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Feels like more Killers than ever are in the wrong spot

ArkInk
ArkInk Member Posts: 1,144

Not really talking about anything specific, but now more than ever it I can't help but feel like there are a lot of killers that simply aren't in solidly balanced, well designed, non buggy condition.

Some are too strong (Nurse, Blight, Ghoul)

Some are too weak (Ghostface, Trapper, Skully)

Some are buggy (Houndmaster, Drac, Knight)

Some can be technically fine but a lot of people don't like playing against them (insert bias here)

It's just...tiring, y'know? To have such a varied and unique roster of building monstrosities over almost ten years, and playing them feels like so many of them either can't keep up in today's meta, or you pick a popular killer and are immediately hit with 4 dcs cause survivors can't stand them.

Or maybe even you do get a proper good match going, on that has you counting each second and studying every movement a survivor does in chase, only to randomly get hit with xyz bug and go through the usual ringer of frustration.

I'm not gonna pretend DBD has ever been close to flawless, but it really feels like there's just too little polish to justify adding so much so consistently.