Kill Switch update: We have temporarily disabled The Legion due to an issue that allows for infinite power spam. The Legion will be re-enabled once this issue is fixed.

http://dbd.game/killswitch

My takeaway from Patch Notes

Tamo
Tamo Member Posts: 151

Hot takes I'm sure:

1/Anti-Tunnel not being Anti-Tunnel. 2/Borrowed Time rant. 3/Medkit Add-ons concerns.

1- Tunneling will not stop in this "Anti-Tunnel" patch. If just based on what I've read is all, tunneling is just going to carry on. While there's times tunneling is more than a fair way to try turn the tide back for the killer, other times such as STILL AT 5 GENS is just not fun for the survivors. Not the team but especially not the person being Tunneled, if it just keeps happening game after game to them it'll still be just as depressing as that already is. So yeah great start.

2- Borrowed Time might be the most useless change of all the perks. Correct me if I read wrong but essentially if you're getting left on the floor eventually you'll be able to get up. So what's the point in borrowed time giving you the ability to get up without the bar for 100seconds maximum? Why can't you just let borrowed time SLIGHTLY increase the effects not even all of them of being unhooked, just to leave it as it is, instead of offering another lame affect to a perk. Too many survivor perks are just redundant or worse versions of others & you were trying to address that as well. You make this change & you'll only have to change it again later as it's pointless. Again maybe I'm wrong but it's still a lousy change.

3- I think this is the last thing I want to focus on, the Anti-Hem & Styptic changes. Where others may crib about Anti-Hem not healing anymore, personally I think it's actually now stronger. In a way that will probably be too strong. Survivors will be able to sprint burst away, pop med & sprint burst off right away. It's Blood-Rush in a box. At least with the heal if you got, got you wouldn't heal so it was just a case of playing well on either side of the chase. But Styptic however, little upsetting as it was a good tool for med kits (hence the change of course) but just making it another lame healing efficiency thing seems so boring. It's a purple add-on. I can't see it being if you make that change, surely there's something else it could do that's not super strong but doesn't make it just another speedy self care add-on. I dunno Styptic just makes me wonder what could be instead. Anti-Hem is the real problem here.

This patch is going to need some proper feedback.