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Badham basement

Abbzy
Abbzy Member Posts: 2,247

Can finally spawn hook in badham main basement if the killers basement doesnt spawn there its like 50/50 and very bad spot to get out of there and hook survivor actual dead zone with no hooks which is kinda sad this one still exist in the game since 2017, one hook can spawn from back entry to badham main but thats not guaranteee and depends where survivor is placed down there and its very easy to deny hook with one bodyblock.

Comments

  • Abbzy
    Abbzy Member Posts: 2,247

    Less hooks mean more tunneling,sluging and proxycamping. There should be alway option to reach the hook and survivor has option to wiggle out is someone bodyblocks or sabbos or uses perks like boil over and breakout. This absurd change wont get this game more healty and only punishes one side for doing its objective with no counterplay.

  • Abbzy
    Abbzy Member Posts: 2,247

    True is badham main building basement is busted (its dobble basement with locked entrences and its very hard to get out of there) but Im getting badham almost every night as killer and basement is always in the shack so there should spawn hook down there insted of basement I have got plenty of times when survivors go down there knowing I cant hook them or hardly to get to the hook just breakout,boil over or one bodyblock is all it takes and this place is unhookable and killer is forced to slug like in rpd library when there was floor with widow above book shels.

  • Abbzy
    Abbzy Member Posts: 2,247

    It is bad map from 2017 till now but this has esy fix if the basement spawns in main building the the back breakable wall (the one opposite from gen in main basement) should spawn open and if there inst basement and spawns in shack (which is more common from my experience) the there should be hook, easy fix that is still not done from 2017 Idk why.

  • TWS001
    TWS001 Member Posts: 393

    At least you can't really get 4 man Swf's making themselves unhookable in there anymore by bringing a Badham map and basement in killer shack offerings.

    Would normally be two that stayed near main building and forced chase down there that would be unhookable and unslugable with certain perks whilst two other had gen builds to smash the other gens. Not fun to play against whatsoever!

  • TWS001
    TWS001 Member Posts: 393

    No mither and a couple of other perks in a SWF with the Badham and Basement in Shack offerings made you invincible in the main building lower floor area, but as you say, a SWF isn't going to set up all that without a nailed on guarantee they get that map anymore.

    I remember playing against it with 2 No Mithers and it was impossible!

  • Abbzy
    Abbzy Member Posts: 2,247

    I see issue is there for both side one for sirvivor when there is basement its mission impossible to pull a rescue and other for killer when there is no basement so its unhookable place, what Im lying about I gave you solition thas good for both sides on more survivor sided map only one who has crazy claims is you with your original BNP=tunneling so one ds skillcheck equels 2-3 minutes yeah very logical.

  • Abbzy
    Abbzy Member Posts: 2,247

    You dont need swf all you need is just good rng and boil over or teammate with bodyblock and break out and killer cant hook there.

  • Abbzy
    Abbzy Member Posts: 2,247

    I dont care if you have issue with tunneling or killer buffs you have plenty of perks to choose from and probably you still get tunneled out with them, thats poor by itself.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,846

    That entire building needs a rework tbh.

    I'm also not sure there's actually enough space between the lower floor and the ceiling of the lower floor for a hook to fit down there.

  • Abbzy
    Abbzy Member Posts: 2,247

    Again throwing hot takes without solid arguments and points, just empty phrases as usual.

  • Abbzy
    Abbzy Member Posts: 2,247

    I think there would fit one but yes that main is busted 2 god paletts and strong window for long run around, only few killers can break it quickly and they are as usual the strongest ones.

  • TWS001
    TWS001 Member Posts: 393

    You obviously have no idea of the very specific scenario that could be created down there with two No Mithers working together in the main building as part of a 4 man before map offerings got nerfed. It's a none issue now anyway so not worth discussing any further.

  • TWS001
    TWS001 Member Posts: 393

    Bleeding out No Mithers sounds like a great winning strategy LOL! Especially when you had two others slamming gens around the map.

    The two No Mithers would be doing gens within distance of a Sprint Burst back to the main building, and on coms and pre running whenever you were remotely close. Unless you were Billy, Blight and a couple of others, they were basically immune.

    You are right that the way to beat them was go after the two doing gens, but a 4 man on Badham with comms and tailored builds is anything but super easy to beat unless they are extremely bad and especially if you aren't using the top tier killers.

    The whole map in theory could do with a rework but looking how that has gone with other maps in the past then perhaps not!

  • Abbzy
    Abbzy Member Posts: 2,247

    Yeah they get up alone in 25 seconds which is fast especialy if they are two with no mither (it takes like 15 seconds for m1 to get to some gen like in shack from there), then you actualy approve tunneling two people out, the aproach part isnt bad from center of the map to the edge but problem is badham has one shack and two strong hauses of pains on edges with some decent paletts so survivor are quite safe there and can hide or prerun half of the map which has these loops and that can be destructive for the killer in time its huge macro that every killer cant do without good chases and mobility.

    All needs to be done is give down in the main hook if there isnt basement and if basement spawns in main then open the breakable doorway on opposite side from gen which is on opposite side of the hause of pain easy fix that benefits all sides and fixes unhookable place and kills the oppressivness of the variant with basement in the main and makes it no longer huge dead tomb from which is very hard to ecape if killer doesnt open that breakable wall closer to main basement which I mentioned above.