http://dbd.game/killswitch
Is slaughtering strike bugged?
I have been testing it and I'm pretty sure in the PTB it was a normal lunge on tap and a slower dash on charge
Now it's literally a worse lunge? Tapping just farts out a lunge that is so short it's driving me insane.
Charging doesn't grant distance, instead losing you distance, and because it's so slow survivors can just react to the attack and drop the pallet on their side.
It's a decently good pallet breaker and that's it.
It wasn't like this in the ptb, right?
Comments
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It was changed from PTB to live. There's other changes and i don't remember any of them.
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They adjusted it "to feel more lunge-y". Yes, you're right, it's really not as good anymore, he doesn't really have the capability to outplay pallet loops anymore. He ######### sucks.
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They nerfed the duration of both the minimum and maximum dash distance.
The minimum is 0,5 seconds (was ~0,8)
And the maximum is 1,5 seconds (was 2)
So yes, it got nerfed.
2