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can we add a longer cooldown to the regurgitation on krasue

killer spits on you. if they miss (somehow), they have essentially no cooldown. as soon as they hit you with their spit, they INSTANTLY go into head form and turn into a concoction of wraith and demogorgon (and legion to some extent, since she can vault pallets). maybe make it so that when the survivor gets regurgitated, a 10s timer starts until they become injurable by head form?

Comments

  • karatekit
    karatekit Member Posts: 256

    why do you want to nerf a balanced killer, adapt

  • ControllerFeedback
    ControllerFeedback Member Posts: 559
    edited October 12

    I think if they adjust it again the cooldown shouldn't go past 1.4 seconds. It's already in a spot where you can just barely get the M1 at the very end of a medium vault animation if the survivor wastes time trying to dodge it before vaulting. 1.4 seconds would probably get the job done, anything higher starts to feel really bad on the killer end of things unless they completely redo the animations and/or use cases of regurgitate.

    maybe make it so that when the survivor gets regurgitated, a 10s timer starts until they become injurable by head form?

    If you want to see 0 Krasue players ever again sure. I'm not even sure her head form is strong enough now to justify the current state of regurgitate/infection in general anyway. Feels like she has to go through a lot of hoops and deal with a lot of nonsense (see how coordinated bodyblocking almost completely shuts her down and forces her to waste a lot of time switching forms) for a power that's maybe slightly better than Dracula's wolf form (and definitely not as strong as his entire swiss army knife kit) at its peak downing potential. I really don't foresee people continuing to play her much as-is.

  • DeBecker
    DeBecker Member Posts: 934

    they already nerfed krasue. Thats probably the best we get (not that anything of this made a difference at all).

  • karatekit
    karatekit Member Posts: 256
    edited October 12

    wesker doesnt need an infection to injure with his power, and also, the survivors can move during the healing phase to compensate for the timer.

    when you are uninfected against krasue, she has to go into body form, land the infection, go back into head form, catch up the distance lost, then she can properly chase with a power, which isn't even that oppressive anymore after the nerfs. the whole process stops her from snowballing. the skill expression is in the fact that if you survive her long enough during the healing timer then you get a massive reward as a survivor in that she basically loses her power. however if she gets the down, then the infection resets which is balanced because if she hooks the infection goes away anyway. if she slugs to keep the infection that's fine too because it's a trade, the killer is giving up a hook state to go for a higher reward but a higher loss if she doesn't play it well. absolutely balanced in my opinion.

    i dont have a strong opinion about the auto aim because it doesn't really guarantee hits it's just a nice thing to have. even if the autoaim was removed, the spit ricochet must be kept the same, otherwise it would be a gigantic unneeded nerf on top of the current nerfs.

  • karatekit
    karatekit Member Posts: 256

    You mention skill expression, but only in regards to survivors.

    no i did not, i just spoke from the survivor pov. i could've said "if you as the krasue player fail to get the down in time you lose" this would be about skill expression from the killer side. that's what makes this killer balanced. she's not a no effort killer like some people claim. if you play her cluelessly you will lose fast because a good survivor team can exploit her weaknesses.

    is much more punishing to miss.

    that depends, if the survivor is healing the infection then missing as the krasue is a lot more punishing than missing as wesker. wesker has the ability to snowball only limited by his power's cooldown and loops. krasue's snowball is limited by her power's own unique weakness + the other things.

    when you really think about krasue's power you realize it's not even that insane anymore. loops still work against her, you just have to play differently. sure some loops are worse, some are better that's how it is with every killer. her mobility isn't that impressive too because it has a charge system.

    and about the autoaim like i said earlier it really doesnt make that big of a difference. they can remove the autoaim if they want. if you miss the first actual shot the autoaim doesnt do much anyway. this is not autoaim like homing missile directly at the survivor, it's just the ricochet part direction. it's not gonna make up for bad aim, it just makes her slightly easier.

    seriously, i feel like the people that complain about krasue even after the nerfs she got don't make a sound when it comes to hillbilly who's not even that hard to play and is much better in pretty much every aspect. nobody cares about hillbilly getting a 4k slug at 4-5 gens but people are so instantly ready to call krasue better than nurse just because she is actually a good killer that actually rewards skilled gameplay and forces survivors to play a little differently.

  • karatekit
    karatekit Member Posts: 256

    you can just watch one of ohtofu's hillbilly guides from the past and you will already learn how the common loops are played, then it's just a matter of some practice. i personally think that krasue is harder to win with than hillbilly once you get the curving down, which isn't that hard to begin with. mechanically hillbilly may be somewhat harder but that doesn't make the killer harder overall. spirit for another example i'd argue is much harder than hillbilly even though she doesn't have anything mechanically demanding in her kit. same with the houndmaster partly because she is so stupidly bugged.

    i would personally want to go against krasue than hillbilly because a good hillbilly is extremely difficult to beat on a fair map. he just has no downtime and missing with him is very forgiving in comparison. not to mention he camps and slugs so much more effectively. krasue on the other hand you got a number of options to counter and slow her down, at worst a bodyblock which you cant do against hillbilly except with endurance.

    but i agree with you that some killers feel like they are too easy for their tier. i feel like bhvr sometimes releases killers really OP or problematic even after the PTB then nerfs them shortly after launch after they got the money. pyramid head, legion, freddy rework, krasue, etc.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 2,796

    I think it needs a CD or the projectile travel speed needs slowed down, why is she a better unknown ten times over.

  • Rogue11
    Rogue11 Member Posts: 1,960

    Either infection needs to be earned or head mode needs to have actual counterplay. But who am I kidding, they won't even fix the other 2 S tier killers they released in the last year so why would I expect them to start now.

  • ControllerFeedback
    ControllerFeedback Member Posts: 559

    They have nothing to do with each other beyond having bouncy projectiles, the use cases of which are completely different.

    But if we are comparing them I don't really see why the killer whose projectile isn't directly lethal should be as hard/harder to use than the killer's whose is. Especially when just landing the infection and not committing to a chase is basically meaningless, since mushrooms are infinite and don't really waste that much time on the survivor's end of things and only rarely force them out of position long enough to be meaningful. Meanwhile, at least with Unknown you're taking chunks off of hallicination spawn time with each hit, and potentially setting up future injuries or forcing people to chase you and stare you down to cleanse Weakened. Like yeah I get it, Unknown can be frustrating to play, but why is the solution to that to make Krasue frustrating to play? Why can't we just make some QoL tweaks to Unknown (like massively reducing the LoS break buffer) and revert the add-on nerfs?

    And like I don't know how many of you people have actually played Krasue for any length of time but infection really isn't as free as y'all like to make it out to be. It depends on the map more than anything. Like yeah if you're in a big open space with nowhere to go and there's a flat wall next to you, you're probably going to get infected. Or you know, if you don't account for animation locks (which like, c'mon, half the killers punish animation locks at this point). But if you get a map with a lot of tight corners/LoS blockers and awkward geometry (Red Forest for example) it can be tough to get timely infections outside of animation locks/backrevs assuming the survivor has even remotely good pathing.

  • Hannacia
    Hannacia Member Posts: 1,424

    I haven't seen a single Krasue since the last nerf. Can we please let the poor woman be?

    I played her few matches and the nerfs are noticable. She's still strong, but not counterable. Her terror radius though…that annoys me.

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,322

    Not sure which server you are playing on, but I have run into several on the EU server, who spam-spits and runs bamboozle + dissolution, just to be uncounterable in head form.

  • Hannacia
    Hannacia Member Posts: 1,424

    EU as well. I literally haven't seen a Krasue in 3 days now. 2 days ago i played almost 8 hours straight and didnt see one. Only time i've seen one is when i played her myself.

    All i see is nurse, hillbilly, Wesker, some clowns and blights.

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,322

    I do see Wesker every so often, and I think I saw my first billy in like 500 games yesterday. Nurse I rarely see.
    Clown has become a rare sight after the nerfs, and Blight is maybe seen once in 20 games or so for me.
    However, I often run into Huntresses, Wraiths, Ghouls and of course Krasue.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 2,796
    edited October 13

    What do you mean, its a projectile that needs a hit follow up, but her hit follow up is WAY easier to do.

    Why are you giving a wall of text for a simple comparison? It's also way easier to apply it, with no room for error too.

    Unknown needs way more set up, for way less payoff.

  • CompetitifDBD
    CompetitifDBD Member Posts: 839
    edited October 13

    Are you ragebaiting or do you genuinely not know how strong this killer is? You do know she was nerfed twice down from an S tier killer right?

  • karatekit
    karatekit Member Posts: 256

    you literally said it yourself nerfed down from S tier

    yea she's still good Atier killer but nowhere near OP.

  • ControllerFeedback
    ControllerFeedback Member Posts: 559
    edited October 13

    Her follow up hit was way easier to do…when intestinal whip curved around obstacles to a ridiculous degree, when her vault speed was unreasonably fast, when intestinal whip hit over all kinds of obstacles, when she could M1 functionally instantly after infecting, when transitioning between body → was functionally instant, and when there was 0 windup on intestinal whip. Now? Not so much, and less so (to the point of being situationally worse than Unknown, but yeah it's probably easier than Unknown at a baseline) when you start to factor in bodyblocking. And she has almost no macro to make up for it…you don't really get anything for just infecting people other than forcing them to do a short interaction with a non-threatening infinite resource, so why should it so hard to apply?

    Regurgitate and UVX are simply not the same. They exist in fundamentally different design spaces despite being functionally similar on a surface level, which I tried to point out in the previous reply (that's why the small paragraph was necessary).

  • Massquwatt
    Massquwatt Member Posts: 601

    The only real problem she has at the moment is how quickly you can attack after going into head mode. It should just be a tiny bit longer. The projectile really isn't an issue. Getting hit applies Leeched I and nothing more. Extra hits doesn't affect the infection rate in anyway, it purely exists just for the follow up in head mode so it being somewhat easier to land is OK.

  • karatekit
    karatekit Member Posts: 256

    singularity is op only against bad or uncoordinated teams

    if you wanna name an OP killer name kaneki not krasue or singularity. and i dont think this killer is top 5 anyway as people learn how to play agaisnt her more like top 10.

  • CompetitifDBD
    CompetitifDBD Member Posts: 839

    Kaneki is worse than Krasue, even after the two nerfs shes recieved

  • cogsturning
    cogsturning Member Posts: 2,181

    singularity is op only against bad or uncoordinated teams

    So nearly everyone in soloq and a good chunk of parties too. Fair and balanced lol

  • CompetitifDBD
    CompetitifDBD Member Posts: 839

    Brother, my usual 4 man struggles against him, and we're a group of comp players with a combined experience of around 25K+ hour

  • karatekit
    karatekit Member Posts: 256

    what does combined experience mean lol? but you guys are better than me so ignore my opinion im just a pub player