2v8 Gen Speed is a Massive Problem

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Comments

  • BorisDDAA
    BorisDDAA Member Posts: 556

    You don't need a SWF. Simply teammates that don't have 20 hours

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  • 100PercentBPMain
    100PercentBPMain Member Posts: 3,154

    I straight up can't play Escapists anytime I get into a lobby we are already maxed out.

  • sirlemonhead
    sirlemonhead Member Posts: 144

    I'd be happy to increase gen times in 2v8 if it meant I didn't have to go up against ALL those 120 ping Weskers who seem to be constantly on the Dublin server.

  • Leon_van_Straken
    Leon_van_Straken Member Posts: 591

    A big problem I am facing in this mode are coordinated survivors and to be honest it is funny but busted as hell.

    I told in another discussion about 2v8 that I played in a coordinated team and got nearly kicked out because I wanted to finish a gen early. The thing is the addaptive difficulty is abusable as hell and I hope to bring an eye on this.

    If you don´t finish a gen and the Killers hook survivors the other gens get a speed boost and you only need to tap your gen once you get the penality.

    I don´t want to talk about the medic nukes …

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  • Rick1998
    Rick1998 Member Posts: 472

    on paper this mode is a free escape if all survivor min max their time . On reality to often you have 4 survivors going for a single uncage , cleasing dull totems , opening all the chest in the map or hiding any second they hear a terror radius . This is what balances this mode out is how there is no mmr and aurvivors don't optimize their time .

  • mecca
    mecca Member Posts: 567

    Yes, but you also forgot one half of the game, optimal killers. Two killers on discord mops the floor and survivors can't do their objectives.

  • Classic_Rando
    Classic_Rando Member Posts: 532

    I’ve escaped most of my 2v8 matches. As long as teammates don’t screw around and waste their time, escapes have been pretty easy. Are you having a tough time escaping in 2v8?

  • 00berdisc
    00berdisc Member Posts: 144

    tunneling in 2vs8 is a true massive problem

  • Memesis
    Memesis Member Posts: 731

    My only hope is that the gen speed modifier per cage and gen completed gets more impactful.

  • Dec4y
    Dec4y Member Posts: 34

    The main issue is that generator repair slows down as gens are completed. This leads to two extreme scenarios. Scenario 1: Players work on gens in groups of 3–4, which is highly inefficient and causes penalties on all remaining gens. Scenario 2: Everyone works on gens alone or in pairs, which is already the most efficient approach, and those gens do not receive penalties because, while individual progress is slower, there are no early completed gens.

    Playing against an efficient group can be frustrating in 2v8, while playing against inefficient survivors is relatively easy to win. I have observed this myself as a killer: games in which everyone worked on gens solo, resulting in 4–6 gens popping at the same time while others were also progressing. This causes the repair penalty to activate too late in the game.

    It does not even need a SWF to do this. Everyone just has to work on a gen alone or with a maximum of one other person, simple as that.

    A simple solution would be to base the repair penalty on overall progress, rather than on completed gens. At the same time there should be a bigger repair bonus for dead survivors instead of for just hooks to counteract tunneling.

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