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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Killers getting there way everytime.

Now i know im going to get a lot of hate from killers but ive noticed the pattern too many times now.

Why is it that whenever survivors get slightly strong perks or mechanics, they never make it past the PTB, but when killers gain advantages against survivors, those changes always go live? It feels like the devs only listen when killers complain.

Comments

  • PleaseRewind
    PleaseRewind Member Posts: 345

    They must listen to survivors or they wouldn't have even tried to bring in the anti-slugging and tunneling update. Sure, they totally ballsed it up, just saying they must have still be listening to even attempt it since ever second post was a complaint about slugging and tunneling.

  • Alicia_Tried6041
    Alicia_Tried6041 Member Posts: 277

    Yep. Pretty bad when I can get on killer without playing killer for months and 4k teams easily. I mostly main survivor and solo q survivor is way underpowered now. But bhvr listens to the killer mains because of the 10% of the time they face a SWF which is a coordinated team with communication. They fail to realize most of the survivor player base is solo q.

  • OrangeBear
    OrangeBear Member Posts: 3,475

    Us vs them posts like this should be against the rules

  • BlightAbuser
    BlightAbuser Member Posts: 161

    I mean, MMR decay would explain that. It’s not some testament to the state of the game.

  • Ragna_Rock
    Ragna_Rock Member Posts: 204

    The fact you say this when the last update survs got Conviction and insanely broken perk says everything.

    Take a step back and look at the bigger picture instead of immediately picking up a pitchfork.

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 2,958
    edited September 29

    Yeah, let's talk about MFT.

    While I'll admit this "got past the PTB" like the original person you quoted mentioned, the history and surrounding information about MFT is really not a good look.

    It launched, and was around for about 6 months before getting gutted. During those 6 months, players screamed at the devs to change it. The most common complaints were:

    A) "effectively free, permanent haste breaks the game"

    B) "haste stacking is too strong, MFT+hope is broken".

    So the devs listened, and nerfed the perk completely out of the meta. And since that patch, both of those main reasons have been proven to be complete lies and manipulation:

    Haste was given to SM, trickster got a base kit 5%, and clown haste was buffed. And these were more than 3% haste values, defended by most of the same people. So 3% haste demonstrably doesn't "break the game".

    Haste stacking was given it's own update to revamp and remove stacking across the board. All because the devs listened to feedback that haste stacking was "broken". Then, once they announced that it was universally being removed, people screamed again and asked them to keep it. So, apparently hate stacking doesn't break the game either.

    So, essentially, a loud part of the community didn't like MFT, made up reasons to get it nerfed, was successful in getting the devs to listen, and then they screamed again at the devs for actually listened to what they said (haste is broken, stacking is broken), instead of listening to what they meant (please nerf MFT, I'll say anything to get it deleted).

  • PetTheDoggo
    PetTheDoggo Member Posts: 1,935

    So 3% haste demonstrably doesn't "break the game".

    So you really think Haste has same impact on survivors and killers?

    Let's see higher numbers. Do you think 10% on killer has same impact on the game as 10% on survivor? Not even close

    It's amazing MFT defenders still exist…

  • PetTheDoggo
    PetTheDoggo Member Posts: 1,935

    during the FTP + BU meta

    Oh no, I was trying to forget about that…

    WGLF + MFT was on similar level to be honest, but you could spam it more.

  • Abbzy
    Abbzy Member Posts: 2,087

    Dont forget ruin that perk was nerfed to unuseable and now devs got finally sane and buff it to make it worth the title of hex (glass cannon), remember the 100% regression and the effect that made ruin to dissable when you killer someone which was bs and your perks like pop,pain res are other examples of the killer op buffs on perks

  • Ragna_Rock
    Ragna_Rock Member Posts: 204

    Skull merchant remains as one of the worst killers in the game.

    Trickster is also one of the worse off killers being horribly weak to tight looping.

    Then clown which has been tuned down now.

    Now bear in mind there is around 30 haste perks (2/3 being surv)in the game and because one leads to issues all synergy needs to be removed? Or just nurf the perk that was causing the problem.

  • Alicia_Tried6041
    Alicia_Tried6041 Member Posts: 277

    Then the devs take out the option to suicide on hook so if you're in a game where the killer slugs and leaves you 10 minutes crawling no no you have to stay or take a penalty. Like this is a joke at this point.

  • tes
    tes Member Posts: 1,201

    And this whole post of yours just explains here why you need to prioritise balance and logic over emotional sentiment .

    But yk what was with the issue with removing haste stacking? Because they forgot to compensatory buff many perks for both sides. Like, blood pact or boon went to ultra trash. So it was a whole threat of whole mechanic turns out to be redundant and alien to the game.

    They did absolutely the SAME with map offerings and fog vials. But this time they got away with it. Many people asked to rework this system/items, but they did it in the worst way possible, directly following complaints rather than considerate it.

    Analysing cause of sentiment and work around it? ❌

    Blindly follow community cry? ✅

    Boom bam, another tag war here with meaningless discussion which emotional state about the game is more valid. Forum just highlights this DBD feature

  • Langweilig
    Langweilig Member Posts: 3,132

    The only fair criticism about MFT was that it did really hurt m1 killers that have no means of catching up or no anti loop. All other killers could deal easily with it. At the very least the devs could have reduced the haste to 2% and make it like an exhaustion perk.

  • UnicornMedal
    UnicornMedal Member Posts: 1,528

    I wouldn't say always. Killer reworks are hit or miss in that department and some stuff does slip by for Survivor. Fog Vials are one such example. Even though they were never very strong to begin with and were killed immediately thereafter, they did make it out of the PTB. 😜 But it is an issue. One that's especially compounded by both phases of the health sweep now. At some point they're gonna have to stick to their guns on the mission plan or let this year be a massive failure.

    It's a slippery slope. The game (and even BHVR, in my opinion) commands this sort of discourse and we end up walking on eggshells if we can't have it. It's better to discourage it most of the time than to flat out ban it.

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276

    If you are slugged for that long, that is your teammates’ fault, not the killer’s

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276

    They listen to people who play both sides and therefore have an understanding of when something is breaking the game balance. I’m glad BHVR tunes out the “us vs them” crowd on both sides who do nothing but come here to demand nerfs for the side they don’t like and don’t care how much those nerfs might break the game balance.