Original Chapter Concept: Death in the Endless Sands
The Killer: The Pharaoh
A Realm Shifting Killer, He has returned from death and will spread his curse onto the survivors using his power: Ancient Monarch. His personal perks are Heart of the Old Kingdom, Ascension, and Hex: Rage of The Ancient World
Height: Normal (as tall as Wesker)
Weapon: Khopesh
Terror Radius: 32 Meters
Movement Speed: 4.6 Meters
Ancient Monarch: The Pharaoh can use his control over sand to warp the Realm itself and will cause the survivors to know the true terror of the ancient sands.
•Sand Mound -Pressing the active abillity button will have the Pharaoh spawn a mound of sand on the ground, it is the size of the Trapppers Bear Traps. Once a survivor steps on this mound they are afflicted with a 10% hindered status effect as well as being revealed by Killer instinct for 5 seconds. The Pharaoh can have 8 Sand Mounds across the entire map.
•Winds of Death- The Pharaoh can draw a path and send forth a gust of sand carried by the winds, he can control these sands the same way The Knights Guard Path works. If a survivor comes within 16 meters of the sand their aura is revealed for 6 seconds. The Sands path is 32 meters long and will end once it reaches the end of the path. Winds of Death goes on cool down for 15 seconds after use.
•Sandstorm- as the trial continues a bar will begin to fill, once it is filled the trial will be overtaken with a sandstorm effect. The vision of the survivors will compromised. While Sandstorm is active The Pharaoh's powers will be increased for the duration.
•Sand Mounds will inflict the Exhausted Status Effect for 15 Seconds.
•Winds of Death path will be increased by 8 meters to a max of 40 Meters.
•The Pharaoh's terror radius will be turned into a lullaby.
Sandstorm lasts for 30 seconds.
Counterplay for Sand Mound
The Survivors can kick away the Mound like how the Haunted by Daylight Pumpkins are kicked.
Counterplay for Winds of Death
The Survivors can hide in lockers to avoid the sands aura reading.
Perk 1 Heart of The Old Kingdom: Even though your reign over the sands has passed the old ghosts still remember your tyranny.
When you hook a survivor Heart of The Old Kingdom activates and all windows and pallets become blocked for 20 seconds.
My reign over this strange place has begun……
Perk 2 Ascension: All who worshiped you devoted themselves to a higher existence.
Whenever a survivor looks at you while in your terror radius they become blinded for 15 seconds.
Perk 3 Hex Rage of The Ancient Kingdom: The sands still remember your anger……..
When a generator is completed for the first time a dull totem becomes a hex totem and Rage of The Ancient Kingdom activates. The next time a survivor is injured all non injured survivors will see a mirage of the killer following behind them with their own red stain and terror radius, this mirage lasts for 10 seconds. The effect goes away once the totem is cleansed.