http://dbd.game/killswitch
Perk ideas for The Grabber
COLLECTIVE VENGENCE: Every time the killer is blinded by a survivor, the generator with the most progress explodes. Any survivor working on that generator also screams.
CIRCLE OF TORMENT: After hooking a survivor one time, every survivor screams and reveals their locations if working on a generator.
NEVER GONE: Survivors now suffer exposed when inside of exit gates. Killer gains 5% haste in exit gates.
Grabber's Power: Every map has several telephone booths scattered throughout. Each survivor must make regular trips to a booth to hang up a telephone, (the phone will be highlighted in yellow) or they will suffer from increasingly worse side effects:
One missed call: 4% repair speed hinder
Two missed calls: 4% speed hinder
Three missed calls: exposed until hooked state
The grabber can teleport to any phone booth.
Comments
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Something about the killer taking blinds like a champ to blow up gens is really funny to me, I approve of the chaos that would add (so long as the regression isn't absurd)
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Collective Vengeance would prove that Nea really is The Entity with how much gen regression she’d cause in a single trial! I do love the chaos of it though and it’s a really unique perk idea. In fact, I love everything about this idea and wish it was real.
Question about Never Gone, would the expose linger after the survivor left the exit gate? Because that and Blood Warden would be fun to play with.
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