http://dbd.game/killswitch
This is why the opinions of players on the Asia server and the North America server clash.
The balance of power between killers and survivors is different.
Comments
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It is possible to get the translation relatively quick, but it would be nice if you explain the data in english.
Up is Japan, down is the world. The first percentage is the amount of people which play solo, then duo, trio, squad (well, that was obvious). The second percentage is the escape rate.
Which is roughly 6 percent higher in Japan.
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- I don't understand, are there 6% more escapes in Japan?
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I used google translate (it failed) but I assume top one is % of players playing that role and bottom one is escape rate
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Interesting data.
4 persons are pretty much the exact same, but trios and duos especially are more common in the rest of the world.
And even though 4 randoms is more common, they still have an escape rate that is higher. Not shocking given the differing metas.
It does look the world kill rate has dropped a few points since last they gave us data.
For those who are interested, there's a full page of info if you want to do some translations (edit: I went ahead and did a post on it myself because there was quite a bit)
Post edited by crogers271 on3 -
Yeah i think you're right.
So in Japan:
- solo is 54% of the playerbase with an average escape of 44%
- 2-man is 24% of the playerbase with an average escape of 44%
- 3-man is 12% of the playerbase with an average escape of 44%
- 4-man is 10% of the playerbase with an average escape of 46%
The rest of the world:
- Solo is 41% of the playerbase with an average escape of 38%
- 2-man is 32% of the playerbase with an average escape of 37%
- 3-man is 16% of the playerbase with an average escape of 38%
- 4-man is 11% of the playerbase with an average escape of 40%
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Do the worldwide statistics include the Japan results? I imagine the earlier results they showed included Japan surely
It'd probably be better to show escape rates per region, rather than comparing it to "the world"0 -
I don't think they include the answer. I'm also not sure it would be statistically significant whether the numbers from Japan where included in the world beyond potentially which direction the number rounds.
I've always been interested in comparing various regions. This was cool to see and I'd like it if they actually broke it down around the world.
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So swf escape rate dropped from 48% to 40% or what
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The 48% is specifically high MMR, so it's probably more comparable to the overall stat of 41%. Plus your one is over the course of 3 months while OPs is over the course of 12 months. So some differences there.
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Okay but then what's the point of this comparison if it's not even "high MMR"?
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Looks like it was just some data for Japanese players, showing them how they compare overall to the rest of the world's playerbase.
Unless I'm misunderstanding your question
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Nope. Just wondering if there was more to them.
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For those interested in statistics:
These statistics cover the period from September 1, 2024, to August 31, 2025.
They pertain to regular matches, though those with low MMR have been excluded from the data.
(As noted in the disclaimer below the image.)0 -
- I've been following Japanese DBD content creators for a long time. Here are the differences I've noticed in the Japanese way of playing:
- Killers generally have a slightly lower skill level than the European level (I play on European servers)
- Killers have a lower tendency to "hard tunnel"
- Survivors are extremely "autonomous" during the game and seek help from others as little as possible (in fact "self-care" is one of the most used perks in Japan)
- Survivors, before the generators are complete, are very unaltruistic. So you'll rarely see saves with flashlights or Sabo builds, or even just bodyblocks. However, once the generators are complete (unlike on European servers), they are super altruistic and will even attempt the most difficult and risky saves.
Edit: I don't want to offend or praise anyone with my observations, they are simply general considerations on the way to play.
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However, once the generators are complete (unlike on European servers), they are super altruistic and will even attempt the most difficult and risky saves.Is that how the Europe servers go? That's interesting. Survivors can be suicidality altruistic on the US servers, trying to get unhooks that are virtually impossible.
I watched a bunch of Asian streamers a few years back. Then I was surprised by how un-altruistic things seemed after gens were completed, with survivors sometimes leaving immediately after opening the door despite others still being in the trial, which rarely happens in the US. Maybe things have changed in those years or maybe my watching of multiple Asian streamers was the difference instead of just Japan.
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Yeah, not surprising. The Asian servers have always been different.
Not much tunneling, very independent Survivors, little altruism.
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Survivor players on Asian servers simply focus on repairing generators.
They don't go out of their way to threaten the killer with a flashlight, nor do they go out of their way to act as a meat shield.
Survivor players on Asian servers are like an army.
For this reason, the killer is always at a disadvantage on Asian servers.1 -
I usually play on Asian servers, but occasionally play on servers in Europe, America, etc. via VPN, accepting the high ping. I play with streamers and friends. This statistic feels accurate based on actual experience. Survivor players on Asian servers play in line with the game's primary objective of fixing the Gen, so I believe their escape rate is higher.
On the other hand, I feel Western survivors don't prioritize escaping. They focus heavily on preventing hooks by stunning the killer or destroying hooks. On top of that, many users on the English forums loudly proclaim survivor powerlessness and killer OP, and I've been fed up with this gap for years. Whether you play to align with the game's core purpose or aim to crush your opponents—we're literally playing different games across regions.
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I've noticed Asian Survivors aren't better at looping, they just stick to gens. There isn't really any altruistic play at all. Likewise, the Killers don't tunnel or camp.
Makes sense why the KR is lower. Killers aren't playing up to their potential and Survivors don't care about each other lol.
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Yeah I try and tell people that the escape rates are very skewed because of how many people aren't playing to win in NA and Europe. I'm not going to fault people for using funny sabo builds or playing in a very suboptimal way, but that mentality is going to reflect in the statistics which it very clearly does.
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I'm very curious to know how often survivors give up on hook/disconnect early on in the game on the asia servers, if you could give me an idea.
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The disconnection rate on the Asian server is not very high.
Survivors simply repair generators like robots, handle chases with killers, and make their way to escape.
What is most valued on the Asian server is efficiency in reaching the escape.
There was a comment above saying that killers on the Asian server are bad, but that's not true.
It’s that survivors are so focused on efficiency that killers cannot keep up with that peak rate.
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Adjustments are made based on the low escape rate of North American servers, so killers have been at a disadvantage on Asian servers for a long time. It has been an extended ice age for killers in recent years.
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Out of 10 matches, it happens maybe once or twice. Even when tunneling, camping, or slagging occurs, disconnects or “Go next” are rare, and most players don't give up. That's because these are seen as strategies and considered normal. I think this is a major difference in mindset between the Asia server and others. (This is not meant to imply one is better or worse than the other.)
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I'm a Japanese 1500h player who mainly plays Skull Merchant. I reviewed my own recordings and found that in the last 25 matches, there were only two DCs. However, my skill rating isn't very high, so I'm not sure if this will be helpful... Also, I apologize for using Google Translate.
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There aren't many videos or guides in Japan that are useful for killer players. For example, Chucky was considered very low tier in Japan, and one reason for this was that various Chucky techniques were hardly known. (Another reason is that because selfcare usage is high, Hidey-Ho Mode wasn't very useful.)
Similarly, Wesker is currently considered quite low tier. The reason is the same: important techniques aren't widely known. These are often viewed in Japan as akin to bugs or glitches and don't spread widely. (Sharing such information often draws strong criticism.)
For these reasons, it's possible that killer players' techniques are underdeveloped.
Survivor play skill varies by player. However, on average, the skill level is somewhat high, while the number of extremely powerful players seems relatively low. (Of course, this is just my personal impression.)
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Well, I would counter with this question.
If Killer skills are, generally, underdeveloped and their best strategies are met with social stigma and not widely used, then how can we say Survivor skill is high?
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I'm not familiar with foreign cultures, but at least in Japan, there are very few killer players who specialize in a specific killer, and the majority of players seem to use killers without any discipline. As a result, I feel like players use inexperienced killers, which are easily countered by survivors. I never see anyone rotating drones...
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As mentioned above, very little information is available about Wesker or Chucky, but I believe the skills of other killers are largely comparable. However, whether the average killer skill level in Asia is truly high or low remains unknown to anyone unless all servers are unified.
Incidentally, the high usage rates of wraith and selfcare stem from the fact that many killer players on Asian servers favor hit-and-run strategies. Players who persistently chase a single survivor are generally considered beginners. I believe this is another major difference between Asian servers and others.
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So strange. Self-Care is a throw pick anywhere else, but the Asian servers allow it.
I suppose we'll never know for sure. Seems like the wild west over there.
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It has dropped, but 48% is only the high MMR section, which I believe is supposed to be less than 5% of the playerbase.
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Japanese survivors act on the assumption that all survivors have self-care. Survivors who do not have self-care will signal their teammates by bending and stretching nearby to receive treatment. I'm starting to worry that people think Japanese people are the kind of people who abandon their teammates, so I'm writing this just in case.
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I'm in Western Australia, which often puts me into the SEA server. I've said for years that tunnelling wasn't ever as prevalent in my games as it seems to be in others, so my experience has always aligned with tunnelling not being a thing over there. It absolutely happens but I'm talking like once in every dozen games. Having said that, I don't play survivor outside of quests anymore so maybe things have changed.
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Do you think Wraith being the most picked killer is the reason for Self-Care being so popular? Since his speciality is spreading injuries? Was just curious
Edit: just saw ranbuta's comment where they addressed this
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One reason is that Wraith is popular, but I think a big factor is that it reduces the need to rely on other survivors. Also, I think it's appealing that you can heal your own health to 99% while carrying a toolbox. To be honest, I even wonder, "If it's so useful, why isn't it being used?"
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That's appreciated, I would also not apologize to anyone for using google translate :).
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As I am not aware of english profeciency in asia, especially with the many different countries. What would you guess the % of killers are capable of understanding a content creator like OtzDarva in order to learn. Also, while there is a ton of educational killer content creators, survivors don't have that many resources to learn from. Would that be the same over there?
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So basicaly killers go for longer game by spreadind hooks without reward and survivors play more safe and tesmplay without throwing altruism is there which is key part for survivors to stay alive in higher numbers to endgame, no wonder they have better escapes than eu survivors which are on average way worse teammates and sometimes play as another killer hate it or not the stats proof that.
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The average English proficiency among Japanese people, myself included, is low.
Japanese people can probably understand content on YouTube if they use automatic translation. However, I think it's extremely difficult to understand things like Twitch streams.But more than that, Japanese people know almost nothing about English-speaking Dead by Daylight creators. Even players who know about Otz probably don't make up even 30% of the total.
I think less than 10% of Japanese people discover videos by English-speaking players and can actually understand them.This is my personal observation, but Korean players seem more competitive than Japanese players, and their average English proficiency is also higher. Among them, probably over 30% can understand English content.
While Killer guides aren't plentiful, Survivor guides are quite abundant. Survivors are significantly more popular in Asia. Typically, Killer wait times rarely exceed 50 seconds.
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I see, that's quite the opposite of english dbd content creation. Survivor content here is mostly made for views or to get "value" out of a build in a video only to get little to no value and run a killer far worse than the survivor. On the other hand you can binge watch killer content inbetween games and come out a stronger player than the average in a week.
As an off note I am surprised to learn Koreans have a better grasp of English over Japan, without ever looking into it I was under the opposite impression.
I will say the game does look like it would be more balanceable if players had a more Asian mind set in this game. The "party game" sentiment has been passed down like a plague when that era of dbd was already gone when I started playing over 4 years ago. The devs definitely tend to listen to whatever is the most cried about problem regardless of the side and actual impact right now. It's hard when the devs and playerbase they balance off of are so volatile. As a LoL player it's really hard to witness.
I had another question I was interested in asking you but I can't remember, If I do remember I'll ask.
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The skill of a killer isn't just about camping or tunneling, and the skill of a survivor isn't just about having long chases.
Speaking purely from my personal perspective, survivors on Western servers are incredibly skilled at using light stuns and flash grenades, but when it comes to looping, I haven't generally found them that skilled—except for streamers and a very small number of players. They often fixate on a single pallet or try too hard to outmaneuver the Killer with feints, making it possible to simply chase them straight and get a hit.
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Thank you so much for all your opinions!
I'm glad that everyone was able to learn about the current situation on the Asian server, where the power balance between survivors and killers is different from that in North America.
The killers on the Asian server struggle every day against the army-like survivors.
I hope that the developers and players of this game are aware of the suffering of the killers on the Asian server.
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