If you’re falling asleep midaction, you should not be able to complete the action.
If Freddy sleeps someone totem breaking, waking someone up, opening a gate, doing a gen, healing someone etc. the action needs to stop until they actually enter the dream world (or in the case of waking up, finding an awake survivor or another gen.)
Freddy already must wait 7 default seconds before hitting or even grabbing, that’s enough advantage for survivors already; they don’t need to circumvent this by being able to stay on a gen, potentially completing it right in front of a helpless Freddy, or a survivor and keep Freddy in a loop of waking up and falling asleep or literally blocking him from being able to pick them up because apparently healing does that.
If this was changed, I think it would help Freddy without it being overbearing for survivors (if you don’t snap out of it in front of Doc, don’t wake up someone in front of Freddy) and take away some of the bull crap nonsense that singularly negatively affects Freddy.
Comments
-
Its basic but important change that would make freddy not absolutly god awful at totem defense.0
-
Zarathos said:Its basic but important change that would make freddy not absolutly god awful at totem defense.
0 -
Its a major aspect most are hoping gets fixed with the rework. Freddy really needs some defensive capability.0
-
DudeDelicious said:pemberley said:Seriously why is this a thing? If Freddy sleeps you, you should run away from him. The transition, while not directly harmful to survivors, should still be something they need to take seriously because Freddy’s coming and you don’t want to be asleep again.
If Freddy sleeps someone totem breaking, waking someone up, opening a gate, doing a gen, healing someone etc. the action needs to stop until they actually enter the dream world (or in the case of waking up, finding an awake survivor or another gen.)
Freddy already must wait 7 default seconds before hitting or even grabbing, that’s enough advantage for survivors already; they don’t need to circumvent this by being able to stay on a gen, potentially completing it right in front of a helpless Freddy, or a survivor and keep Freddy in a loop of waking up and falling asleep or literally blocking him from being able to pick them up because apparently healing does that.
If this was changed, I think it would help Freddy without it being overbearing for survivors (if you don’t snap out of it in front of Doc, don’t wake up someone in front of Freddy) and take away some of the bull crap nonsense that singularly negatively affects Freddy.
Secondly, Freddy is an awful character to run Hex Perks with. Seriously. Just don’t use them with Freddy. There are so MANY better perks that compliment Freddy than any of the Hex Perks.
I don’t run hexes with Freddy. Or pretty much any killer because I like having 4 perks survivors can’t destroy. The exception is noed and that’s only with certain combos.0 -
@DudeDelicious said:
I get tired of this “you shouldn’t need add-ons” argument. They’re available in abundance in the blood web, so why not use them. Heck even combining Uncommon & Common Blocks is extremely helpful.Because you honestly shouldn't need addons to make your killer somewhat of a threat
0 -
@pemberley said:
Seriously why is this a thing? If Freddy sleeps you, you should run away from him. The transition, while not directly harmful to survivors, should still be something they need to take seriously because Freddy’s coming and you don’t want to be asleep again.If Freddy sleeps someone totem breaking, waking someone up, opening a gate, doing a gen, healing someone etc. the action needs to stop until they actually enter the dream world (or in the case of waking up, finding an awake survivor or another gen.)
Freddy already must wait 7 default seconds before hitting or even grabbing, that’s enough advantage for survivors already; they don’t need to circumvent this by being able to stay on a gen, potentially completing it right in front of a helpless Freddy, or a survivor and keep Freddy in a loop of waking up and falling asleep or literally blocking him from being able to pick them up because apparently healing does that.
If this was changed, I think it would help Freddy without it being overbearing for survivors (if you don’t snap out of it in front of Doc, don’t wake up someone in front of Freddy) and take away some of the bull crap nonsense that singularly negatively affects Freddy.
I hope something like this is given to Freddy's rework
0 -
DudeDelicious said:I get tired of this “you shouldn’t need add-ons” argument. They’re available in abundance in the blood web, so why not use them. Heck even combining Uncommon & Common Blocks is extremely helpful.JoyfulLeader said:
@DudeDelicious said:
I get tired of this “you shouldn’t need add-ons” argument. They’re available in abundance in the blood web, so why not use them. Heck even combining Uncommon & Common Blocks is extremely helpful.Because you honestly shouldn't need addons to make your killer somewhat of a threat
If this change happened Freddy would go from bottom to mid tier, which is acceptable. And Freddy would also become a killer that, without the devs directly touching gens, could slow the game down just a little bit. Toolbox rushers, beware! Freddy’s coming for you! Especially a Freddy with Franklin’s!0 -
I desagree. What I do when a survivor doesn't run away is hidde. They asume I went away. When the transition ends that is when I strike0