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Ok some of these changes are seriously broken...

Colt45m
Colt45m Member Posts: 246
edited November 2025 in General Discussions

I play killer and survivor and its been said probably on here but these changes to styptics and syringes cannot go through. You can literally proc exhaustion perks several times in a row. Please revert these back to how they were. Maybe nerf syringes to where the healing takes a bit longer would be more fair to killers. Maybe 30 seconds? This is seriously a huge buff. lol Styptic agent is fine how it was with the endurance.

Ok I don't think it needs to be said but the wicked perk CANNOT go through as is because paired with resurgeance will insta heal you in the basement. That is beyond busted. Come on now bhvr. lol

Comments

  • BlackRabies
    BlackRabies Member Posts: 1,382

    Yeah, some changes questions you if the devs were even thinking.

    • Styptics you'll get an extra 3-4 charges when healing yourself or just use a brown add-on for 8 charges.
    • Wicked + Resurgence = immediately unhook in the killer's face in a healthy state.
    • PinHeads Original Pain add-on been reworked to sore aura instead, but he already has one of the same rarity that does almost the exact same thing.
    • Furtive Chase was reverted back cause they didn't want the haste to stack with blood lust but it gets lost as soon as they start a chase, break something or even sneeze the wrong way???
    • Pulling back 2 base kit buffs for killers to encourage spreading hooks cause it was too much hand holding yet they're fine giving survivors all these base kit buffs???

    NOTHING MAKES SENSE HERE. no comment on the syringe since it's completely different now.

  • Colt45m
    Colt45m Member Posts: 246

    Even I am feeling sorry for killer mains with some of these changes and I'm pro anti tunnel, slug and camp. If the update goes through as is swfs are going to be a nightmare. I still think a comm system would solve a lot of issues though with callouts like call of duty or friday the 13th the game though. It would benefit both solo and swf survivors and make the game more interactive. A lot of the changes are so unneeded.

  • Classic_Rando
    Classic_Rando Member Posts: 570

    It will certainly be interesting to see what happens with the player count and the queue times after the changes go live. I’m willing to keep an open mind, but I have a feeling we might start seeing a significant increase in survivor queue times.

  • Skeleton23
    Skeleton23 Member Posts: 732

    I agree. They will now killer feels when they have long Qtimes in 2v8 after the patch

  • Colt45m
    Colt45m Member Posts: 246

    I don't think a lot of the changes are going to stick though. Keep in mind this is just testing.

  • Skeleton23
    Skeleton23 Member Posts: 732

    I hope not. But not everything needs testing if we already know its bad

  • Colt45m
    Colt45m Member Posts: 246

    If it goes through as is I'll give up survivor and be killer. I play dbd for the challenge. I been running no perk survivor for a while now because I personally think exhaustion is a crutch.

  • cogsturning
    cogsturning Member Posts: 3,030

    I don't understand the destruction of styptics. I've never used one as survivor and I've never complained about them as killler. It was pretty obvious when someone used one unless you're clueless. We can change counting to 5 to counting to 3 or something if it's really needed.

    The syringe just needed a numbers change, if anything at all. It's a goofy rework.

  • Abbzy
    Abbzy Member Posts: 3,163

    Survivor with no perks is way easier than killer same with adepts you get other 3 people that will have strong perks mostly and stall the killer for you but with killer there is just you, big rng like map and more, your killers power and survivors mistakes that will carry you if not than its gg against decent survivor teams.

  • Colt45m
    Colt45m Member Posts: 246

    I'll have to give no perk killer a go sometime and see. I do love a challenge.