http://dbd.game/killswitch
Killers getting there way everytime.
Now i know im going to get a lot of hate from killers but ive noticed the pattern too many times now.
Why is it that whenever survivors get slightly strong perks or mechanics, they never make it past the PTB, but when killers gain advantages against survivors, those changes always go live? It feels like the devs only listen when killers complain.
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They must listen to survivors or they wouldn't have even tried to bring in the anti-slugging and tunneling update. Sure, they totally ballsed it up, just saying they must have still be listening to even attempt it since ever second post was a complaint about slugging and tunneling.
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Well there is the issue that strong effects on Survivor can be ran by all 4 people. Something strong on Survivor can get amplified by a factor of 4, and quite often these effects can be devastating for lower tier killers.
Whereas things that are overpowered for killer side are rarely overpowered for every killer, it's usually a couple of outliers in the roster things become a problem.
There is usually pretty strong outcry for things on the killer side as well, some recent examples including: -
- Pain Res and Pop being nerfed substantially.
- Ultimate Weapon being made borderline useless.
- Hex: Thrill of the Hunt getting quickly reverted.
- Skull Merchant getting utterly eviscerated and left in that state for almost a year encounting.
- Franklin's Demise being hard nerfed with no suitable replacement.
- The anti 3gen mechanic and the anti face camp mechanics.
The only thing that's been concerning to me lately is how often Killers get giga buffed off the PTB on the final day.
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Yep. Pretty bad when I can get on killer without playing killer for months and 4k teams easily. I mostly main survivor and solo q survivor is way underpowered now. But bhvr listens to the killer mains because of the 10% of the time they face a SWF which is a coordinated team with communication. They fail to realize most of the survivor player base is solo q.
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Why is it that whenever survivors get slightly strong perks or mechanics, they never make it past the PTB
Wanna talk about MFT?
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Us vs them posts like this should be against the rules
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You've been around for almost eight years, and you've never seen busted survivors tools make it past the PTB?
You must have been hibernating during the FTP + BU meta 🤣
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I mean, MMR decay would explain that. It’s not some testament to the state of the game.
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The fact you say this when the last update survs got Conviction and insanely broken perk says everything.
Take a step back and look at the bigger picture instead of immediately picking up a pitchfork.
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let us have our fun with them lol
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My favorite killer got deleted of the face of the planet because people complained about them. I just think that the devs just don't know balance so they end up messing up a lot of things for both sides. Lets not try to blame one side or the other for the devs bad balance decisions.
Post edited by BoneEnjoyer on7 -
Yeah, let's talk about MFT.
While I'll admit this "got past the PTB" like the original person you quoted mentioned, the history and surrounding information about MFT is really not a good look.
It launched, and was around for about 6 months before getting gutted. During those 6 months, players screamed at the devs to change it. The most common complaints were:
A) "effectively free, permanent haste breaks the game"
B) "haste stacking is too strong, MFT+hope is broken".
So the devs listened, and nerfed the perk completely out of the meta. And since that patch, both of those main reasons have been proven to be complete lies and manipulation:
Haste was given to SM, trickster got a base kit 5%, and clown haste was buffed. And these were more than 3% haste values, defended by most of the same people. So 3% haste demonstrably doesn't "break the game".
Haste stacking was given it's own update to revamp and remove stacking across the board. All because the devs listened to feedback that haste stacking was "broken". Then, once they announced that it was universally being removed, people screamed again and asked them to keep it. So, apparently hate stacking doesn't break the game either.
So, essentially, a loud part of the community didn't like MFT, made up reasons to get it nerfed, was successful in getting the devs to listen, and then they screamed again at the devs for actually listened to what they said (haste is broken, stacking is broken), instead of listening to what they meant (please nerf MFT, I'll say anything to get it deleted).
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O_O;;
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So 3% haste demonstrably doesn't "break the game".
So you really think Haste has same impact on survivors and killers?
Let's see higher numbers. Do you think 10% on killer has same impact on the game as 10% on survivor? Not even close
It's amazing MFT defenders still exist…
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during the FTP + BU meta
Oh no, I was trying to forget about that…
WGLF + MFT was on similar level to be honest, but you could spam it more.
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Dont forget ruin that perk was nerfed to unuseable and now devs got finally sane and buff it to make it worth the title of hex (glass cannon), remember the 100% regression and the effect that made ruin to dissable when you killer someone which was bs and your perks like pop,pain res are other examples of the killer op buffs on perks
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Skull merchant remains as one of the worst killers in the game.
Trickster is also one of the worse off killers being horribly weak to tight looping.
Then clown which has been tuned down now.
Now bear in mind there is around 30 haste perks (2/3 being surv)in the game and because one leads to issues all synergy needs to be removed? Or just nurf the perk that was causing the problem.
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Just to be clear, the 3% was devastating to a number of killers, the worst example being Doctor, who literally lost distance every time he used his power against MFT.
Huntress literally could not chase a survivor around a rock because she physically could not gain distance.
Every m1 killer got hit by that perk by allowing Survivors 20% more distance around every loop against a 4.6m/s killer.
There were many videos that tried to show MFT barely making a difference, and vast majority of them timed a Survivor running in a straight line. Anyone who understands DBD knows that a core mechanic of the game that was implemented accidently is that killers have a larger hitbox than Survivor and thus cannot hug tiles as close, therefore looping tight to tiles is what makes up the difference between Killer and Survivor speeds, so much so, that Bloodlust has to exist for many m1 killers to brute force Survivors to throw the pallet on a strong tile. We're feeling the power of just a flat permanent haste buff on looping with the Krasue now.
It astonishes me how many people defend MFT, and yet don't advocate for Huntresses' 3% slow hatchet add on to return, and were just as vocal about Skull Merchant's free 3% haste buff.
Modern MFT isn't even a bad perk, with an appropriate build MFT is a solid tool, especially when combined with the likes of Dead Hard or Off the Record, (when it's fixed) and it's synergy with WGLF or healing in general can be pretty clutch in a number of scenarios.
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Then the devs take out the option to suicide on hook so if you're in a game where the killer slugs and leaves you 10 minutes crawling no no you have to stay or take a penalty. Like this is a joke at this point.
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And this whole post of yours just explains here why you need to prioritise balance and logic over emotional sentiment .
But yk what was with the issue with removing haste stacking? Because they forgot to compensatory buff many perks for both sides. Like, blood pact or boon went to ultra trash. So it was a whole threat of whole mechanic turns out to be redundant and alien to the game.
They did absolutely the SAME with map offerings and fog vials. But this time they got away with it. Many people asked to rework this system/items, but they did it in the worst way possible, directly following complaints rather than considerate it.
Analysing cause of sentiment and work around it? ❌Blindly follow community cry? ✅
Boom bam, another tag war here with meaningless discussion which emotional state about the game is more valid. Forum just highlights this DBD feature
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The only fair criticism about MFT was that it did really hurt m1 killers that have no means of catching up or no anti loop. All other killers could deal easily with it. At the very least the devs could have reduced the haste to 2% and make it like an exhaustion perk.
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I wouldn't say always. Killer reworks are hit or miss in that department and some stuff does slip by for Survivor. Fog Vials are one such example. Even though they were never very strong to begin with and were killed immediately thereafter, they did make it out of the PTB. 😜 But it is an issue. One that's especially compounded by both phases of the health sweep now. At some point they're gonna have to stick to their guns on the mission plan or let this year be a massive failure.
It's a slippery slope. The game (and even BHVR, in my opinion) commands this sort of discourse and we end up walking on eggshells if we can't have it. It's better to discourage it most of the time than to flat out ban it.
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If you are slugged for that long, that is your teammates’ fault, not the killer’s
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They listen to people who play both sides and therefore have an understanding of when something is breaking the game balance. I’m glad BHVR tunes out the “us vs them” crowd on both sides who do nothing but come here to demand nerfs for the side they don’t like and don’t care how much those nerfs might break the game balance.
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I hope you aren't referring to the tunnel and slug reductions as "slightly strong"
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I'm not sure what killer was asking for the pallets that got pushed live or the Myers rework to be the way it is. Let's not act like everything is put out perfectly for killer. BHVR drops the ball constantly for both sides.
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