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Genuinely out of curiosity asking, why is everyone mad about scrapping the anti tunnel/slug changes?

albertoplus
albertoplus Member Posts: 494
edited September 2025 in General Discussions

Those changes were hated by everyone. Both players and content creators alike saying that they shouldn't go live by any circumstance. One of the very first times that both killers and survivors did agree on a set of big changes that did clearly favour one side.

Both these forums and reddit were flooded with posts saying that those were terrible changes (with the usual "these will kill the game"… but oh well, this is said on half of the updates so..).

So BHVR did actually listen and literally revert all of the changes, saying tha they will come again in the future but on a different way… and now people are saying that they dont listen, that they clearly hate survivors.

I understand complains like OTR nerfs (on a personal opinion, this perk was strong af tho, even without the anti-tunneling changes) or the Tenacity nerfs (this i dont even understand, it wasnt even that strong) as these changes were supposed to come aside with the anti-tunnel and anti-slug updates, so i kinda understand people being upset at them for these.

But being mad because they didnt bring these anti-tunnel and anti-slug updates seeing that those were universally hated?

Why?

Comments

  • Roaroftime
    Roaroftime Member Posts: 491

    Play solo q

  • SpringMyTrap
    SpringMyTrap Member Posts: 752

    Because BHVR reverted the changes and still released the correspondingly balanced killer on LIVE.

  • SpringMyTrap
    SpringMyTrap Member Posts: 752

    It was more like 300% if you aren't biased.

    The only good faith change was the elusive status effect, everything else wasn't a quality of life, but badly masked nerf and core design / balanced shift that immediately backfired in form of Krasue.

  • albertoplus
    albertoplus Member Posts: 494

    I totally understand the concerns with OTR, Tenacity and the new Killer (i havent played her or against her but seems to be absurdly broken as far as i heard), but then again i don't get the uproar about the changes reverted.

    This forum was flooded with people asking them to not go live with these changes. Reddit was flooded with people asking them to not go live with these changes. So they don't and…. everyone is mad again?

    I would get it if the complains were "only" about OTR, Tenacity and the new killer, but i don't get why they also involve the changes getting reverted which is exactly what the community screamed them to do.

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276

    I do play solo queue and I was opposed to the changes because I also play killer and I could see how busted some of the changes were from the killer perspective. Most (but to be fair, not all) of the complaints and rage against the delay of these changes has been coming from people who do not play killer and thus do not care how badly it hurts the killer experience.

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276

    I think this is a fair complaint. I think the changes could have been implemented with some adjustments to tone them down and make them less painful for killers to deal with. Also, the OTR and Tenacity nerfs were inexplicable. Those perks were completely fine and it was yet another case of BHVR making changes that nobody was asking for.

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,362

    The forum was likewise flooded with people argumenting against the changes being pulled as well.
    Though, the loudest complaints were those coming from killer players who defended their unfun playstyle with tooth and nail.

    I was not mad about tunneling and slugging being addressed, since being on the receiving end of that is absolutely the worst part of the game as a whole. I playtested a lot during the PTB, and I had no problem as killer in the test patch, with the anti-tunnel/anti-slug measures in place. Maybe because I don't tunnel to begin with, so I never got intentionally hit by the punishments. I did test it against bots though, and it went from a guaranteed win, to a 1-2 out for them. Completely fair if you ask me.

    Granted, I do agree that some of the numbers needed a tone-down, but the system should never had been removed outright. It would have been much better to tweak it a little, released it onto live, and then fine-tune it from there. It would have caused MUCH less frustration than the current version of the patch has, since it became the inverse of what was intended.
    A patch meant to deal with the most frustrating aspects of playing survivor, instead became more fuel for the frustrating things. That is the whole story.

    It also hasn't helped that since the PTB announcements early this month actually caused a rise in tunneling and slugging, as a form of "protest", which has made survivor gameplay absolutely miserable. The Krasue launch has also not been very helpful, due to the plethora of unnecessary buffs she got. Including the one that gave her free HugTech™ in loops.
    So now you probably see why we want a system in place that finally addresses the main problem of survivor gameplay.

  • brewingtea
    brewingtea Member Posts: 707

    If the RECENT complaints are loud enough that you're questioning them, then the PREVIOUS complaints weren't as "universal" as you're making them out to be. Pick a lane.

  • Skitten56
    Skitten56 Member Posts: 560

    I play soloq 99% of the time and the changes were horrible for killers and would have ruined alot of fun plays survivors could do as well. I wasn't a fan of the changes for either side as a result.

    Some of their perk changes and basekit features were so utterly boring imo. Basekit Regression in the form of Pop was not well thought out since it tended to favor stronger killers while weaker ones wouldn't get much use; should have been passive like grim or Pain Res. Also no need to give basekit BBQ and delete the existing perk. Honestly too much to mention was bad, PTB had too much going on by having such changes along side a chapter release and a major character rework.

    BHVR should have kept a few of the changes though into live. Reducing the penalty from 6 to 3 hooks would have been fine as a start. And letting survivors recover at least once for free should have been fine.

  • Batzu
    Batzu Member Posts: 17

    You hit the nail on the head with the ptb version being too strong, but you're either misspeaking or showing how new you are when you say we don't have any anti tunnel, like you know basekit borrowed time used to not be a thing right? I was there for that ######### and it sucked. It was a mediocre improvement but still an improvement. Not to say we couldn't do better in terms of stuff like anti slug but the point is to moderate what we do to punish piss poor play, that's what started basekit borrowed time in the first place. Dumbasses unhooking survivors in front of killer and feeding started these protections because punishing survivors for bad unhook timing became unsustainable and killers saw that the flaw enabled them to abuse this design philosophy to tunnel and facecamp. Now that we have shields to protect against tunneling the issue shifts and now we have to be careful with how much we pump protections in fear of the pendulum swinging to the other side and making survivors the ones taking advantage of a design flaw. A lot of people want to make how well survivors and killers are faring a matter of measuring sin and who's been coddled when the real issue is a matter of incentives and vulnerabilities..