxGhost on
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Comments

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276

    Nope - I’m gonna keep playing

  • runningguy
    runningguy Member Posts: 989

    even with your proposed figure changes it still doesnt solve the issue that certain low tier killers NEED to tunnel hard against good survivors so the changes would either have no effect or essentially kill the killer role. maybe the devs have realised this and dont want every match to be v same 3/4 killers as they are they only ones to perform good enough without tunneling. if i have to v nurse or blight more than i already do i wouldnt touch survivor. i rather tunneling remain and atleast go against a variety of killers. its not just tweaks thats needed its a whole new system thats needed.

  • PetTheDoggo
    PetTheDoggo Member Posts: 2,005
    edited September 2025

    Anti-slug can be implemented as is

    No, it can't. Definetly not the part where you can crawl and recover at the same time.
    It doesn't make sense to punish the killer for leaving survivor on the ground and also making them harder to find.

    I can work with 90 seconds limit even on killers like Twins, Oni, Plague. But I can't do anything about it, if they can always just change their location quickly, which is going to take away from time limit I am given.
    Right now I know if I return within 20 seconds, I am most likely to still find survivor there, that simply wouldn't work.

    They also reworked Deerstalker on top of it, so you can't even use that to fix the issue.

  • Crowman
    Crowman Member Posts: 10,110

    Because the issue isn't numbers. Reducing the numbers from the ptb doesn't change the abuseability aspects of the system nor does it change how the system doesn't really affect the already best killers in the game.

    It's better to not send something half bake live.

  • PetTheDoggo
    PetTheDoggo Member Posts: 2,005

    does it change how the system doesn't really affect the already best killers in the game

    Issue is I don't think you can change this.
    I think you could choose better rewarding effects, that will work more or less same for killers. BBQ really does not…

  • runningguy
    runningguy Member Posts: 989

    so your saying killers v solo players in same skill bracket dont need to tunnel but at some point they will go against swf teams that have far more advantage over solo players, at this point its time to take the loss? doesnt make sense

  • runningguy
    runningguy Member Posts: 989

    your logic makes no sense based on my experience. when i started playing i didnt tunnel at all and i got a balance of wins and losses. Then i hit a wall and would lose almost every match. how long do you expect people to lose consistently to get that mmr down? after a couple hundred hours i thought this isnt fun at all so i started tunneling to pick up a few wins. now im going against sweaty swf on coms an a regular basis and tunneling doesnt always work so im maintaining my balance of wins and losses. if i did it your way i would have quit the game long ago because losing time after time wasnt fun. thats not healthy for the game.

    if you flip it though, tunneling can and has been countered. i myself have countered being tunneled with a good team. if you cant counter being tunneled then maybe you should take the loss and get that mmr down so you can v a killer thats not as good at tunneling? loop better, have a better team behind you and you can counter it otherwise killers would have a kill rate of 100% which i assure you they dont. the 60/40 balance the devs had as a goal and finally achieved is WITH tunneling. remove it and watch the kill rate drop, you will soon see exactly how much certain killers need to tunnel to keep that 60% kill rate

  • runningguy
    runningguy Member Posts: 989

    then your a very skilled player to achieve a good kill rate with low tier killers without tunneling lol. most players including myself have spent hundreds of hours trying achieve what you have done and it just doesnt seem to work. so the choice is, keep trying for however many hours trying to win without tunneling and having a poor experience doing it or or tunnel and even the odds to keep the 60% kill rate. clearly the devs know tunneling is needed to some degree otherwise they wouldnt care how punishing it is for killers because they shouldnt be tunneling. the fact they have realised this and dont want it too punishing means they want tunneling to remain for the ones that need it and the situations the require it.

    as for the average gens at the end being 3, from my experience as survivor, this is because survivors just dont touch gens (which the killer doesnt need to tunnel to win) but when survivors actually try and do the gens they fly like theres no tomorrow. thats when tunneling is needed. unfortunately the killer doesnt know if they will be against people that actually play the game or if they are going against a solo squad that wants spin around in circles instead of doing gens, so the killer often assumes they will play the game, do gens so need to tunnel

  • bleep275
    bleep275 Member Posts: 645

    the logic makes perfect sense, the only reason you cant comprehend it is because you cant fathom losing that much. It does not take a lot of losses to lower mmr to where you belong. Now for someone who habitually tunnels because thats the only way for them to win…it will take more. because they artificially inflated their mmr well past where they belong. Given the choices…yes you keep trying and keep losing so your mmr settles at a comfortable level. it is only tedious because you used cheap desperate tactics to win and inflate that mmr. You will get to a point where you dont need to tunnel to win. I dont EVER tunnel. hell half the time i dont even have gen regression….i do perfectly fine. The desperation for that validation of a win is so powerful those who tunnel are willing to make their game experience miserable and the experience of others miserable simply because they want to win that badly. Learn to accept loss, fundamental skill in life tbh. Survivors by design…lose most of their matches, if they can handle constant loss…so can everyone else.

    The devs did not revert the update because they are in favor of tunneling…they reverted it because it was too punishing for regular killers who don't tunnel or may accidently tunnel. The goal was to punish tunneling and reward healthy gameplay, but they punished those trying to play healthy as well, hence the delay.

    drop the comp mindset. let your mmr settle naturally. i PROMISE you will find this game to be less frustrating and anxiety inducing. Hell i just got 3 4k matches in a row with scratched mirror myers. no gen regression. it is a thing you can do. my main ghostface build is all aura reading…no gen regression. I do very well with it. Tunneling is not necessary, even less so if you let your mmr be at where your actual skill level is and not where your ego wants it to be.

  • runningguy
    runningguy Member Posts: 989

    i think your ignoring the fact that i mentioned i hit a wall and lost match after match long before i started tunneling. few hundred hours of losing constantly with no tunneling. i ask again, how long should i have played the game, losing every match after i legitimately raised my mmr by playing "fair"? you might have a point if i raised mmr by tunneling at the start when i first played but i didnt. survivors lose 60% of the time by design, thats what they sign up for by playing that role. killers shouldnt lose 80% of the time like i was before tunneling. thats not the design i sign up for as killer and not the design the devs had in mind either. im not after all wins like you seem to be suggesting. im after 60% kill rate, thats not an absurd thing to expect from killer role. i can take a few losses its no big deal i take losses with tunneling but like i said before, not tunneling = far less than 60% kill rate for me. if it ever got to that point again i would walk as many other killers would too.

    i play survivor as well as killer and i honestly have no issues regarding tunneling. i am currently at 45% escape rate (which is higher than the 40% goal). my only issue with survivor is my team mates are often usless. besides the obvious issues that sitting on a gen can be pretty boring but generally i have no problems regarding tunneling killers in my matches like everyone claims they are. if i can get 45% escape rate with god awful teams and tunneling killers then why cant others? you say you can achieve a good kill rate without tunneling so others can do it too. equally i can get 45% escape rate, why cant others? skill issues? poor game design? need 1000 hours to practice tunneling counters?

  • runningguy
    runningguy Member Posts: 989

    then your very skilled :) i on the other hand and many other killers out there are not as skilled as you. i cant achieve what you can. i get 45% escape rate with poor team mates and tunneling killers. im sure others can too right?

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,345

    You and me both. I have an average of 60% too. And I don't tunnel either

  • runningguy
    runningguy Member Posts: 989

    100% disagree with what you said there lol. if losing with a killer meant devs would buff them to keep them in line with other killers then we wouldnt crapper that has never really been touched in 9 years or an overly nerfed skull merch which is now underperforming compared to a lot of other killers. i have had many good years playing this game thanks to tunneling helping me raise my kill rate and i have have way more fun matches as a result. still do have fun matches so i honestly dont regret my decision at all. im far less frustrated now than when i first started. if that ever changed i would find something else to play, its really not a big deal. But from my experience the 2 points you raised of what tunneling does just isnt true. my matches are not worse as a result they are better. And the devs still have not buffed underperforming killers in years.

    IF and its a big IF, my actions of tunneling does end up biting me in the derriere and i get frustrated and struggle and lose then i still wont regret it because i have already had many years of fun from this game, i will move on.

  • brewingtea
    brewingtea Member Posts: 707

    I don't want anyone else to quit. My concern is that, yeah, too many people ARE quitting. Have you seen the queue times? I'd be worried if MY livelihood was tied to it in any way.

    I haven't played since I unlocked the last of the 2v8 stuff, and I probably won't again until at least the next chapter, if not the Halloween event… IF the rewards are decent…

    I'm certainly not going to play the regular mode as survivor (without some big incentives) for quite awhile to come.

  • cogsturning
    cogsturning Member Posts: 2,250

    I'm having the opposite experience. Any time before midnight has seen slow but once it's sweaty hours I'm right into a match.

  • Wolf65
    Wolf65 Member Posts: 97
    edited September 2025

    Have you already played during the killer shortage? Killer got the short end of the stick literally every patch for years. And guess what? Killer mains either quit or switched to survivor. Lobby times for survivor skyrocketed. Killer got insta lobbies and dodged lobbies with unwanted items in it. You want to go back there? I am a returning killer main from that days, because friends told me the gamebalance got better. That "anti-tunnel/slug" mechanic would be a mace to the face to every killer player who is maining a non S tier or pay to win killer. So, right now I have 3 more month to play and triy out, if the new balance is actually balanced.

  • cogsturning
    cogsturning Member Posts: 2,250
    edited September 2025
    Post edited by cogsturning on
  • cogsturning
    cogsturning Member Posts: 2,250
    edited September 2025

    Edit: the forum is being weird for me. Didn't mean o have these extra posts.

    Post edited by cogsturning on
  • VibranToucan
    VibranToucan Member Posts: 674

    You could say that about anything.

    "if you NEED to take hits then you are playing out of your skillset and playing against people better than you. That is going to happen. You are going to lose at some point. Yall need to accept the loss and allow mmr (which noone can see, so ego wont be harmed), to drop to a level where your natural skillset is viable. Thats what mmr is for, pairing players of similar skill against each other. By bodyblocking for that desperate cheese method of a win, you are artificially inflating your mmr which forces you to continue to bodyblock. An actual self-fulfilling prophecy. The comp kid desperation for a win is the only thing keep the myth 'taking hits is necessary' alive."

    You act like tunneling is some exploit that breaks the game. That killers are like "damn it, I only have 1 hook at 2 gens, I need to press the tunnel button now" and then all survivors instantly turn to dust.

    It's not. It's a strategy. Sometimes you win because you tunnel, sometimes you win regardless of if you tunnel, sometimes you lose because you tunnel. Needing to tunnel to win a game is no different than needing to take hits to win or or to prerun to win.

  • rvzrvzrvz
    rvzrvzrvz Member Posts: 1,186

    Doesn't help that incentives are completely broken, with 5+ min killer queue I get 1.25 on survivor it's insulting, what's even the point of incentives if you're not going to use them ? give me a real bonus and I might be able to endure solo queue

  • VibranToucan
    VibranToucan Member Posts: 674

    That is my whole point. Your argument against tunneling could be applied to so many things, it wasn't a good argument.

  • crogers271
    crogers271 Member Posts: 3,268

    I'm not the one who made the argument originally, though I generally agree.

    The 'this complaint can be made against anything' ignores that just because an argument can be made doesn't make it good or bad, one needs to look at the substance of the issue.

    A better example on the survivor side than what you brought up might be survivors who over rely on syringes. If BHVR was going to nerf syringes and they were saying they needed them to win, it would be a valid point to say that people became too dependent on them.

    But people's dependency on them wouldn't have any worth in a discussion of the overall game balance and pointing out to such players that there reliance on them boosted their MMR above their skill level would be correct.

  • LordGlint
    LordGlint Member Posts: 9,780

    Im not going to be like many and say killers need to tunnel, but the system implemented lacked any context. It only paid attention to hook order and not things like chases or time spent unhooked. Not every chase results in a hook.

    I welcome you to watch the 2nd match here for an example. A snapshot of the UI showing 1 dead after 4 hooks might imply tunneling, but watching the game play out shows the killer chased everyone. Sometimes if 1 person is getting hooked more often then their teammates, its just because their teammates are better.

  • Amanova
    Amanova Member Posts: 437

    And also they forgot about double xp, fragments stuff after TWD chapter, can we remind them?

  • Amanova
    Amanova Member Posts: 437

    This how our fellow solo survivors is protesting (including me) by not playing as a survivor because of changes being pushed back!

  • UnicornMedal
    UnicornMedal Member Posts: 1,553

    I think I posted and it got deleted but I can't remember what I said. 😵

  • Dem34888
    Dem34888 Member Posts: 140

    These mechanics are a sound idea, but the implementation is, to put it mildly, incorrect

    I'm glad that they delayed this nonsecne and will return later with something more thoughtful, because on the PTB it looks like they thought about these systems for 15 minutes at most, without taking into account/attention to a bunch of different situations that can happen, well, and abusers who will abuse all this to the maximum

    Correcting the numbers backwards won't fix the problems people have already found on the PTB, because the basic ideas themselves aren't very well thought out

    But in reality, even with all these bonuses, it is still more effective for killers to take out 1 player than to get haste and % to kick generators

    In 2v8, they condescended to slow down and increase the repair speed if one of the sides does not keep up with the other

    In general, it's better for them to delay, but set everything up, test it 100%, than release some crap

  • runningguy
    runningguy Member Posts: 989

    To be blunt… no i dont care. i dont mean to sound harsh but when 2 sides are competing and 1 side is losing, its not always going to be fun for the losing side. no one is forcing people to play a frustrating game, they do it out of choice. survivor or killer, makes no difference. As selfish as it might sound, when i play any game, im playing for me not to entertain others.

  • runningguy
    runningguy Member Posts: 989

    Huge difference between squads that intentionally go into a match to bully with no intention of actually doing the gens or playing the game v a killer going into a match doing what they are supposed to be doing (killing). This is part of the game, part of the gameplay. its like survivor saying they dont like sitting on gens because its boring… dont play that role then? if i was frustrated with pallets then we should remove pallets? no, just dont play killer.

    People do mind losing very much lol, survivors hated being slugged for 4min by toxic killers, understandably. They wanted a way out of that match and claimed for ages "i dont care i lost, i just want to go to the next match." They got exactly that….abandon option. Now people have that option, many have openly admitted they want a way to recover when slugged so they have a way to make a comeback. But people said they didnt mind losing when slugged as long as they can get out of the match penalty free.

    As far as im concerned if people cant counter being tunneled thats on them. As others have pointed out, its a tactic and sometimes it doesnt work. if it worked EVERY single time then yes nerf it but it doesnt work EVERY time. Its exactly the same as loops, some are very strong and cant be mind gamed, have to force the pallet drop. do these strong loops work for the survivor EVERY time? no. Should we nerf them because they can be strong and unfun for the killer to deal with?

This discussion has been closed.