Bioshock Killer Concept
Warning: this post contains spoilers from the Bioshock series. If you have not played any of the games i recommend doing so before viewing this post.
Killer: The Bouncer (Big Daddy)
Weapon: Drill
Movement Speed: 4.6 Meters
Terror Radius: 32 meters
Height: Tall
A Protective Killer that will guard the Little Sister with his life using his power Guardian. His personal perks are Sentinel, Monsturous Caretaker, and Shackled to Another.
The Bouncers Lore:
Andrew Ryan was an idealist who dreamed of somerhing more, a utopia removed from the world of superpowers where a man would not be bound by any law. His dream came true when he created Rapture, an underwater city he was in charge of. Everything was going well until one discovery set Rapture on a path of blood and carnage. A slug was recovered and a substance called Adam was harvested from it, it could be used to rewrite the genetic code of humans giving them powers called Plasmids. To harvest this Adam children were altered to collect it but they needed a protector as the Adam had driven Raptures inhabitants mad with insanity causing a dog eat dog world in the crumbling underwater society. Big Daddys were humans placed in a massive suits of armor and only given one directive, protect the Little Sisters. One Big Daddy was carrying out his directive when he was attacked by the Adam hungry residents now known as Splicers. He fended them off as best as he could using his drill and strength to kill many. But he was soon overwhelmed and was brought down causing his vision to go dark unknowing if his Little Sister would be ok. Death did not claim this Bouncer though as he awoke in a fog with his Little Sister leading him further into it. He didnt care that the surrounding were unknown to him, he is glad he is back with his Little Sister.
The Bouncers Power:
Drill: pressing the active abillity button the Bouncer can charge up his drill to maximum speed, once fully charged the Bouncer will sprint forward for 5 seconds. If a survivor is hit by the drill they are put into the dying state. If the Bouncer hits a wall or object the drill stops and the bouncer is stunned for 1.5 seconds. The Drill remains charged for 15 seconds and if the drill hits a object or it is not used in that time it goes on cooldown for 25 seconds.
Little Sister: when the Bouncer spawns in the Little Sister will beckon the Bouncer towards a nearby body full of Adam. The Bouncer will see a whispy white line and the Little Sister will follow it until she reaches the body. Once at the body the Little Sister will begin Harvesting their Adam, once the harvesting begins a map wide audio effect will sound out for both the Bouncer and the survivors.
If the Little Sister fully completes the harvest she will speak to the Bouncer and pressing the active abillity button will climb on the Bouncers back and give the Bouncer a huge buff.
While the Little Sistet Harvest is active all Generators will be blocked until it is over.
Protector Buff:
If the Bouncer succesfully protects the Little Sister he will get a buff that lasts for 2 Minutes.
•Increased Pallet and Breakable Wall Break speed by 40%
•Decreased Stun Time by 20%
•Increased Vault Speed by 20%
•A +5 Haste Effect
• Decreased Drill Cooldown by 20%
If the survivors interact with the Little Sister during her harvest she will scream out and the Bouncer will gain Killer Instinct until the survivor is driven off or until the survivor steals the Adam from the Little Sister, if the survivor steals the Adam all 4 survivors will gain a buff for 45 seconds.
• a +5 haste effect
• any and all negative effects (blindness exhausted Ect) time will be decreased by 15%
•have your aura hidden
When a Little Sister Harvest is completed by Killer or Survivor a harvest cannot begin for another 180 seconds.
When 2 or more survivors are killed or sacrificed no more Adam harvests can begin and the Little Sister will remain on the Bouncers back for the rest of the trial.
The Bouncers Perks:
Perk 1 Sentinel: (You will always be ready no matter what threat challenges you.)
Whenever you are blinded or pallet stunned, decreases the next blind/stun time by 50%
Perk 2 Monsturous Caretaker: (all who dare oppose you will remember that you will never fail the one you protect)
Whenever a generator is repaired, chest is opened, a totem is cleansed/booned, or an evocation is completed gain a +15 haste effect for 25 seconds.
Perk 3 Shackled to Another: (you dont like this one best to make sure this one is no longer a threat.)
When ever you are blinded or stunned by the Obsession, the Obsession has all pallets and windows blocked for 15-20-25 seconds.
Ultra Rare addons
Iridecent Plasmid ( A Plasmid created by the fog itself. Injecting this could lead to deadly and interesting results…..)
Adam cannot be harvested by bodies but instead by survivors this is done by dealing health states. Decreased Drill Cooldown by 15% Increased Drill Charge by 15%
Plasmids changed everything. They destroyed our bodies, our minds; we couldn't handle it.— Atlas
Broken Golf Club ( a very used golf club that was used to help end the madness of Rapture….)
When the Drill is fully charged the following dash speed is increased by .4 meters
No Gods Or Kings, Only Man— Andrew Ryan
Comments
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Yes god please a bioshock crossover would be so dope!
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would you kindly add this into the game devs
but imma be so serious I'd just defend the little sister and that's it, because that's my job
and a skin for it could be the Bioshock 2 main character which would be beautiful
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