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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

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Hot Take: Killer is meant to be easy

This is clearly indicated by the Devs aiming for a 60% Kill rate. So anyone with can "win" as Killer with a mediocre amount of effort. In fact the Killer role has to be easier in most cases or it would feel so bad that most people wouldn't continue to play. This is obvious when anything negatively affects Killers because the community loses their marbles over it.

Can a good team with coordination and skill turn the tables on Killer? Of course but it's few and far between. Survivors have to suffer the worst metas over and over again and dirty tactics that honestly are not fun. Yes, Survivors can often bring the Metas too but they are also not the "power role" and at most it buys them a few more seconds before they are inevitably dead. Again, coordination and skilled Survivors can flip the power role but it's not often enough to make almost every game miserable for Killers, maybe 5% of matches overall?

What's worse is when a skilled Killer is face stomping match after match and can never even be bothered to tone it down and let the team have a little fun, even in an event. I've never seen so much sweat in a event with side quests and rewards, they just plow through with the same dirty stuff as they would in normal matches.

Wow, congratulations you are so good at the role that is literally designed to win a majority of matches, great job!

Comments

  • CompetitifDBD
    CompetitifDBD Member Posts: 839

    Both roles should be around the same level of difficulty, though right now survivor gen speeds are ridiculous, there are an insane amount of pallets and despite all these changes, most survivor players still have horrible chase times. In short, survivor is way too easy, and even more unbeatable against actually decent players, while killer is much harder, especially without tunneling, slugging and camping.

  • PetTheDoggo
    PetTheDoggo Member Posts: 1,997
    edited October 24

    I wouldn't say killer is "easier" than survivors, but that depends on specific killer. I can for sure say it's more stressful role.

  • FerrousFacade
    FerrousFacade Member Posts: 94

    But this isn't true at all. The most common outcomes are, in order of how common they are: 4k, 0k, 3k, 1k, 2k. Most matches are snowbally blowouts for one side or the other.

  • KayTwoAyy
    KayTwoAyy Member Posts: 1,760

    I'm sorry, but the average outcome is not the same discussion as the average kill rate.

    I don't know where you got your data, but assuming it is correct…If you want to talk about how 4k's and 0k's being the most common outcomes is a problem, you will need to start a different discussion. My comment is not disproven by your allegation.

  • naeveragedjoe
    naeveragedjoe Member Posts: 74

    i think this would only make sense if the main objective for both sides was to win chases. survivors are not meant to 'defeat' the killer, they are supposed to escape from them

  • UnicornMedal
    UnicornMedal Member Posts: 1,553

    I think it's more that because of how the roles operate, Killer is meant to be much more of an overseer that controls macro play while Survivor commands the micro play and therefore has less weight behind their decisions (in the moment). It can work well, but there's a lot of factors to consider. Neglect has made it so that the optimal plays are for Killer to be overwhelmingly micro so that the Survivors have to play macro to overcome it. And surprisingly they are overcoming it to some degree, but it's poisoning the game.

    So, in short, Killer is popular and players demand immediate returns on their powers even though they're not meant to operate that way.

  • naeveragedjoe
    naeveragedjoe Member Posts: 74

    abt that may i ask you, if you dont mind answering of course, what exactly micro and macro play would be? i think i have a bit of an idea, but im not certain if i got it right (micro = chases, macro = the overall result of the match)

  • UnicornMedal
    UnicornMedal Member Posts: 1,553

    That's basically it, yeah.

    To me, macro for Killer is about zoning the Survivors. Making sure that they're never left alone for too long and patrolling them in a way that prevents them from powering the gates.

    Micro for Survivor is doing gens, healing, and unhooking with room to complete side objectives, which add up in the long run.

    There is some gray area when it comes to chases and teamwork, things like that. But overall the Killer is meant to have larger objectives that take time while the Survivors have smaller objectives that end quickly. That's where the two roles balance out in the end.

  • GroovyAshes
    GroovyAshes Member Posts: 5

    Consider this,

    One of the major gripes about playing solo que from decent players is that they get paired with teams that don't play optimally. They are memeing, looting chest or God forbid… farming event rewards.

    "prioritize gens", you are not getting the point. Many Survivors are bad, they last like 10 seconds in a loop or don't even understand the concept of looping. They haven't memorized the hundred different ways the Killer can be revealing you. And the power role just brings endless sweat.

  • FerrousFacade
    FerrousFacade Member Posts: 94

    The part I am disputing is that a 1k is guaranteed. Imperfect stats can be found on nightlight.gg, I look every so often. Most matches end in a 0k or a 4k, a 1k is not guaranteed and is amongst the least common outcomes. This is obviously not true for every killer and the data on nightlight has a selection bias.

    I am also not agreeing with OP, both roles are hard.

  • KayTwoAyy
    KayTwoAyy Member Posts: 1,760

    zero-kill games being common does not exclude the dev theory of "zero-kill games should be hard" from explaining a 60% kill rate.