Interested in volunteering to help moderate for the Forums? Please fill out an application here: https://dbd.game/moderator-application
Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Are survivors ever going to get map-wide Bond in 2v8?

indieeden7
indieeden7 Member Posts: 3,601
edited November 2025 in General Discussions

Or am I just going to have to get used to being left to go second by all 7 of my teammates every 4 or so matches?

Comments

  • 09SHARKBOSS
    09SHARKBOSS Member Posts: 1,727

    correct I do believe its a problem with almost all players as some have adapted to being better team players

  • BongoBoys
    BongoBoys Member Posts: 350
    edited November 2025

    I think cage time need to be increased cause as a medic trying save and heal people when a cage spawns and on the complete other side of the map and the time it takes to go for you takes so long and other times I'm cutoff by a killer while I'm trying to save and nobody else goes for you. I wish there was a solution for this

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,798

    i can't help but wonder if cages need to be more random...maybe that would give some bad scenarios but with the current system I can tunnel off hook with my eyes closed. it's way too easy. and in the case that survivors let that hooked person nearly die, I can proxy camp that hook and swoop in precisely when the one medic goes for the save, which moves the cage and ensures the hooked person dies.

  • tes
    tes Member Posts: 1,223

    This mode just proves that even if you gonna make this mode extremely easy for survivors, lack of feel of responsibility gonna screw it anyway.

    Like really? You think the issue is in aura range? Sure?

  • jmwjmw27
    jmwjmw27 Member Posts: 829

    I died on first cage state once because everyone was too scared to rotate through where chases were happening lmao.

    To be honest, even something as small as 32m bond would be a huge help considering it’s really hard to not take chase to other people when you have 7 other survivors on the map.

  • cogsturning
    cogsturning Member Posts: 2,251

    Look at this depressing image:

    19a6f94ed6f6-screenshotUrl.jpg

    They're all either one or no hooks. All are uninjured. No one on a gen. No one in chase. And I watched them stand, creep, and tbag while I died.

    Will aura fix it? Maybe not, but it sure won't hurt.

  • cogsturning
    cogsturning Member Posts: 2,251

    Every time I'm pushed to the edge a moment of healing arrives to subdue the evil thoughts and keep the villainy at bay:

    19a81a1e92e6-screenshotUrl.jpg
  • Nun_So_Vile
    Nun_So_Vile Member Posts: 2,809

    Just when I think I've lost all faith in humanity it gets restored

  • cammoking123
    cammoking123 Member Posts: 21

    It’s not even a change that’s about winning. It’s a minor QoL improvement that would increase people’s enjoyment. We’ve all let one of our fellow survivors reach struggle cause we figured someone else was closer. It happens. It would happen less with more aura reading.

  • tes
    tes Member Posts: 1,223

    Survivors see each other cage aura without any map limits. Survivors just don't rescue

  • Leon_van_Straken
    Leon_van_Straken Member Posts: 478

    Well you could see who the Killer is chasing and where the killer is chasing. You can see which tiles are used and can think if the pallet is gone.

    It is not as small as it seems my friend.

  • CrypticGirl
    CrypticGirl Member Posts: 1,468

    Likely because they figure someone else is closer and will get the save. You may see things on the HUD like which Survivors are doing gens, but do you know where they're doing the gen? Could they be closer to the cage and will get off any second to go for the rescue? That is information we need that the HUD doesn't provide. Idk about map wide bond, but I would recommend a weaker Kindred (like only showing Survivors within 32m of the caged Survivor or something like that). That'll give us enough information to decide if we need to rush to the rescue. It would also help mitigate the scenarios where a Killer may be camping and the cage gets moved. It would tell us to stay spread out so that hopefully the cage will spawn close to someone else.

    RPD is the absolute worst map for these scenarios. There are limited tight paths to get from one side of the map to the other, and if the Killer cuts them off midway, they're screwed out of reaching the caged Survivor in time.

  • Rock_KBob
    Rock_KBob Member Posts: 58

    I agree aura reading similar to Bond would probably be too strong even though Bond is legitimately the one and only perk I never take off any build I make. I think it gives too much information when we already have, for instance, the scout class that gives map wide aura reading on the killers. Imagine going against our 2v8 stealth killers when everyone has bond, everyone would still be able to figure out where the killer is at nearly all times because of bond on top of the scout class actually showing them.

    Alternatively, I feel like changing the aura of the cage itself might be helpful enough to encourage teammates to make the right move to go for save. If no one is within say 24 meters, the cage will be red (or whatever color, doesn't matter) to show no one is actively close enough to save them.

  • tes
    tes Member Posts: 1,223

    U can give them the info of whole world, the best advantage from it will take people who understand responsibility upon the team.

    2 vs 8 has extremely busted powers for survivors, with Insta heal in chase, sprint thanks to button, constant aura read. Majority of killer roaster are weak because didn't get compensatory buff while dealing with safest pallets possible and huge maps.

    Why people keep dying? Answer is simple. “The other dude gonna rescue my teammate”. “The other dude gonna do that gen”. It's not about some info people need. It's mindset issue u ain't able to fix because 2 vs 8 doesn't have SBMM.

    My surv escape rate there went to almost 80% and I quit this mode. I don't like this chaos and absurd. People who enjoy this are fine with everything, but u ain't able to fix the core issue of survivors dying there because it's in themselves. More I play survivor, more I disappointed in people who chose this role, and I don't find any solutions beside proper SBMM

  • CrypticGirl
    CrypticGirl Member Posts: 1,468

    2 vs 8 has extremely busted powers for survivors, with Insta heal in chase, sprint thanks to button, constant aura read. Majority of killer roaster are weak because didn't get compensatory buff while dealing with safest pallets possible and huge maps.

    How is this relevant to the issue being discussed?

    Why people keep dying? Answer is simple. “The other dude gonna rescue my teammate”. “The other dude gonna do that gen”. It's not about some info people need. It's mindset issue u ain't able to fix because 2 vs 8 doesn't have SBMM.

    The answer is simple: Lack of info. You don't think that, if people could see that no one else is going for the save, that they would take the responsibility and go for it? This is why I run Kindred in my 1v4 games, so I know when I need to go for save, instead of just assuming that someone else is going for it and risk being incorrect in my assumption.

  • tes
    tes Member Posts: 1,223

    What the lack of info? U already have HUD with who do gens, who heal, who open chests, who do damn totems or open gates. You have unlimited range aura for people in cages and u see when they are getting rescued instantly. U see when your teammate getting down, u see where killers can be, with who they are in chase. U seriously believe players lack of mental gymnastic to do simple 1+1 to go and rescue if they do nothing while other people on gens? For gen locations you have a whole guide class. For pallets you have scout and escapist. For aura of teammates you have medic. You literally have everything already. It just sounds … ridiculous that in such event survivors have already been given EVERYTHING, but from the perspective of some this is not enough still. It’s just showing you can give a lot and it won’t be enough…

    Because someone just refuse to rake responsibility for teammate and expect game provide everything on ready served plate. Wow. God thanks I stopped playing this event if this is people I’m playing with, because for sure they barely able to do anything when expect game being played by itself.

    For such people I just can advise to crab appetite, honestly, and try using the HUD you've already been given to exercise. This event is already as simplified as possible.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,961

    I just had a match with a Medic who went around showing the killers where everyone was so he could get a free escape. I only survived as long as I did because I was able to heal myself.

    I can't say I want map-wide Bond in 2v8 when the larger number of survivors means sandbagging and griefing are more prevalent.

  • ImWinston
    ImWinston Member Posts: 652
    • I'm taking inspiration from this OP for something I've always thought about 2VS8. Killers see each other's auras. Devs must have thought, "Killers need to work together; it's only fair that they can always see each other." However, the killer is essentially an element in 2VS8 that you can easily "work" on your own. Clearly, working in pairs is better, but working alone is absolutely possible. Survivors are LITERALLY dependent on each other; you absolutely cannot free yourself from the "cage" alone, yet they are not allowed to see each other's auras.🤣
  • Deadman7600
    Deadman7600 Member Posts: 433

    god that annoys me even when I see it as killer. I think the issue is from the lack of MMR in 2v8. The mode is kinda balanced around half the team having no thumbs so you may have been cosmically unlucky and got a really bad team. I'm not sure perks can fix this.

  • BongoBoys
    BongoBoys Member Posts: 350
    edited November 2025

    Maybe they need to spawn near survivors that aren't near killers and if doesn't work buff the unhook protections like there doing for 1v4 30 seconds of endurance and haste. If a killer is proxying and forces the cage to relocate it should refill the life bar.

    Or just give survivors reassurance or just medics

  • cogsturning
    cogsturning Member Posts: 2,251

    When this happens in my 1v4 killer matches, I camp until the survivor can unhook, especially if it's a ratting situation. I hate bad teammates, even when it benefits me. I wish I could do something in 2v8. During the last iteration, I had a Nea that was an absolute juicer. Won several chase with me until I finally got her towards the end. I passed by her cage a few times as she went from first stage to second to dead. It bothered me enough to remember it.

    I think the reason for so much bad playing is a mixture of low-hour players (of which there's a ton of, for some reason) and play-while-you-wait killers who don't care about the survivor role at all and dont care what happens. So yeah, idk what can fix it, aside from keeping extremely low-hour players with each other.

  • CrypticGirl
    CrypticGirl Member Posts: 1,468

    "What lack of info?" Okay, the hud shows someone doing a chest or totem, which only takes, what, ten seconds? But where are they? Are they going for the rescue when they finish? That's the lack of info I'm referring to. Someone has no action indicated on their hud. Are they ratting or running across the map for the save. The hud does not provide that info. Neither do any of the class perks you mentioned, except Medic, but only if that Survivor is injured. I also know that not everyone can play Medic, since the game limits the lobby to four people of the same class. And I just love running across the map for a save, only to see that someone beat me to it. So I'd have to turn around and run all the way back to the gen I was working on. Imagine how much progress I could have made if I hadn't wasted my time going for a rescue that I didn't have to do. So your claim that we "literally have everything" is false.

    So you can get off your high horse now.

  • CorvidXCVIII
    CorvidXCVIII Member Posts: 82

    I mean, that's the game. It's not designed around players being able to know everything their teammate is doing.

  • tes
    tes Member Posts: 1,223
    edited November 2025

    So… you just tell survs being 8 people around whole match suddenly deserve to have base kit info for everything because a concept of shared teamwork and map scouting is too hard for fellow players…

    Got this, ok

    I’ll repeat: u already have enough and even more to play as survivor in 2vs8. Nothing prevent people for rescuing others. They don't deserve sudden free info out of nothing even more just because someone too irresponsible for rescue. This players should learn go for saves and nothing about game mechanics here. If two people on gen others 5 have to go and rescue, instead of crying over that BHVR didn't handheld them even more by free map vision over anything by default. It's the massive skill issue if you can’t rescue surv in 2vs8 or info classes already have not enough. Turn on mental gymnastic and actually play the game

  • CrypticGirl
    CrypticGirl Member Posts: 1,468

    Don't assume I don't know how to play the game, again, get off your high horse. I do my best with the info I have, but people are still going to second phase frequently because the info doesn't show who's going for the save (or not). That is not just perspective, that is fact.

    So do. Not. Talk. Down. To. Me.

  • CrypticGirl
    CrypticGirl Member Posts: 1,468

    Then why do perks like Bond, Kindred, Aftercare, etc. exist?

  • tes
    tes Member Posts: 1,223
    edited November 2025

    I still waiting for some proofs that issue is in info, and not people being selfish in this game as always

    Funny paradox, I played 2 vs 8 myself and always rescued, because know people not doing this. Only once people let me go to second. Clearly, the issue is in people in lobbies who simply refuse to be more responsible, I don't want to indulge their irresponsibility with an obvious free base kit every time. They must learn to play.

  • CrypticGirl
    CrypticGirl Member Posts: 1,468

    Cool, you got lucky, assuming correctly that no one else was going for the save. Every time I see someone go to second, it's because people don't know that no one else is going for the save, or they're not able to reach the person in time (which happens a lot in RPD).

  • tes
    tes Member Posts: 1,223
    edited November 2025

    I barely see all others 7 on gens, majority just running around and doing nothing, so yeah, I don't believe it’s something complicated go for the save in 2 vs8. Saying the issue is not in people for me a refusal to accept a fundamental issue in this game where people don't feel responsible for team.

    Like this lucky argument. Can I say u just were unlucky with lobbies then to fully neglect what u are saying?

  • CrypticGirl
    CrypticGirl Member Posts: 1,468

    The teammates are on gens most of the time, or being chased, healing, etc., so it's not like they're doing nothing. So you can't say they're just being irresponsible.

  • Memesis
    Memesis Member Posts: 729

    A base-kit kindred (no killer aura) in 2v8 would be so nice, but I wonder if it would be too strong. I say this because in 2v8 there is almost always someone of the 8 currently caged during the match. You would have constant aura reading of your team, and by extension constant knowledge of where both killers are if you watch for chase behaviors amongst your teammates. Maybe that wouldn't be the biggest deal and would probably help queue times, but I don't know.

  • tes
    tes Member Posts: 1,223

    I can, because I played 2vs8 and saw how usually only 3 people stick to gens while other traversing around the map. Which again, giving them perfect opportunity to rescue people in cages

    And because me personally never had issues with uncaging, because I took this role on myself. Again - nothing prevent person for rescuing. “Other gonna do it so I must have free aura read” — just an excuse

  • tes
    tes Member Posts: 1,223
    edited November 2025

    Because they don’t feel responsible for other person, again. And their only excuse “I didn't know”

    IMG_2752.jpeg

    You can’t fix people in this term. And nuh, I don't think we deserve free kindred or bond that works all the time because of this, cause this mode is already pretty braindead.

  • CrypticGirl
    CrypticGirl Member Posts: 1,468

    The "don't feel responsible" thing is just an assumption. There's no evidence to support that.

  • Abbzy
    Abbzy Member Posts: 2,276

    As you say its not small information and its almost the same as if killer saw auras of survivors other killer is on chase with. Would it help? Maybe little but in my opinion which comes from my experience in most situations the outcome will be same I had many games where I hit second stage on hook even when I had kindread so it will just help more to get from killer than with save coordination.

    Other thing is bond doesnt have whole map effect its like 36 meters, kindread has that effect but then the survivors would have this effect in 2v8 basicaly 60% and more of the time through match (if this only worked for first stage then it would be bareable but its more of handholding change the quality of life change because saving each other comes first above all in most situations).

  • cogsturning
    cogsturning Member Posts: 2,251

    They could remove the aura read from Scout class to compensate.

    But I also appreciate your faith that the field of potatoes that is 2v8 survivors will make any deductions about anything. More likely, I imagine they'll all see one person going for the save and decide alls good, only for that one person to get cut off and the caged person goes second/dies because no one else was nearby.

  • thrive2survive
    thrive2survive Member Posts: 322

    Sure. Give that ability to Scout. I'd say Scout is the most lackluster Class Survivors currently have.

  • Royval
    Royval Member Posts: 1,121

    this is the problem you think you deserve basekit perks for players playing bad and poorly that’s bad design.

  • cogsturning
    cogsturning Member Posts: 2,251

    I mean, the whole mode is basekit perks, since there aren't actual perks. It's just a matter of which ones to use in which classes.

  • BorisDDAA
    BorisDDAA Member Posts: 525

    Some lobbies are hopeless either way. I had one game with two afks, two dcd after the first down, I got trapped by one griefer and no gens got done.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 2,796

    I mainly play medic and focus on saving, thankfully its rare I'm left on hook but when it does happen its usually RPD lol

  • CorvidXCVIII
    CorvidXCVIII Member Posts: 82

    Because the regular game has perks and by running aura reading, you're opting to not run a different perk in that slot.

    2v8 has classes, one of which has empathy, another shows their aura to every other survivor whilst working on gens and another reveals killer auras when the killer is in LoS of them. There's plenty of aura reads already, they're either conditional or active. Then there's the action hud telling you more or less how many survivors are occupied by chase/gens or, entity forbid, totems.

    We get so much information as survivor in 2v8, it's just a case of actually using it.

  • Raptorrotas
    Raptorrotas Member Posts: 3,349

    Im amazd how many people see this proposal as some sort of minor qol change lol. Letting survivors see all their auras permanently and unconditionally is one of the biggest survivor gigabuffs possible.

    Still wont make people work together smartly.

  • Birken13
    Birken13 Member Posts: 146

    I would prefer just showing the 4 closest survivors to a caged survivor instead of everyone's aura. Mainly just because I feel like it would look too messy. And also that the 4 survivors are more relevant to show.