http://dbd.game/killswitch
I hope the Myers changes in 9.2.3 will be worth it
Iirc BHVR said that Myers will be receiveing some changes in the upcoming patch!
What I want to see, all changes that nerfed Michael (smaller stalk range, lore inaccurate stalk speed, bigger Terror Radius, smaller duration of Evil Incarnate mode) reverted.
Smoother slaughtering strike, currently it feels awful to use and weaker than previous Tier 3 which is just sad.
Removal of cooldowns, he has cooldowns for a lot of things, switching mode, using his time limited power, etc…
Removal of the stalk decay…
Less sfx spam.
What do you think will happen to Michael tho? Will they fix him or make him worse?
Comments
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I hope they make the damn slaughtering strike more smooth to use it’s so godamn restricted and clunky it’s like I can’t turn at all
7 -
Survivor can just run around some round object and its almost impossible to hit them, its harder for me to use than billys saw because that turn rate is crap and cooldowns with that huge slowdown even the fact michael has only m1 speed when using strike attack is crazy to me.
3 -
I still find it insane how they gave him a 40 meter TR in Evil Incarnate like he has some god tier mobility to let the survivors know he’s quickly approaching. it’s so easy to pre run myers because of that huge terror radius. he needs so many adjustments, i hope they can fit it all into the bugfix patch.
9 -
They should:
- Increase his Stalk range.
- Increase the Tier 3 duration.
- Increase the Strike maximum range.
- Remove some of the many warning sounds, and merge some together.
And that is just the minimum.
4 -
Keep the stalking sound, but remove the global warning that his T3 is ready.
I like jumpscaring people with the stalk sound3 -
Yes.
I also think it should trigger a bit later, at 75% maybe.
2 -
It's like BHVR thinks slaughtering strike is so good that Myers will now move to Ghoul and Wesker tiers with his 40 meter terror radius haha
3 -
They should revert all changes
5 -
Absolutely revert all changes.
Then change Tombstone Piece add-on to make Myers function like the reworked version.
To me this is the ideal solution. Broken Tombstone Piece add-on is gone, people who like the rework can still use it, and Myers mains get their character back.
6 -
Yeah literally unerf all of the changes to Myers
-Stalking range back to 40 meters
-Stealth mode is back to 4.4 meters
I still find it mind boggling that these two of his kit are now part of an addon
-Increase evil incarnate mode duration to 60 seconds
-Reduce his terror radius to 16 in pursuer mode and 32 in evil incarnate mode
-Remove the cool down when using slaughtering strike
-Reduce evil incarnate start up animation by a lot
Honestly I would not be opposed in reverting all the single changes into bringing back old myers
5 -
Tbh there isnt even logical why wesekr has to have 40 meters terror radius because he has no mobility, his both dashes are 21 meters 7 for small and 14 for the big basekit but he gets slowed a lot after using them and gets 11 seconds cooldown (5,5 for each dash) compare it to nurse which can ignore entire loops and her both blinks give her at maximum in basekit form now hold on, poor 32 meters so Idk why wesekr is still 40 meters tr and mayers has 40 meters tr when in evil incarnate mode that last 40 seconds and its bad.
0 -
Yeah, the rework should be an add-on
Not the other way around
3
