Pinhead's chains reveal that Ghoul could have been a better, more fair killer
We all know it. Objects break pinhead's chains. The logic is already in the game.
Thus they could make Ghoul's power work the same way and this I don't understand.
Instead we get survivors frequently being injured from behind walls, it's frustrating and genuinely feels unfair to play against. (And that's on top of how unfair his kit feels in all the other ways).
Comments
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yes but that same chain breaking makes pinhead useless on any map with clutter (toba as an example) + indoor maps. Ghoul is fine currently (perfectly at A tier where he should be) and il die on this hill if i have to
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this will never happen. until they remove the hitscan aspect from kaneki’s power, he will still get those sketchy hits because on the killers screen, the survivor was visible and when they clicked the attack button, it instantly hits the survivor, no travel time.
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Yeah basically he's gonna stay Hitscan cause Devs they did say during early prototypes the tentacles were projectile based but it felt absolutely miserable to use
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The logic is greatly flawed as someone who has put alot of time into Pinhead.
chain breaking from the environment greatly screws his power over from either cluttered maps or your in an indoor map if you land a chain and a survivor instantly break outta them cause of the environment touched them it invalidates the power.
Which is why alot of Pinhead players wish chain environment collision wasn't a thing for him.
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