http://dbd.game/killswitch
Prove thyself vs friendly competition
Prove thyself
Availabitly: Perk of Base game character (everybody)
Requirement of activation: none
Duration Timelimit: none
Bonus repair speed: 10%
Friendly competition
Availability: perk of dlc character (selected)
Requirement of activation: complettion of a generator in Cooperation
Duration Timelimit: 120 seconds
Bonus repair speed: 5%
[Side note: this perk is so igmored that on the wiki it is stated that the description is "based of the upcoming 6.6.0 update". I went into the game to get the actual stats.]
Suggestion: flip those percenteges around and you buff an underused perk while keeping balance on what should and what shouldnt be a high reward effect. Shake up that meta!
Comments
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all problems with prove thyself solved
If you still believe that prove thyself is a problem, then I can guarantee that prove thyself is not your issue.
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what problems are solved there isnt anything crazy about it? youre really only nerfing the grouped gen speed by 2 seconds. the perk almost saves 5 seconds right now beacuase remember there is a -15% repair speed penalty applied for each survivor on the gen. FC at 10% would save 9 seconds on the gens done after the first.
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Friendly competition is so bad it laughable it only being 120 seconds make it complete garbage
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Neither perk is that good and they serve different purposes.
Prove is for either breaking a three gen or knocking out that last gen when a few less seconds makes a huge difference.
Friendly Competition is for teaming up to do a gen early, then splitting to get the next gens done faster.
Also
The fandom wiki is out of date even though it is frequently the top search result. There is another one, at deadbydaylight.wiki.gg that seems to be up to date.
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