Generator spawns should be more evenly balanced
On several maps, generators can skew heavily to one side—patterns like 3:1:3 or even 4:1:2—so mobility killers rarely need to rotate while survivors recognize the cluster and still can’t prevent the collapse.
On Fractured Cowshed I’ve seen one fixed gen in the cowshed with up to five more spawning very close around it while the shack-side line gets only one.
On Raccoon City Police Station – East Wing I’ve had one in the armory, one in the center, and five toward West Wing, and if we set aside the must-spawn spots the rest often end up placed too closely by distance alone.
This raises doubts about whether the stated minimum-distance rule (in meters) between generators is being applied consistently, because in multiple matches placements look much closer than that threshold.
Hook placement can likewise feel overly sparse or overly dense in pockets of a map.
Separately, although the killer roster is diverse, actual play leans toward the highest-performing killers to avoid stress and secure better head-to-head outcomes; balance changes often leave top killers largely intact while lower-power killers feel the constraints more, which narrows practical choices.
I’m sharing this as constructive feedback and asking for a review of spawn logic—especially structure-aware rules—and a fresh look at killer viability so side-to-side balance and roster diversity both improve.