Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Perk ideas for The Grabber

COLLECTIVE VENGENCE: Every time the killer is blinded by a survivor, the generator with the most progress explodes. Any survivor working on that generator also screams.

CIRCLE OF TORMENT: After hooking a survivor one time, every survivor screams and reveals their locations if working on a generator.

NEVER GONE: Survivors now suffer exposed when inside of exit gates. Killer gains 5% haste in exit gates.

Grabber's Power: Every map has several telephone booths scattered throughout. Each survivor must make regular trips to a booth to hang up a telephone, (the phone will be highlighted in yellow) or they will suffer from increasingly worse side effects:

One missed call: 4% repair speed hinder

Two missed calls: 4% speed hinder

Three missed calls: exposed until hooked state

The grabber can teleport to any phone booth.

Comments

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 2,799

    Something about the killer taking blinds like a champ to blow up gens is really funny to me, I approve of the chaos that would add (so long as the regression isn't absurd)

  • Asterkinj
    Asterkinj Member Posts: 16

    Collective Vengeance would prove that Nea really is The Entity with how much gen regression she’d cause in a single trial! I do love the chaos of it though and it’s a really unique perk idea. In fact, I love everything about this idea and wish it was real.

    Question about Never Gone, would the expose linger after the survivor left the exit gate? Because that and Blood Warden would be fun to play with.