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Slaughtering Strike is not feeling very good with such a heavy minimum duration reduction

Haddix
Haddix Member Posts: 1,080
edited September 2025 in General Discussions

Slaughtering Strike has gotten a total of a -25% reduced duration for a full charge. On PTB it was 2 seconds total (0.875s minimum + 1.125s for fully charging), and on live it is now 1.5 seconds total (0.5s minimum + 1s for fully charging).

The biggest problem is that Slaughtering Strike now has a minimum duration of 0.5 seconds (which is a ~42% nerf to the 0.875 seconds on the PTB), which means that tapping the power for a quick lunge is so much worse than it was, and this is where the buff to movement speed while charging the Strike matters the LEAST.

Taking the duration out of the MINIMUM charge sucks. It's fine to remove duration to move away from the dash-feel of it, though; it just doesn't feel compensated enough.

It'd be nice if the Strike had a quick burst of movement speed when it starts, or it was simply faster overall. I don't know, but fully charging no longer feels worth it and doing minimum charges basically feels useless.

Also I hope there'll be some polish to the janky animations and weird camera lock transitions.

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