Interested in volunteering to help moderate for the Forums? Please fill out an application here: https://dbd.game/moderator-application
Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

This pallet density update is killing M1 killers

Nasher35
Nasher35 Member Posts: 16

I tried playing ghostface today and man it's noticably worse playing these low tier killers. I played 5 games, 2 were 0 kills, 2 were 1 kill and 1 was a 3k that handed to me in endgame by altruistic survivors.

Every corner is just a safe pallet. I know you can mindgame and what not but once thoes pallets are down you HAVE to kick them. Even when I do just kick them right away there's another around the corner. There's like 20-25 pallets on some maps right now it's crazy. For killers who don't have chase powers you stand no chance.

The worst part is I don't think this even addresses the issue they were trying to fix. I understand having this many pallets against nurse, blight, krasue etc you know who I'm talking about, but they aren't even really affected by pallets?

Ok just a side rant I've been playing in like the same 5 maps for a week can we please just do away with map offerings on both sides? I really just want a random map man.

Comments

  • jmwjmw27
    jmwjmw27 Member Posts: 827

    To be fair, maps like asylum also got size reductions and less tiles because of that. But yeah the outdoor maps have so many pallets now that it is kinda insane.

  • SoGo
    SoGo Member Posts: 4,258

    Brutal Strength + Fire Up or Spirit Fury + Enduring are starting to look REAL good.

  • Abbzy
    Abbzy Member Posts: 2,213

    Were at new gas heaven there is bus loop and before this patch there spawned the weak window loop now there I got bus loop which deffinitly what this map needed it was already survivor sided before palett density update.

  • Abbzy
    Abbzy Member Posts: 2,213

    Just slap on a wrist for blight while its another nail into coffin for ghostface.

  • Abbzy
    Abbzy Member Posts: 2,213

    They will get you through paletts but wont give you more time because gens will have no regression or blocking which would stop them little bit so you will have to have super fast chases or you wil loose in 5-7 minutes.

  • UndeddJester
    UndeddJester Member Posts: 4,970
    edited October 6

    Why are you playing M1 killers? At this point can you not see you are merely a toy for the Survivor teams amusement as an m1 killer?

    The only type of killer welcome in modern DBD are highly mobile dash killers. You should be playing Spirit, Wesker, Hillbilly, Blight, Nurse, Dracula, Kaneki, Krasue... that's all anyone wants. Nerfs to these killers are slow and basically inconsequential.

    Every other killer keeps getting screwed over by ever improving survivor basekit effects and perks designed to crap all over m1 killers... whenever anything that gets added that further increases the gulf between m1 killers and the mobile/lethal killers, far too many players clap like mindless seals and defend the changes zealously.

    • Made For This
    • For The People + Buckle Up
    • 5s Decisive Strike
    • Old Circle of Healing
    • The fights for Shoulder the Burden to lose it's exposed effect
    • Ghost Notes and Sprint Burst
    • Tunneling and Slugging PTB
    • The list goes on...

    They slaughtered Skull Merchant and refused to entertain any of the myriad of suggestions to fix her, instead opting to just shoot her in the knees with a shotgun. Chucky got reworked over and over again to remove all of his uniqueness and become just a plain dash killer. They even tried to gut Pig's RBTs and make her all about her ambush... and to this day won't let Sadako have anything to help her out.

    This game hates m1 killers. The new standard has been set, nothing can deviate from it, and it's name is Dash.

  • BloodBird
    BloodBird Member Posts: 253

    Good news is, Wraith is fine with this update, he was already a pallet eater before, whats a few more pallets now XD

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276

    The people downvoting this are the usual ones who don’t play killer and thus don’t care how badly any changes made to the game affect the killer player experience.

  • SoGo
    SoGo Member Posts: 4,258

    I am starting to wonder if blindness might become more viable, but it likely won't.

    Some people are not dumb enough to be lost without their run to yellow perk.

  • BloodBird
    BloodBird Member Posts: 253

    not every m1 killer, singularity or wraith, its negligible at best.

    In fact my main Wraith build is all chase, no gen regression or info. I use STBFL, Bamboozle, Enduring and Brutal, I don't have too much of an issue.

  • Brimp
    Brimp Member Posts: 3,554

    Yeah my issue is there's so many pallets in range now you don't actually have to play a tile vs a killer without a chase power because if they try to mind game you can just hold W to the next tile enforcing a REALLY boring playstyle. It's a shame some people don't like looping nowadays because not every tile is some super safe "you can only get mind gamed if you don't pay attention" tile.

    Like MOST pallets are playable but obviously not the ones like the midwich hallway pallet.

  • Rickprado
    Rickprado Member Posts: 893
    edited October 6

    I really do believe BHVR could add increased action speed for M1 killers - like a stacked fire up as basekit for them. They could start with Ghostface and Trapper and then test it. If it turn out to be right could be done for other m1 killers too.

    Edit: i don't agree with the amount of pallets they added to the maps. It was just a suggestion on how to make them better because they are all left out in the current state of the game.

    Post edited by Rickprado on
  • Rick1998
    Rick1998 Member Posts: 465

    this is them indirectly saying for you to never play trapper or ghostace ever again .
    but yeah these changes are awfull for the bottom half specially

  • Nasher35
    Nasher35 Member Posts: 16

    This is a great point. I really feel like this impacted the dredge the most. He was a little weak but still balanced but with this new pallet update it just kills his ability to zone with his remnant ability. Once they see you hold the power they can just W key to the next pallet and ignore it.

  • Nazzzak
    Nazzzak Member Posts: 7,344

    Yup, this. If the loop is too strong, I leave. I catch up with that survivor later elsewhere. Even before this update that was my approach.

  • BrightWolf
    BrightWolf Member Posts: 602

    As a Wraith main, I concur, it's just more fibre for my already high-intensity fibre diet. But unfortunately, for other killers, it's just too rich for them.

  • Supernaut
    Supernaut Member Posts: 1,547

    FR. Absolutely done with Killer for now. Pallet stun - flashlight. Pallet stun - flashlight. Pallet Stun - Flashlight. Gen pop, gen pop gen pop. Hit. Yeah, I'll stick with survivor thanks.

  • Blaconia
    Blaconia Member Posts: 56

    A lot of maps did not need extra pallets, obvious examples to me from memory are Ormond, Blood Lodge, Gas Heaven, Groaning Storehouse but I would estimate 70% of the maps affected did not need it. Haddonfield did need it though.

    The only reason you haven't heard more complaints is because a lot of the indoor maps which were unaffected (Lery's, Midwich, Gideon etc) had high spawn chance in the past few weeks, so people didn't notice how bad it was. It's only been since I think 48 hours ago when the map weights changed and people are going to Mac/Auto etc more I've been realising just how bad it is.

    PS: The new confused short/long wall gym on Autohaven also needs to be deleted, example below. It's the one with the ginormous L (the left is one continuous wall with one window) and there's a pallet to the right. And this is made worse because survivors can just see you over the wall because it's Autohaven.

    20F909~1.JPG
  • Blaconia
    Blaconia Member Posts: 56

    A lot of maps did not need extra pallets, obvious examples to me from memory are Ormond, Blood Lodge, Gas Heaven, Groaning Storehouse but I would estimate 70% of the maps affected did not need it. Haddonfield did need it though.

    The only reason you haven't heard more complaints is because a lot of the indoor maps which were unaffected (Lery's, Midwich, Gideon etc) had high spawn chance in the past few weeks, so people didn't notice how bad it was. It's only been since I think 48 hours ago when the map weights changed and people are going to Mac/Auto etc more I've been realising just how bad it is.

    PS: The new confused short/long wall gym on Autohaven also needs to be deleted, example below. It's the one with the ginormous L (the left is one continuous wall with one window) and there's a pallet to the right. And this is made worse because survivors can just see you over the wall because it's Autohaven.

    20F909~1.JPG
  • Rogue11
    Rogue11 Member Posts: 1,963

    We're still completely ignoring the other changes to maps in this update huh. Like all the main building tiles that got nerfed, maps shrunk (again), and new trash tiles where jungle gyms used to spawn? A few more filler pallets that usually end up in a hit for the killer anyways aren't worth the other changes.

  • BorisDDAA
    BorisDDAA Member Posts: 523

    They could make it based on who the killer is. They coded the basekit pop bonus differently for high tier killers so make the same for maps pallet count.

  • UnicornMedal
    UnicornMedal Member Posts: 1,553

    I don't know if it's just because I've taken a break or not, but a trial yesterday put all of the gens so close together that a 3 gen was inevitable. It's still baffling that scenarios entirely dependent on matchmaking and luck are so prominent in spite of the direction they seem to want to take the game.

  • Nun_So_Vile
    Nun_So_Vile Member Posts: 2,809
    edited October 8

    I'd recommend you start putting 1 chase perk on like either Dissolution, Hex: Blood Favor, or even Brutal Strength into your build to handle pallets. Happy to give some build ideas to beef up your m1 chase experience.