http://dbd.game/killswitch
So when is 2v8 finally gonna be balanced?
This is now the 6th time 2v8 was added to the game and just as the last times, beeing able to play killer with a friend is a banger. But on the other hand i am tired of how the game mode is balanced in basically every single way. I know that the survivor role has to be somewhat attractive, or the queue times would be even more awful than they already are. But is making survivors absurdly overpowered the only thing they came up with, even after all this time? With every iteration it seems to get even worse. The classes for survivors were already pretty strong the first time 2v8 came around. shared, stackable sprintburst, instant healing with 2 medics, permanent wallhacks on a killer, if one scout just looks at you. But now we have sprintburst on half cooldown, not stackable anymore, but still shared and now as an active ability. So even the tiniest bit of skill needed for the escapist class is now gone. Survivors can now rebuild ANY pallet, meaning they can just mindlessly run from safe pallet to safe pallet (Because there are so many and most loops are basically god loops against almost all killers) and when you get back there a few minutes later, all pallets are standing again. There is basically no reason to break pallets anymore and therefore no punishment for survivors wasting resources. Medic and Guide are still a little annoying (######### the blastmine), but they are fine as they are.
On top of that there are even more changes to make the game much easier for survivors. Cages with no aura teleporting across the entire map, as soon as you get caged. General gen speed buff with additional buffs for every cage state, basically punishing the killers for playing well and having the upper hand for once, while survivors get rewarded for playing poorly. Killers having to pick up the survivor, before caging them, wasting even more time and giving survivors the chance to make saves. (This was not included in the first iteration of 2v8)
And then we have the killers. Their classes are not nearly as impactful as the survivors, but they should make up for it with significant buffs for their powers, right? right…?
The sad truth is that the stronger killers, like blight, nurse, wesker, etc are a necessity to pick, due to all the buffs and advantages survivors have. Sadly there are also a lot of killers, that are basically completely useless in 2v8. Lets take deathslinger for example. A already mediocre killer with a high learning curve and the buffs he got were so unbelivably bad, that he has no chance in 2v8. Or lets talk about ghostface, who became a basic m1 killer, cause he is permanently revealed. Or one of the newest additions to the 2v8 killer roster. Pyramid head, whos buffs are also so insignificant, that you barely feel any change at all. Or do you remember hillbilly not instadowning with his chainsaw in the first iteration? At least they changed that. What where they thinking? And that is what i think about a lot of killers. How can blight zoom around the map with the very good and obviously needed buffs he got, while someone like deathslinger now has -0.3 seconds reload speed?
And even when playing strong killers and performing well, getting quick downs and keeping up pressure, the game still becomes almost unwinnable, if the survivors you face are at least decent. Well practically a guaranteed loss, if you pick bad killers or just get a bad map. Lets face it. 2v8 is only somewhat winnable for killers, because the average survivor player is not very good. That kind of balances the amount of overpowered bs survivors have. But even a few more or less competent players make the game a nightmare for killers, since playing survivor in 2v8 is basically playing the game on super duper easy baby difficulty.
Thats all i have to say. 2v8 is an unbalanced mess and i know it is not the main game mode and shouldnt be competetive (Or at least that is what other people always say), but then i am wondering how fun it is in the long run to either farm free wins by doing almost nothing, or farm losses despite sweating your ass off. Winning or losing almost never comes down to the skill of the killers, because there is so little they can do so often. Instead it depends on how good or bad the survivors perform. But even then, bad survivors get carried by all their advantages. Sometimes games become unwinnable, just because the killers had a bad start, or the survivors didnt hardcore 6-gen themselfes.
I accept anyone disagreeing with me, but then i also expect you to accept that you are just objectively wrong. At this point it is no secret anymore that survivors are busted in 2v8 for the sake of the killer queue not taking 3 hours. But is there really no other way?
(Btw my native language isnt english, so i might have ######### up spelling and grammar, but i think my post is at least understandable.)
Comments
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TL;DR: Sometimes you win, sometimes you lose. I play both sides. Survivors usually solo queue with randoms, and now killers depend on teammates too.
No more winstreaks. Enjoy!
P.S. Sprint burst is not stacking, lol12 -
It doesn't need to be balanced.
It's a fun, temporary, chaotic mode. No worries about losing MMR, no need to try and get that pip since you can't gain any.
Also, you are contradicting yourself in saying "I accept anyone disagreeing with me, but then i also expect you to accept that you are just objectively wrong."
Saying anyone who disagrees with you is objectively wrong is not accepting a disagreeing opinion. That's just rejecting them outright because you are unwilling or unable to defend your argumentation.8 -
Telling people who disagree with you that they are “objectively wrong” isn’t a great way to obtain support.
I play both sides and I am totally ok with survivors getting more buffs and incentives to play 2v8. The killer queue times are still absurdly long, which tells me there still isn’t enough incentive for players to choose the survivor role.
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I agree with what you're saying about how unbalanced this modifier is, but it's not as unwinnable as you think. Yes, if you encounter the rare legendary 8-man SWF you'll probably get stomped as Killer, but that is not very likely to happen.
Instead, winning as Killer in 2v8 involves coordinating with your teammate so that while one Killer is chasing and getting downs, the other is also pressuring Survivors off of generators. I can consistently get at least 5-6 kills playing Wraith this way and even if there's a few good Survivors, you can force them to get off generators and go rescue if you put enough of their teammates in cages.
Plus, the thing about 2v8 is that, unlike 1v4, you can actually decide to shut down a good Survivor in chase if you and your teammate just double team them. No amount of pallets will stop you from going down to two Killers.
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And here I was thinking this mode actually had balance.
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you clearly didnt read my post. As i said there, sprintburst was stackable, but is not anymore. Not my fault you cant read.
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I dont need support. I know that i am right. That is enough for me.
Killer queue times are still so long, because playing killer with a friend is absolutely amazing and there is no other way of doing so. Doesnt change the fact that survivors are overpowered in 2v8 tho.Post edited by Kl0bürste on-4 -
guess what. You were thinking wrong.
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oh no it is very winnable. I win propably like 95% of my matches. But that is only because i usually play with a friend. I main blight and he plays wesker or oni. All very strong killers. And we are more coordinated, since we are obviously talking to eachother. And even with coordination, constant downs and pressure, gens are flying and if we dont accidently tunnel someone (Because we usually dont tunnel on purpose. Tunneling is cringe) we end up just barely winning almost every time by getting the last kills in endgame. Even when i switch to my second main (huntress) games instantly become so much harder, since she is so slow and still very loopable, even with all the buffs. Also snipes are almost impossible, since there is so much shi on the map everywhere. And since BHVR changed huntress´s hatchet trajectory, throwing over higher loops and hitting the survivors head is also impossible., since there is so much random stuff on the map everywhere. So yeah, winning is very much possible, but the amount of effort it takes to win as a survivor, compared to killer, is just laughable. Every time we queue survivor, while waiting for our killer match, we have the most relaxed time ever. Even very good killers have little chance, due to how strong all loops and the classes are. The only exception would be nurse of cause. She doesnt give a shi about loops. As a killer you also cannot commit a chase for long and you are forced to always split pressure and be on two different sides of the map. it is a little different with blight and wesker/oni, since they are fast and we come across eachother from time to time. But if you play killers with no strong chase power and run around together the entire match, you will lose.
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disagreeing with this post is like telling me that a butter knife is stronger than a rocket launcher. But sure, tell me why i am wrong and i will tell you why i am right. Everything needs to be somewhat balanced. Otherwise there wouldnt be reasons to play anything except the strongest meta available. That is why usually every ranked mode in any modern game has a ban system, so you dont see the exact same characters in every single match. With dbd that is a different story, since playing killer with a friend is not possible otherwise and therefore a completely new experience. For me 2v8 is still the most fun i ever had in this game. But if survivors werent busted, nobody would play survivor and 2v8 would be unplayable, due to hours and hours of queue time. And that makes sense. But that doesnt change the fact that survivors are massively overpowered in 2v8.
And yes. I do not accept a disagreeing opinion. I tolerate it, because i have no choice, but it is still wrong.-3 -
I honestly feel like if not needing balance were true, the difference in version 1 and 2 onwards of 2v8 wouldn't have been so dramatic. This is not Chaos Shuffle.
Legion was removed due player feedback. One of the killers in the short line up of Killers this mode has, its clear they want to balance this mode in some way. So, no, the argument that's just chaotic without needing balance doesn't feel right. And if they're willing to heavily nerf a class like Shadow, or to just completely remove a killer, then I think its only fair that people get to discuss the balance of the game, specially since Killer gets basically nothing in terms of new mechanics.1