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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

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According to the Data...

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Comments

  • Straker
    Straker Member Posts: 30

    We didn't need official stats to tell us that. Some players just assume because a team was good they gotta be swf.

  • Abbzy
    Abbzy Member Posts: 2,100

    Because swf is liked topic as ghoul or krasue,skullmerchant,clown if your post isnt just hate post on them and demanding nerf you eill get downvotes more likely then upvotes just nothing unusual.

  • Abbzy
    Abbzy Member Posts: 2,100

    Swf has big advantage and thats coms, if they cominicate than they have more info than solo q and pull hard saves or break strong 3gens which is something that is very unlikely to happen in solo q. The best exsample is hag she is great killer and can be very strong until she goes agains swf and thats when her traps can stop work as agains solo q survivors, that goes for many killers that have some counterplay that requires teamsork from survivors.

    The truth is this whole game was meantbto be more hide and seek and survivors werent meant to play with coms but that changed and some killers are still desing to be played against solo q like hag,trapper,ghostface mostly the weakest ones.

  • DeBecker
    DeBecker Member Posts: 936

    The game was never meant to be played without coms. Thats a big lie.

  • Abbzy
    Abbzy Member Posts: 2,100

    Well then tell why isnt option to talk to other players as survivor in the game already if it was meant to played with it?

    They intended many things like killer powers to perks to be more fit for soloq than swf with coms in old DBD. Only thing that will ever break the gab between soloq and swf in something like push to talk option or some wallhacks like basekit 24/7 kindread but ability to speak and tell each other things is the main power source of swf the ability to share information and plan things togeather is what makes them successful and so scary for most killer players (if killer players could see in the lobby who plays with who like duos and 3 man,4 man swf they would skip these lobbyes quite often but luckily for 4man swf they dont see it).

  • cogsturning
    cogsturning Member Posts: 2,113

    If comms affect the game it would be balanced around the possibility of comms whether they meant to or not simply because they exist and they'd be changing match outcomes. If that's the case, its likey the balance is struck by solos being less likely to succeed than SWF and thus intentionally handicapped with less info.

    That's if you think comms are that big of a deal. I play on comms and my ER is pretty mediocre. It depends on both the players' skills and how they approach their matches.

  • Abbzy
    Abbzy Member Posts: 2,100

    Coms are huge improovement, I play solo but few matches I got invited by one friend he played with two of his friends with coms and I wrote with him (no coms for me) and can tell you these games became so much easier it was mostly 4 man out or 3 man out. Im not best survivor but one time after long time no survivor games I got some p100 dracula game and that guy had 13 k hours no joke so I dobt think Im bad survivor either when Im getting sometimes killers like this.

    Only reason swf has not that much better results its more simple, they are way more altruistic and try to save everybody but fail sometimes because there are killers with powers that make saving hooked guy in endgame way harder then against m1 killer like doctor, soloq survivor will just see its pyramidhead and just leaves instead trying to pull that save but swf will try because they can tell each other what will who do. Swf has more info, have you ever played some games like rainbow six seige where information is key thing like in DBD? There is huge difference between team than doesnt communicate and the one that does, if the one that doesnt comunicate isnt made of very good players the one that has more information and can plan some strategies has big advantage. If killer is stealth killer and just one survivor saw him in soloq no one knows exept the one guy that saw him lets say ghostface as exsample but swf on coms if zhey are 3-4 man then every body who didnt saw him but its with that survivor who did on coms will know its ghostface and where he saw him and where he was heading to and this could make huge difference on killers first fown and moment of surprise which is important thing for ghostface. Perks are another thing if killer has spirit+enduranding and only one survivor gets hit because of this antiloop combo then on soloq will only know that one survivor rffected by it (if others werent around and didnt spot that) but in swf with coms his friends will know it too and predrop instead of trying to stun the killer countering this combination of perks which id another swf advantage soloq can dream of shared information this can go for things like teaps thats why killers like trapper or hag work (trapper can work) agsinst soloq clueless survivors but swf counters them (or can more) because of that shared information, one will see put trapper a trap on shack and warns others that shack isnt safe because theres the trap and that can make difference on game outcome or you think otherwise.

  • DeBecker
    DeBecker Member Posts: 936

    Ingame settings dont have anything to with this game being meant to be played with or without coms. Also ingame voicechat would be immersion-breaking. And it would just lead to even more toxicity and annoyances. Nobody wants ingame voice in dbd all this time for the better.

  • Abbzy
    Abbzy Member Posts: 2,100

    Ingame voice chatt is only thing that will make the gab between swf and soloq minimal or dependent on players and some toxicity, please this is DBD people are toxic here for no valid reason and doesnt matter if you play sweaty and tunnel or loop well, play certain character or with certain perk, addon there will be always someone toxic towards for that.

    Idk who wants ingame voice or not but all Im saying is it makes huge difference on game inpact from survivor side and its only thing swf has and soloq doesnt, kinda my point is DBD was meant to be played with voice option then it would be already in the game settings but the other things like another voice option (teams,discord) are something devs cant effect and swf is like 50% of survivor player base (duos mostly) so they will be newer adjusted or nerfed if we call it.

  • DeBecker
    DeBecker Member Posts: 936

    Half of your post I cant even make sense of. Voicechat wont close the gap to a minimum. Thats a total misconception. Did you ever play a game with voicechat? It doesnt give people magically more skill. We have ingame HUD, so everyone can see whats happening and it had absolutely no effect.

  • Abbzy
    Abbzy Member Posts: 2,100

    Another english teacher here I guess, not all people here are born native in english speaking countries.

    Some voicechat option in game will and you thisnk hud is all? Hud isnt bad but what swf has and soloq hasnt ……. voicechat they call tell each other all things they want or should do and what they see or saw, what perks and items they have so there isnt situation two people run to save guy who is on the hook when killer is near waiting with charged deliverence to unhook himself last second before he hits tier 2 on hook and waste killers time and effort on maximim level see this is just one of many differences between swf and soloq. One guy sees ghostface sneaking and heading to main so in soloq ghostface will probably get hit or down at worst and if they are swf playing togeather on discord with voicechat than they will know the killer is coming and from where and this is big thing against d-tier killer or one survivor sees trapper putting trap on shack and tells others shack is not safe so there is trap in soloq what will happen … most likely someone is gonna find out by himself there is a trap and this is what hud cant give you unless you will have full wallhacks on most of things. When there is guy on hook against m1 killer and gates are open, other survivors are only two because one was killer both injured if they are solo it will take them long time to find each other (if they dont have item or perk to heal themself) and one healty cant pull safe only trade or slug into tunnel so swf can tell each other where is who and where is open gate, where will they meet and heal and have better coordination to pull that safe and coordinate bodyblocks so they can all 3 of them escape, for soloq this will be very hard to not mostly possible thing but if you think otherwise its you opinion I dont shame you for it but from my exsamples it can be clearly seen there is huge advantage having option to communicate between eachother for survivors and it has just benefits no downfalls, if survivors get full time kindred basekit then killers will get something for that too so it wont be so onesided buff as its voicechat option, but I think you know and experienced how hard it is to play game that requires big teamwork for succes with some form of voicechat and without it. For me only one guy writing me short key words while he was with other two survivors on discord was enough to make my escape rate way higher than playing against bubbas and other c-tier and lower killers all week.

  • Ryuhi
    Ryuhi Member Posts: 4,414

    Interesting. Thinking back on early DBD, what evidence do you have of this?

  • DeBecker
    DeBecker Member Posts: 936

    Devs have stated this several times by now. Stop pretending you never heard of it.

  • Ryuhi
    Ryuhi Member Posts: 4,414

    Then provide that evidence. I was literally giving you an opportunity to make your case, but I'm guessing by the downvote you assume it was an attack?

  • UndeddJester
    UndeddJester Member Posts: 4,971

    Statistics can be used to prove whatever you want, depending on what data you choose to ignore.

    For example:

    • 4 man SWF in high MMR has an escape rate of 48.2%.
    • Average kill rate in high MMR for Nurse and Blight in 67% and 69% respectively.
    • Given S tier killers are the most frequently played at high MMR and have su h a high killrate, doesn't this imply that non S tier killers get utterly eviscerated by 4 man SWFs?

    Sounds right, and hey look at that, I have a stats based argument to say all non S tier killers should be buffed. Yay for me.

    However, in reality, no you shouldn't buy into that narrative, because these stats are nowhere near enough to paint the full picture. We have very little real data to really draw any conclusions. This numbers prove very little about what is actually going on in DBD.

  • DeBecker
    DeBecker Member Posts: 936

    How about we stop assuming downvotes just because it doesnt fit your narrative?

  • Ryuhi
    Ryuhi Member Posts: 4,414
    edited October 25

    You're continuing to avoid presenting the evidence of your claim, so it seems like a pretty founded assumption. The game's entire design predicates on disorientation so I'm genuinely interested in how

    The game was never meant to be played without coms.

    Is something the devs have directly stated. Especially if several times and I seem to have missed it.

    Edit: I'm also curious about this "narrative" my post was pushing. I just asked you to elaborate fam.

    Post edited by Ryuhi on