http://dbd.game/killswitch
Nerf Clown Already
I don't need to say much, just HURRY UP AND DO IT ALREADY. Just another killer that completely invalidates the core system of the game. Ridiculous.
Comments
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Don't worry, its just people that are bad at clown that can play him decently now after the reduced activation speed hes just 2%~ faster now, the skill floor has just been lowered it will be exactly the same against clowns that have a faint idea of what they're doing.
He's still bad tho compared to high tier killers tho, its just another case of low skill being rewarded and why people hate ghoul too just feels unfair tbh.
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Do much hate for c-tier killer, all that changet is he is way easier than before but after current ptb comes live he will be around same power and skill level as before but Idk why so much hate for clown all you hace to do and most survivors do it naturaly is predrop and do gens.
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You can't wait like 12 hours?
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Easier said than done lol
Some maps don't have enough pallets to support that sort of playstyle
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Thats his antiloop but after uptade they will ( many bad maps even some good ones like asylum get more paletts and less dead zones) and with good read on killer survivors can get some more seconds or rounds around loop even sgainst clown plus he is realy bad at deffending gens with his non existent mobility.
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Crotus Prenn is getting two god pallets inside of the building removed in exchange for edge-map tiles. That's hardly a buff.
That contradicts your earlier point, where you admitted that pre-dropping is the defense against Clown, as he currently makes most structures unloopable.
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Crotuspren with main nerf if we call it is ok that main has many good windows and lot of god paletts and its probably strongest man in the game.
Predroping was his counterplay before but his use of yellow bottles was harder and more skillfull so many clowns used just perple bottles and devs didnt like that, now he is more balanced in ptb between his two previos forms the original one and his current one, still he is weak killer who is good in chase on weaker and mediocre loops (makes all loops weaker if both bottle variants are used correctly) but he sucks at gen deffending so you can rush him even if he has good chases.
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Perhaps. Supposedly, that's what was changed. Edge map pallets for main pallets.
That requires both coordination and that the map has enough pallets to support that playstyle. Neither of these are things within an individuals control.
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Still crotuspren asylum main was overpowered for very long time and that main has 3 god paletts, one medium window after removal of breakable wall that was near of it because of game bug where all exits exept the main one were closed by breakable walls and two strong windows which are strong because of edges of their “ramps” where are some invisiable walls so you cant shortcut the looping around the window or get m1 easier. Overall solid change for this map and good buffs for headdonfield and farm maps buffs which are needed.
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To be honest, the change to yellow bottle did barely anything. If you dislike going against Clown now then you still will in 12 hours.
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First version just covered you in purple, sevcond one just in yellow and third will do both out of all of them so nothing changes much just his skill requirements.
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Clown main here!
While I understand facing The Clown to be annoying to verse, I am here to provide some counter play the next time you go against him!What's going live in the new chapter:
Yellow will take 1.6 sec to activatePuprle/Pink effect duration after leaving the cloud will linger for 1.6 sec.
Meaning that Clown will go back to his old way, sort off.
Counterplay:-Pre-drop
This is one of Clown weaknesses, in my opinion. Drop some of these and make distance. HOWEVER!!! Some Clown main can get around a pre-drop pallet by combining both Yellow and Purple gas.-Pre-run
Make him lose weight by holding W the moment you see him coming this way. Try to make it to the safest jungle gym close to you. The only time you shoun't leave, in my opinion, is if a gen is close to finishing. If the gen is not near completion, look for him and run the moment you see him. What's going to happen is that he'll be using his yellows to catch up. I say, 1-2 bottles if anything, leaving him with 4 to use.
Weakness:-Poor Mobility:
Clown is pure ass when it comes to map traversal. Meaning that if Clown is in the corner of the map, it will take time to go to the other side of it to that 99% gen.-Poor map pressure:
He's an anti-looper and that's about it. He can't spread damage across the board, unless he give up chase multiple times. If your team are doing gens by themselves and Clown is chasing a really good survivor, chances are that they will lose one to two gens in a single chase. Trust me, It happens to me a few times.
And that's about it really! If you have any question, feel free to ask! :D0 -
That is correct. I never the one to drop yellow bottles under my feet but rather about 2-3 meters in front of me. Clown still got washed by good, coordinated team.
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