http://dbd.game/killswitch
Question for the devs: and you believed them?
When asked why bringing in the new gameplay changes, you stated that face camping, tunneling and slugging are in top 5 reasons for uninstalling the game and you dont want people to uninstall the game because you want the game to last.
Valid reason, just with a few logical flaws.
First of all, i wanna know what the other 2 reasons are and where on the board they stand.
Second, People who actually uninstall the game would also stop playing the game for good. They would'nt still be here to speak up about it.
Third, why is facecamping still an issue? Didnt you solve this 10 patches ago with a patch that is popular on both sides?
Fourth, for every killer that complains he can never get a kill because of the flashlights and pallets and endless loops come 4 survivors that say the opposite so your ratio is really off.
And after everything you put in to ensure that survivors have a true chance of surviving with hook proximity and basekit borrowed time and pallet density and pallet vacuum you still believe that those killer acts that have been arround since 2016 are still the reason people are uninstalling the game just because they claim so?
Look, i get it. An ammount of people probably actually left the game because those problems can be quite annoying, espacially if you play every match like its an e-sports event BUT not everybody plays like this and most won't leave the game because of 1 in 5 matches is a bust. Some people like me generally dont play like this out of princible while others claim they only do it out of desperation for a singular moment of success and playing both sides regularly i'm willing to give them the benefit of doubt.
Granted, there are defenitly killers that only do it to be an ######### but on the other hand there are also a bunch of survs that also use flashlights to be an ######### and you dont see me saying "ban flashlights!" every time i can't get a singular hook at 2 gens remaining because they try to be featured in a funny dbd moments video.
Also in the video i saw, you state that it is unfair for survivors to wait in queue just to be killed in 2 minutes. Not a valid reason in my expirience. Of course that sucks but surviver queue times have not been a problem in years. Killers wait 5 times the amount that survs wait and may still face a 15 minute match where they get kept from any success by 4 swf survs way beyond their skill level and cant do anything but dc and lose even the bit of bp they got for that. (And dont come at me saying that little bp is not worth it survivor mains, you justivy t-bagging at the exit gate by saying it gives both sites 500 bp when the killer comes to see you gloat. That is nothing either.)
So, instead of adding a buch of surviver perks as basekit to their roster, trying them out in matches with 1 mediocre perk against a low tier killer and STILL use the endurance for sandbagging which is something YOU YOURSELF CONDEMN DOING, how about being a little bit more reassuring to killers that they dont have to be ######### to get a singular kill in a 20 minute match after 8 minute queue up?
And no, im not talking about some damn extra abilities to the killer roster, just a bit more fair press to both sides and some damn concious of what is said, what you expirience and what is likely to actually be the case.
Thank you for your time.
Comments
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Well just like with the updates, the devs value quantity over quality. So if you get a SWF where one of the survivors has low MMR and ends up in a high MMR match getting tunneled or camped, well now 4 people share the same opinion that tunneling/camping = bad.
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Thats logical what will happen if someone new plays with friends which have high mmr that one guy is what people call weakling (no offence but its truth) and high mmr killers that are experienced can see this very quickly and will tatget him as priority to secure the kill faster and have more higher chance is getting fast kill compare to his more skilled teamates that are hard to get for killer and doesnt offer that many bonus things like having one kill faster, high chance his friends will try to save him and get sluged or hooked and will do less gen progress which is understandable because on high mmr game isnt that easy with killer as many people claim here and things like who gets upper hand on the start are way more impactfull for the outcome of the match like if survivors spread and get 3 gens done when killer has 1-2 hooks than it will be 2k for the killer as best result if he plays good and survivors make mistakes or if killer has 5-6 hooks on 4-5 gens than it will be mostly 3k for the killer and situations like this are more impactfull on high mmr than on lower mmr.
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If putting all emotional part of this post aside
I’m curious to see stats about this questionaree after uninstall
Tho I don’t find this an actual reflection of the game. I’ve seen this questions myself, another strange way to provide research from BHVR using rhetorical options for one side and vague formulation for other
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First of all, i wanna know what the other 2 reasons are and where on the board they stand.
Some of those reasons they may not be able to do much about. One of them is "I don't have time to play", for example, which isn't anything they can address. Might still be interesting to see,.
Second, People who actually uninstall the game would also stop playing the game for good. They would'nt still be here to speak up about it.
People tend to revisit multiplayer pvp games. Just look at the uptick in players during events. DbD is also in a category with nearly no competition most of the time.
BHVR isn't retaining players. Some people pop in, get the event rewards, then leave due to the game state and only come back for the next event. Others do uninstall for a while.
The players counts are maintained by some players who do stay, or new players joining. And new player experience can be terrible.
Personally, I haven't touched survivor in over a year and a half, because my friends quit and solo q is awful. I used to play this game daily. The main reason I'm even on these forums is the long shot that maybe the devs will unfuck their game and I can screw around with my friends again.
That looks like it will never happen, but I don't think I'm the only one who would come back if they actually fixed things like hard tunneling instead of doing absolutely nothing or useless "we gave haste on unhook and called it anti tunnel". Which, is a slap in the face to people who actually don't get to play their game because of that problem. Thanks for nothing, you refuse to fix it, move on is the overwhelming message.
Third, why is facecamping still an issue? Didnt you solve this 10 patches ago with a patch that is popular on both sides?
There was a video about 6 months ago of a survivor getting actively hit on hook with AFC active for like 30 seconds. It's since been deleted, because I saved it for this exact reason.
AFC doesn't fix anything, and killers can still face camp.
This is one of the big problems where BHVR "addresses" something by putting up a pop up that says "it looks like you're face camping", then gives people an option to disable that notification in the settings by default when they complain about it.
Fourth, for every killer that complains he can never get a kill because of the flashlights and pallets and endless loops come 4 survivors that say the opposite so your ratio is really off.
There's a trend I've seen on these forums for years:
Survivors don't usually announce or threaten to quit, they just quietly leave. The frustration builds to a point where they will just drop the game and walk away. Those are the players not being heard, and feel it's useless because BHVR has a track record of not fixing very prominent issues.
The step right before quitting is burnout, where people will keep playing for a bit, but might DC more often, or give up in matches. You shouldn't do that, but they're on the verge of quitting and haven't yet realized that or made that decision yet. BHVR's response to those people was to punish them and push them out the door faster.
Killers tend to quit less. And part off that is because they will threaten to quit, publicly, unless demand are met. BHVR has a pretty long track record of bending to those demands, so killers don't actually quit: they just continue to make demands of the devs.
Most recently it's gotten really bad, the haste changes and anti tunneling changes were "pulled due to feedback" instantly because of exactly this kind of demand. It absolutely is working for people, and sadly, it's not working well enough for others (some people still want gen kick meta levels of regression back, or 90% kill rates, or some other entitled thing).
So why would killers actually quit? "The devs aren't catering enough" is the only answer. It's not a numbers game.
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What if people just uninstall and than write do their questionnaire that they uninstalled because survivors are op and than intal the game back, something tells me that it would count into bhvr statistics (just like people killing themself on hook against skullmerchant devs claimed that this didnt count to her huge kill rates but I think it actualy did).
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We don’t know do they track feedback of people who uninstall and then go back to the game, so idk.
Talking with my friends who actually quit completely, they simply ignored this questionaree at all. They weren’t playing a lot beside few people, so it was like”Idc about balance, I just don’t understand this game” (actually new players I tried to get into the game)
“Half of these options are applicable” (person who inspired me to play this game)
“No challenge on both sides, disappointment in devs” (people I talked with and they had a lot of experience, some of them were niche content creators and they play DBD only when people donate them to do so, otherwise they playing other games)
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The survey questions were rigged to be survivor sided, so the data is invalid.
We have multiple choices that only apply to survivors, by zero choices that only apply to killers. Of course, complaints about killer strategies are going to be the most popular results, if the questions are rigged like this.
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Gen speed or sandbagging is not a problem if you don’t mention them xd
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That survey is just wild. It’s putting a survey out with only the options you want and then using the survey as the rational for why the things you wanted to do in the first place are a good idea lol.
It’s like, do you agree with me?
1. Yes2. Yes
Results: The majority of the people answered yes they agree with me so I was right
And honestly even if the survey was done correctly the proportion of survivor to killer players isn’t the same so the results will always be skewed.
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I think they mentioned at the anniversary they were taking this year to really look into survivor QoL in an interview no? Much like how last year Killer was a huge focus, so I'm guessing it's tied to that.
Or I'm misremembering. They also probably get plenty of feedback with how vocal the Killer community is via content creation.
It could just be they already feel they have all the data on killer side they want rn and are choosing to tackle more pressing health issues the game has. Like none of my friends want to play DBD on survivor side anymore who play very casually and I feel like thats a huge red flag when it comes to multiplayer games I've enjoyed in the past.
When all the casual players are gone for the most part, what are you left with? Lots of experienced players and a more miserable killer experience.
At least that's my two cents.2 -
There was no killer focus at all last year, which changes are you referring to?
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Oh I apologise, it's not my words I just remember an interview from this years anniversary about it, so take it with a grain of salt lol
Mainly just a lot of focus on Killer updates, making events more friendly for killers, things like the mori finisher system among other QoL. Haddonfield among other killer sided map changes like Borgo and Coldwind. The spawn changes also, the faster startup to break interactions.
I'm not saying it "fixed" killer issues, just they said it was a focus.
Also they still are making a lot of nice killer changes, like the scratch marks change and the bloodlust off hook, so I guess that was just a random line thrown out there. I just remember it being mentioned, maybe just a buzz phrase or something to get people excited for the QoL2 -
Ah okay if it was just a reference to them saying it and not actually doing anything then that’s fair. I don’t personally remember if they did or didn’t say that. I can’t think of anything tangible that made the experience any better for killers last year other than a couple QoL at best, nothing in terms of balance.
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It comes of as emotional? #########, that was not my intention at all.
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Almost every post about this topic, not only from you and no matter what side, is purely about emotions for me. Don’t demand people to change the style of their writing tho, it’s just topic itself purely evolving around behaviour
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No problem! I honestly thought the fresh hook incentives for extra BBQ and baseline pop would have helped me alot with my chase builds (it's how I have the most fun playing killer), to give me a bit more breathing room.
Maybe they'll re add them in the PTB if they feel the incentives aren't enough.0 -
Yeah I’d like if they reintroduced that base gen slow down and then nerfed a lot of the gen slow perks accordingly
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There are quite a lot of people that say they barely if ever play the game anymore yet still post about their discontent here. You don't get booted from the forum or any other social platform when you uninstall. Maybe some will come back if problems are addressed.
The pallet density change is brand new and is clearly on the chopping block, considering its got a whole feedback section here.
Camping people into second stage is still a regular occurrence in my matches despite the meter.
If you're honestly complaining about flashlights then put on Lightborn. It's one perk slot and your problem is solved. Tunneling and slugging have no such easy solution.
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Are you serious? There is anti-swf, anti-bully-squads, anti-everything as well for killers. Not that killers actually have a valid reson to unisntall despite being bored of winning.
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Here is one of the sruveys….
Which one of these choices is clearly anti-SWF?
Which one of these choices is clearly anti-bully squad?
Which one of these is clearly "anti-everything as well for killers"?
And your last sentence is exactly the problem here. Your whole idea that survivor problems are real, and killer problems are fake. When the survey questions are rigged like this, then of course the survivor-sided problems seem overwhelmingly more important.
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