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Maps remember Trapper traps...

What if there was a way for the various maps to remember the last place you placed traps? Then respawned them in the same vicinity for each new match?

Comments

  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    You could do that, but procedural generation is a thing. Sometimes a particular window is open, sometimes it's not, that sort of thing. I don't see it being of any benefit honestly.

  • SpaceCoconut
    SpaceCoconut Member Posts: 1,962
    edited February 2019
    I guess the goal was that traps wouldn't be in a useless corner, but near a spot you would normally trap. 

    Lessening the time it would take to set traps since you'd be patrolling at the same time.
  • ClogWench
    ClogWench Member Posts: 2,582
    Trapper should start with all his traps honestly. He takes enough time having to set them up already, he shouldn't have to go find his power around the map in the first place.