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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

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Everything is the Killer’s fault apparently.

TheGoon224
TheGoon224 Member Posts: 397
edited October 2025 in General Discussions
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this is the survey that you get after uninstalling DBD and also where the devs got the information about slugging being the main reason for people uninstalling. The problem here is that the only role specific options here are against Killers only. So no wonder they never mentioned why Killers uninstall because it apparently isn’t even a priority for them.

Post edited by TheGoon224 on

Comments

  • Vess
    Vess Member Posts: 31

    @TheGoon224 There is also the empty bracket where you can describe the problem, some people could have use it to tell about slugging.

    I personally really don't see it in my games now. Like when I started and was in the newbie hell - yes it was often there - and maybe it is the case here. But now it is really hard for me to find a Killer that love to slugg. I like survival/altruistic builds, so I even run for a while "We're gonna live forever", but I very rarely had a use of it and it where just cases when someone was on the ground because some circumstances in match.

  • TheGoon224
    TheGoon224 Member Posts: 397

    OK I’m not even gonna lie. I feel like I just genuinely threw that one in for no reason

  • ratcoffee
    ratcoffee Member Posts: 2,117

    Can the mods start enforcing a rule of "don't make a new thread on a topic there's already a thread for, unless your thread adds significant commentary the existing threads don't have and that commentary goes outside of the scope of the initial thread" or something like that?

    Not as like a bannable offense or anything, I mean more like how PTB feedback is rolled into a megathread, and when a bunch of people make threads giving their feedback they get merged to the main thread.

    I ask because I'm tired of seeing the entire forum filled [figuratively] with posts complaining about killer players not feeling heard (incidentally one PTB after an entire survivor-favoring set of changes got canceled, but i digress) in posts that very easily could have been replies to the one thread about it that got big a couple days ago.

  • Abbzy
    Abbzy Member Posts: 2,276

    I hardly doubt people will uninstal to write there its because bubba has to use beast marks or he sucks basekit and no other addons are worth it or its because pig is weak.

    If people complain about killers powers it will be 90% and more because they dont like it and it feels too op to them and unfun to go against which is just personal opinion, I dont like legion becasue palying against him feels like having a fight with average english teenager its just stabing contest but on other end I kinda will like him more than blight or spirit because I know he is super weak and joke for team that wont heal in one place 3 or 4 people and do this over and over until the match its over.

    In other words I dont like some killer powers and facing them but i know they are joke or super weak against blights power than many survivors like to face against more than someone like legion,trickster,spirit,ghoul,demogorgan etc.

  • CrypticGirl
    CrypticGirl Member Posts: 1,467

    I like that idea. I don't know why we're suddenly seeing five million threads about how the uninstall survey doesn't have "killer-sided" answers. 😕

  • mecca
    mecca Member Posts: 562

    When killers are the "Power Role" they control the match and are the single variable that determines how the match plays out. It only makes sense to make sure that power is not abused.

    BHVR might be finally realizing people hate playing survivor and time to ask about it.

  • cogsturning
    cogsturning Member Posts: 2,245

    I haven't been a member of another forum for awhile but I recall it being normal to not allow tons of posts about the same things. Like no punishment, they just got deleted or locked with a redirect to the other post. It shouldn't be permissible to try to hijack the narrative by spam posting about the same things over and over.

  • terumisan
    terumisan Member Posts: 2,214
    edited October 2025

    its been that way for a long timetimetimetime

  • mecca
    mecca Member Posts: 562

    A lot of people play killer for the first or just really bad at captilizing on the power, therefore survivors escape sometimes.

  • mecca
    mecca Member Posts: 562

    Yes, killers don't really lose if they know how to abuse the mechanics. How do you think killers are winning 2000 winstreaks? That's 8,000 survivors and I'm sure some of those are really trying to win.

  • mecca
    mecca Member Posts: 562

    Oh, just because only a few takes the effort to show it on their stream for views, it's too hard for anyone else to do the same?

    Nobody should be able to exploit a game and completely deny their opponents from ever winning.

  • terumisan
    terumisan Member Posts: 2,214
    edited October 2025

    i'd argue it's the opposite since it entirely depends on

    1 how competent the survivors are

    2 what killer they're against (and even then it doesn't matter)

    the reason why i say this is because this game is balanced around survivors being terrible (if the survivors focused on gens there is nothing a killer can do since even before the pallet change gen speed was still too fast) and this gets worse with a swf

  • mecca
    mecca Member Posts: 562

    I guess you haven't seen decent killers play. It doesn't matter if you are SWF or not, killers will always win.

  • terumisan
    terumisan Member Posts: 2,214

    decent killers can't do anything tho killers are dependent on survivor mistakes and even then not really if they focus on gens since a survivors objective and the killer's aren't equal since the survivors can complete their objective way before a killer can do theirs

  • Firellius
    Firellius Member Posts: 5,472

    It's enough to tell them that they need to investigate further, if people do answer that.

    If, on this preliminary question, no one bothers to give this answer, then there's no reason for anyone to fret about it because evidently no one cares.

  • Rick1998
    Rick1998 Member Posts: 465

    i mean they called a killer who slugs the entire team evil . a mecanic they have in their game and the player who does it is evil . mindblowing stuff

  • Leon_van_Straken
    Leon_van_Straken Member Posts: 478

    I say it again.

    Balancing your game on surveys is a huge risk factor.

    On the one side you have people crying to BHVR how many survivors have to vote with their money or threats to dc to punish killers for tunneling.

    On the other hand you could ask how many killer player need to deinstall the game till SWF gets looked at.

    I am honest with you. Yes tunneling and slugging needs a fix as soon as possible. But the reason should be more than "It is not fun"

  • PetTheDoggo
    PetTheDoggo Member Posts: 1,998

    If that's the issue in your opinion, then I can say same about squads escaping under 3 minutes. Also not much to there…

    Also not like we have never seen high survivor escape streaks. At what number it becomes an issue for you? 100, 500, 1000?

  • Shinkiro
    Shinkiro Member Posts: 393
    edited October 2025

    Realistically though thats not it at all, its unlikely killers are uninstalling for those reasons, they are infinitely more likely to just play better killers. Unless they are rare one IP killer only players who probably can be counted on your hand.

    Make no mistake, those are certainly "waahh killer is OP and unfun" options.

  • Rickprado
    Rickprado Member Posts: 893

    Also, the highest survivor winstreak was done with a handicap: survivors could not repeat perks or use strong items like BNPs and syringes. Imagine if they brought all of the strongest a survivor have?

    Looks like the hardest part of a survivor streak is more in adjusting time schedules than any other thing.

  • Rickprado
    Rickprado Member Posts: 893
    edited October 2025

    ThIs is done usually when only one person is spamming topics to call attention.

    Now, there is a legit movement by players upset by how devs are handling the game and silencing them would be the worst thing in this moment.

  • cestoda5
    cestoda5 Member Posts: 43

    If this was true- we would be seeing the same streaks on survivor side and were not. Let the mental gymnastics ensue why this is totally fine and fair……….

  • Pulsar
    Pulsar Member Posts: 22,952

    I'm glad you are omniscient and capable of determining intent.

  • DarKStaR350z
    DarKStaR350z Member Posts: 906

    I wonder if anyone’s tried choosing that option? For all we know there might be follow-up questions in that survey even depending on what option you pick.

    When they do regular surveys like the recent one, they only usually ask about the most recent perks/powers etc so there’s not really anyway they are collecting feedback on older stuff outside of social media and the forums like with Myers rework or pallet density. I guess people can put what they want in the box at the end but due to how people can put anything there probably isn’t many saying the same thing like Blight too strong/Trapper too weak etc.

  • Ryuhi
    Ryuhi Member Posts: 4,468
    edited October 2025

    Thats definitely true and an interesting perspective on the option, but aside from reworks (which often fail) and things like addon passes (which also sometimes fail) have BHVR ever really done much to address this? I mean more on an overall method like how a lot of the anti-systems have been proposed and/or rolled out (and in many cases reverted or then reworked?)

    I ask because they would be able to address balance in more mechanical ways with how they incorporate things. The fresh hook system would be a perfect way to balance bonuses and penalties regarding spreading hooks in a way that would address the power discrepancy on either a categorical or individual level, but its not even on the radar. Part of why the first attempt didn't work was because some killers could barely utilize the bonuses, while it just made the strongest ones even stronger. They made a half assed attempt at trying this avenue with the bloodlust bonus, but its limitations aren't really the right ones. I get the idea is to reduce exploitation from mobility killers (which is good) but its still not an effect which helps the rest evenly, especially with the chase halting it (stealth killers are going to enjoy it much more than hag, for example.) Its like they have the right idea but don't know how to incorporate it properly, which can be said for most of these systems that get attempted, and aprt of why so many get scrapped or backburnered for ages.

    The pallet spawn logic change has made a lot of people especially vocal about the omission, and even in the livestream there were people in chat answering many of their open ended questions definitively. When they mentioned The Game had the most slugging, chat blew up talking about the prevalence of safe pallets, but they acted aloof and played it off as "I'm glad chat likes pallets" or something to that effect. Its hard to give them the benefit of the doubt concerning their data and especially feedback prioritization when they have verifiable hypothesis in front of their face and willfully ignore it, and thats absolutely not a killer centric criticism. Literally all they had to do was say "Chat is saying Pallets and there are certainly a lot of those on that map, we'll be sure to look into how they could corollate with slugging" instead of playing it off as a joke. Thats why people don't feel heard, it all adds up.

  • Ryuhi
    Ryuhi Member Posts: 4,468
    edited October 2025

    If you oversimplify balance, yes. If you approach it individually (or even categorically, which this game actually does in multiple respects) you can fine tune one extreme while minimizing effect on the other. Its entirely possible to balance with nuance instead of just blanket buffs and nerfs. There seems to be this preconception that the only way to address things is on either a large or microcosmic scale (either role overall changes or individual approaches to specific perks/addons/killers/etc) and its similarly part of why nobody can ever agree on how to handle the disparity between SWF and Solo.

    As per my usual "good example from a fighting game," Rogue in Marvel Vs Capcom 2 has a grab that lets her get a bonus from her enemy if she makes skin contact with a little smooch. Instead of just making it a blanket bonus to one element, they made it change based on who gets hit by it. A very simple nuance which makes the ability fit her lore better, but it also changes how she interacts with various other characters in the game, giving her the ability to essentially rebalance matchups temporarily. The effects aren't huge, but its enough that they could realistically make a difference at times. That mindset could easily be applied to universal events that have disproportionate outcomes, a method of normalizing balance without having to focus on either extreme while also not just relying on averages for homogenization.

    The other half of it is regarding exploitation potential. If Riot only focused on the average player and not the extremes on either high or low level play, League of Legends would not have lasted anywhere near as long as it has. Many of the balance changes in both individual characters and universal mechanics have taken both into account over the years. You dont want to balance around the middle specifically, you want to balance in a way that considers both the top and bottom evenly, and there's certainly a difference. If the top were ignored, exploits would be even more rampant in the game on both sides, and if you ignore the bottom, player retention would be even lower for newcomers.

    1 person will always be coordinated than 4. You can say what you want about whether KR world records should be possible to go as high as they have, but if survivor ones got anywhere near there it would be an even bigger problem for the game's health. For a more even comparison, I'd implore you to check the time records for exit gate escapes (won't spoil it for you.) Both are extremes that should not be possible, its not about "which side gets the unfair thing." Neither should.

  • Pulsar
    Pulsar Member Posts: 22,952

    They seem to address it by making new Killer powers stronger, not by editing old powers.

    Makes sense, of course. Get people to buy new stuff rather than keep playing older stuff.

  • Ryuhi
    Ryuhi Member Posts: 4,468

    Thats just compounding the issue, not actually addressing it. Things like the bloodlust bonus on fresh hook is an example of them attempting to address these types of disparities, as it prevents mobility killers from gaining a disproportionate advantage, but they then fumble with how it works regarding its other interruption criteria being too blanketed. Wraith has no problem zooming away from a hook if he wants to as it is (and won't even lose the BL until it expires or he decloaks right next to someone while blocking the nearest window) and he'll get disproportionate value compared to a trapper or hag who may waste a good chunk of that time setting up (or even gathering, in trapper's case) traps, then lose it instantly if they need to start a chase manually (at a rate of chase detection, so moonwalking and looking at an angle on approach are back on the menu boys.) Same goes for killers with reloads who are already slow to traverse the map, or pretty much anyone whose goal isn't to beeline directly to the next target.

  • Ryuhi
    Ryuhi Member Posts: 4,468
    edited October 2025

    It could still be hemmed in, because there are a lot of commonalities in their design. I agree that doing something like reworking every single killer with any issues would be too monumental a task (and wouldn't even guarantee improvement regardless,) but they just need to work smarter rather than just harder. The reason I have hope they could is because if they can understand the logic behind variable strength outcomes to universal events (and most importantly, actually balance them fairly for both sides when possible) it would show they can understand how to achieve this, and could apply that logic to a lot of systems in the game (both present and future) to improve the game's longevity considerably as it would lay groundwork for futureproofing later content. I could see licensing being a factor in why a DBD 2 might be off the table for a while, so I feel like readdressing their approach to handling things like balance rather than just trying new things and seeing what sticks is going to be the game's best bet going forward.

  • Abbzy
    Abbzy Member Posts: 2,276

    What a nonsense I havent seen even 1 000 wins streak with trapper,wraith,pig. The killers you mean are mostly s-tier or some are high a-tier but between mediocre killers like springtrap and top tier killers is realy huge difference in power gab but you would know that if you played both.

    Just some weeks back I saw momo trying for another blight streak and he met comp swf doing the same guess who won, they won because of map rng but the time he got that 2k wins sith blight is long wasnt there the blights hug tech with his old busted addons still in the game I think it was but still calling killers op because second strongest killer in the game can do these crazy streaks is lame.

  • Abbzy
    Abbzy Member Posts: 2,276

    Not only that there are few killers that have powers that are all around slugging like twins or oni, oni will probably survive antislug changes because he downs from one up to three survivors in his power which is limited by time but twins will get nerfed hard which will hurt all 5 of their mains. Now serius thing is twins should be reworked by now already but it didnt happen (their ptb version was even better at slugging and was stronger than blight).

  • Skillfulstone
    Skillfulstone Member Posts: 1,130

    Honestly, if it wasn't for sheer sunk-cost fallacy and licensing hell, I wouldn't mind a "DBD2" and it could even help.

    However, the sheer amount of content, licensing contracts, time and playerbase backlash would essentially make DBD2 DOA.

    People have sunk too much money and time in this game for BHVR to go "Sorry, development is discontinued and servers will close in a while." and not expect the playerbase to burn the place down in response.

    The ONLY way that a "DBD2" could exist without failing instantly would be if everything carried over and "DBD2" was essentially just "pay the amount of a new game to keep playing DBD but with future development and tech having modern standards.". And even then, unless DbD and "DBD2" players could play together, DBD2 would have a vastly inferior playerbase than DBD since everyone who plays with friends (and/or got the game because of a friend in the first place) wouldn't switch games unless everyone they play with also switched.

    I also believe that current (and future) licenses would need to be (re)negociated differently due to them now being on a different game and/or a new game.

    Also also, having both games active at once would effectively require a serious staff increase due to having to develop two games at once, both of which almost operating on a different era of technology and coding but also needing to be compatible with each other.

    No, unfortunately, unless BHVR wants to make arguably one of the biggest gamble in gaming, there's no way a DBD2 can exist safely. DBD became too big and complex for it to possibly be replaced.

  • Pulsar
    Pulsar Member Posts: 22,952

    Thats why I said a DBD 2.0.

    Just have to recode everything in a more modern way. For no financial gain.

    Probably won't happen but thats the best way for the game to grow.

  • KayTwoAyy
    KayTwoAyy Member Posts: 1,760

    Okay, no one else is going to say it, so I guess I will…

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  • CorvidXCVIII
    CorvidXCVIII Member Posts: 82

    In fairness, if there were no killer players there would be no game and people would finally be free from the fog and probably see their mental health improve.

  • まうっす
    まうっす Member Posts: 81

    If you truly believe that the Killer will win 100% in the current environment, the first thing you should do is practice your gameplay.

    When you're faced with a strong Killer, this is not the time to run away from the game or complain on the forums.