DeathSlinger need to be addressed ASAP
In the middle of summer, I made a post about that DeathSlinger bug is still existing in game despite it was noted as “addressed”. Then I played recently as surv against him. Killer was clearly aiming and shooting right, but chain was breaked in the middle or bounced out of the air. Then I found this video from his main:
Looking that HoundMaster and Twins was recently killswitched, I just have three questions:
Why DeathSlinger bugs and issues can’t be considered reasonable enough for killswitch and therefore immediate fix?
How long DeathSlinger have to be in such state?
How long other ranged killers, like Huntress, PHead, Unknown, Springtrap have to constantly encounter that map design, especially the new one, wasn’t really made with consideration of their power, so they constantly struggle with weird hitboxes and collision? Like, Unknown collision of UVX on Toba Landing. Huntresses hatchets don’t going through holes on Fazber Map? Springtrap axe having weird hitbox that sometimes go through survivor or in contrast slapped to the body when it supposed to be a miss? You mentioned that PHead bug on Lerry was fixed, but it’s still not true. And he still having issues on RPD and Nostromo with Swamp.
I think DeathSlinger is in the worst state compared to other range killers, but just that fact that all of their issue are presented in game either since release or for months and even years makes me extremely upset.
PHead bug on Lerry since his release.
Huntress validation issue for almost a year
Unknown struggling with inconsistent bounce
DeathSlinger… just sitting in a miserable pile of bugs
What the point learning to play the game when actually complicated mechanical killers get such treatment? It’s not even the balance issue that requires long term thoughtful consideration between team. Powers simply not working as intended.
Comments
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Still wait some justice for range killers who are neglected for such a long period…
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