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Old Ruin, New Problem: The Return of Oppressive Totem Play

Running three hex perks + Hex: Thrill of the Hunt

Some killers can run this build without it feeling overbearing, but against others it’s practically uncleansable, even when the totems are out in the open and you spawn right beside one. Cleansing a single totem takes an eternity, and if you somehow manage to finish it, you’re immediately punished with Pentimento. You just can’t spend that much time cleansing against certain killers; it’s not realistic. The build ends up being so oppressive that everyone’s either trying to clear totems or giving up entirely, and with no one on gens, the match starts to feel like the days of old Ruin.

Comments

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,814

    I love it. I call it guaranteed value. touch a totem? that's at least 20 seconds of guaranteed value. ignore it? also value.

  • Cassiopeiae
    Cassiopeiae Member Posts: 385

    Yeah, just by existing they're already gutting repair times.

  • Shaddoll_Serpent
    Shaddoll_Serpent Member Posts: 255

    Full hex builds with Thrill are the most underrated killer builds currently. People think Thrill and Penti aren't that good anymore after the nerfs when in reality they only got slaps on the wrist.

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,362

    Going against a full Hex build with Thrill is so incredibly annoying. I am very surprised that it isn't used more

  • Rickprado
    Rickprado Member Posts: 893

    Although this build can be quite strong i think its more a high risk, reward build than anything else. You can lose all of your perks very fast and then having to play the match with no perks until the end.

    I remember back in 2021 when Nemesis was released i've run a build with 3 totem perks and they were destroyed within the first minute of the match. Since then i'm very scared to run Hex builds again 🤣🤣🤣

  • Shaddoll_Serpent
    Shaddoll_Serpent Member Posts: 255

    Community is largely sheep that stick to the same comfort perks that are very easy to use and get value from. Took people way too long to pick up on 50s DMS and Eruption for example.

  • Shaddoll_Serpent
    Shaddoll_Serpent Member Posts: 255

    By the time they've done that the game is probably already over, and you'll have gotten tons of slowdown from the hexes that apply slowdown and the massive amount of time it took to cleanse them.

  • SoGo
    SoGo Member Posts: 4,272

    This was always a thing.

    Only thing that changed is that Pentimento got nerfed so it broadcasts its location, Thrill Got buffed, and Ruin got buffed.

  • OmegaXII
    OmegaXII Member Posts: 2,426

    Not exactly.

    Ruin + Undying + Thrill + Penti, if Survivors don't cleanse totem, you're basically playing with a single perk.

    Trust me, good survivors can power through Ruin without much trouble, unless you're playing S-tier killer who can keep pushing people away from gens. Otherwise, traditional gen defense with Grim, DMS, PS, will give you more value.

  • Blueberry
    Blueberry Member Posts: 14,459
    edited November 2025

    Not only is it not overbearing, but it's still weak. Hexes need big improvements to their core functionality.

    Penti also got thrown in the dumpster with the aura handholding.

  • The_Count
    The_Count Member Posts: 191

    Exactly.
    That's the beauty of it.
    BHVR doesn't give survs a 2nd objective and/or stop gen perks stacking, so we give you something else to do.

  • The_Count
    The_Count Member Posts: 191

    Just dodge lobbies with people using maps and you're good. XD
    Seriously.

  • The_Count
    The_Count Member Posts: 191

    That's why this is the exact build I always use with Dracula. Sometimes I replace Ruin with Devour.
    Let me focus on the fun part of playing DbD: the chases.

  • OmegaXII
    OmegaXII Member Posts: 2,426

    I also like to play Dracula, but I hate bringing gen defense perks because it's boring.

    So I usually bring information perks to help me finding survivors to chase. But ever since they added so many pallets, now I'm bringing Brutal Strength, and maybe dissolution LOL

  • The_Count
    The_Count Member Posts: 191

    I used to be able to win most matches with a fun. stealth build with Wesker.
    Not anymore. The "QoL" pallet update + the number of bugs he currently has had me also shift to this exact build I use with Dracula.
    With The Dark Lord I used to run Endgame builds using the Alucard Shield add-on (another fun build) and try to win before the gens got completed to be able to say I won with just one add-on, but this also is not possible anymore.

  • OmegaXII
    OmegaXII Member Posts: 2,426

    LMAO I also play Wesker a lot, he's my most played killer, and Dracula's second.

    Stealth is still my main go-to for Wesker though, because it's really fun to catch people off guard haha. But I agree, pallet update makes him much harder to win.

    Now I just don't care about winning anymore, and go for the fun chases instead. No use getting all riled up when the game actively work against your favor when you're trying to win, especially when they're adding those busted unhook protection in next version.

  • Abbzy
    Abbzy Member Posts: 2,325

    I think this must be bait as some kind of joke.

    Hex builds you speak about have been already nerfed and their key hexes like ruin (nerfed from 200% regression that was last time this perk was good as regression and worthy calling it hex), thril of the hunt was nerfed and now its not bad but its not as powerfull as before the nerf still one of key hex perks needed in hex build, pentimento last one that was nerfed like year ago and nowdays its like mid perk only if you run hex build. Hex builds arent that good all they take is huge rng like hex perks do always only for few exeptions (hexes that does spawn when some requirement is achived like noed gates are powered or knights hex), they arent pain as before where old pentimento could make gens take ages or thril after its rework made hex totems took 45 seconds to destroy which was one half of the gen just for destroying one hex perk.

    Hex builds can shine but still they can be destroyed in minutes (minute + few seconds if their spawn is bad) and killer is left with no perks or even if you use one hex like blood favor,ruin or devour from my experience every match there is like 33,3333% chance it will spawn right next to survivors and that totem goes bye bye right from the start which is bad and many totem spawns are just totems next tree that are visiable and easy to find so I dont get what is your problem with hex perks in reality most hex perks shouldnt be even hex in first place because hex perk should be glass canon perk with strong effect like devour,noed,blood favor that is strong but there is risk for running it because once the totem that is bind to that perk is destroyed then killer looses that hex perk for the entire match till the end and then we have hex perks that are joke like ghouls hinder perk or chuckys hex perk they are joke weak effect with huge requirement and its effect has less usefullness than perks like dark arogance or disolution.

  • Abbzy
    Abbzy Member Posts: 2,325

    Thrill got bigger slap on the wrist but penti got kicked into stomach hard and its not that valid as thrill plus 3 other strong hexes, pentimento is only good on hex builds on killers with good mobility that can use it well because its not worth on other killers or even killers like xeno,springtrap and others arent good with it unlike dracula,ghoul,billy.