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Why Blight never get nerfs?

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Comments

  • radiantHero23
    radiantHero23 Member Posts: 5,054

    I mean, she has directional audio clues when she phases…

    Obviously this is not great, as some people are hard of hearing and others dont have great head sets, if head sets at all, but its better than saying "you can only guess".

    I prefer a spirit over a good nurse or blight, because I feel like I can actually do something and am not just reduced to a training dummy.

  • SoGo
    SoGo Member Posts: 4,182

    I mean, there are very few people who don't run Rusty Flute every game (or an alternative), the add-on could be at least half-base kit.

  • Abbzy
    Abbzy Member Posts: 2,011

    I just hate going against something that I cant see or react to (traps can be predicted but spirits pathing cant), her direction doesnt sound directional its more of how close she is to me (and me hearing isnt worse I still can hear survivors moving in grass behind me just thing is DBD is now less about sounds than it was back in its early years and many sounds just dont exixt or are buged, so Idk if spirits direction sound is only for me how close she is not the side she is coming from which is because of my new headphones or bug), I just like more blight or nurse they are easier to read and react to compare to spirit plus most toxic hardoce tunnelers I ever faced were spirit players for some unknown reason.

  • radiantHero23
    radiantHero23 Member Posts: 5,054

    I mean, that your subjective opinion. Fair enough. For me its the opposite. I like facing spirits more.

  • Shaddoll_Serpent
    Shaddoll_Serpent Member Posts: 252

    I'm just gonna say with how pallet density was adjusted now has never been a better time to adjust this killer. Fillers are more spread out and way more unsafe to where Blight and Ghoul can easily play them without breaking. Please look into Blight.

  • BongoBoys
    BongoBoys Member Posts: 265

    I mean yeah I really don't want spirit buffed just focus on the Blight nerfs

  • BongoBoys
    BongoBoys Member Posts: 265

    Pretty much Spirit is an accessibility nightmare like you said people with hearing disabilities or people with bad headsets or people who don't use headphones have no chance against spirit or even to play as her she legitimately needs to be more accessibility friendly

  • YaBoi0215
    YaBoi0215 Member Posts: 13

    I never understand why survivor mains complain about killers that are barely played at a decent level in this game. I hardly ever run into Blight, Nurse, Ghoul and run into way more Huntress, Springtrap, Nemesis, Wesker, etc. They're the best killers in the game, but to compensate for that they're also difficult to play. You can't just pick up Blight and become some uber survivor killing machine because his power is difficult to use. If you run a Blight to a jungle gym or main building or shack or even a good filler loop then most of them will struggle trying to navigate it. 90 and 180 flicks are much more difficult and skillful to pull off then most people think. I can barely ever do them. Stop complaining that good killer is good and start learning how to play against good killer. Learn how to loop and use pallets and walls to your advantage. Stop running in straight lines from a Blight.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,833

    The speed addons need to go and there should be a cooldown after breaking a pallet similar to Ghoul, those two things alone would make him a lot more fair. Blight doesn't need as many changes as Ghoul does imo

  • MegMain98
    MegMain98 Member Posts: 2,920

    Have you ever played base-kit Spirit? It’s painful without add-ons.

    Most Spirit players (including myself) play her with Rusty Flute which brings her cooldown to about 10.5 seconds. Swapping her cooldown with Blight would just make Rusty Flute base-kit which every Spirit runs anyways.

    She’s pretty reliant on a cooldown add-on to keep up with other strong killers and she’s punished with a longer cooldown than both Nurse and Blight despite having a weaker power. No reason Blight should have a shorter cooldown while having faster movement speed in both his power AND base-kit movement speed and can break pallets with his power.

    This would just make Spirit less reliant on an add-on to keep up pressure that other stronger killers already have without the use of an add-on

  • Abbzy
    Abbzy Member Posts: 2,011

    Maybe some lowering of her cooldown is possible but I dont think less than 10 (with addons) would be good idea thing is spirit is still top tier killer (in top 10 killers and she only isnt higher because of her nerfs through history when she came up she was first killer who just could and even did rival the nurse), she creates 50/50 situations probably the most out of all killers (if we dont call nurse where all depends when her user ends up) so I would get 12,11 seconds cooldown basekit maybe 10 if there would be no addon that would lower it (her power in comparison is still easier to use than blights and even its harder that chuckys imagine what would 8 seconds cooldown spirit do, player that has good headset with ears can be super deadly with her so it would be even busted to go against her than 10 seconds old chucky in hands of competant players).

    I dont play spirit much because the sounds in DBD seems to changes through years, less grass etc. things than gave people that fucused more info back then now arent there (footsteps seems quiter not to mention i dont remember back in 2017 hearing more louder killers footsteps than survivors) but I actualy play her addonless ad she is still good killer all you have to do is predict where is survivor going and hear/spot where he is when he double backs and you will get hit or very close to survivor often, So no spirit isnt weak killer than needs that much of help (maybe few seconds from her cooldown to make it like 12 from 15 but thats it I dont think if bhvr will give her 10 they will still keep the adddon with same effect but will only make it unusable or her 9 seconds cooldown with it, they kind of miss sometimes when it comes to balancing addons they mostly just nerf it to be unusable or make it op) her power is still easy to use only thing that makes it hard is survivors that know how to play against it and fact you need good headset with good hearing but thats pretty all requirements for spirit to be good with her (if we dont include experience with some techs or more deep mind games like the one when is basement in the shack when you mess with survivors audio) which compare to blight he is harder to use he is busted yes but still he is one of hardest mechanical killers in the game which spirit isnt if you hear survivor then he is kinda done against her. unless spirit has poor tracking,hearing or survivor has some perks to counter her like iron will or OTR.

  • MegMain98
    MegMain98 Member Posts: 2,920

    I have mained Spirit since the day released back in 2018 so I’ve been through all the busted phases (I’m so punny) she’s gone through and all the bugs and changes she’s gotten.

    Playing her isn’t only “have a good headset”. Just because you can hear the survivor doesn’t mean you’re 100% going to catch them and down them. You will screw up some phases just like even the best Nurse players will whiff blinks and same with Blight players missing rushes. Plus with all the audio bugs, you never know how she’s gonna feel to play with each new patch. You’re fighting with audio more than actually enjoying the match. Footsteps are always messed up (killer footsteps are super loud right now) and the spacial audio is terrible above 95° FOV. Sometimes a survivor doubles back and they still sound in front of you like 1.5 seconds after they double backed.

    I really don’t think long cooldowns should be a thing unless the killer has an extremely busted power. Even lately the cooldowns have been super short. Houndmaster and Krasue both have a 3 second cooldown and Ghoul and Springtrap I believe have between a 6 and 8 second cooldown and even new Myers has a 4 second cooldown. I just think Spirit needs some number tweaks due to her being so old and a relic of her time.

    Even Dracula has shorter cooldowns despite almost completely power creeping Spirit.

    And ease of use should not dictate how long or short a cooldown is because even though Spirit is easier mechanically than Blight or Nurse, I can guarantee you that anyone who is worth their salt on Blight or Nurse is on cruise control throughout the match and it’s like second nature and it’s no longer a challenge. They are hard to get into but the easiest thing once you get really good with them.

    Personally I don’t believe she should have such a long cooldown when so many other killers have 4x shorter cooldowns and Blight is allowed to have so many oppressive abilities at his disposal. No I don’t think her cooldown should be below 10 seconds but anywhere between 10-12 would be better than it is now.

  • Abbzy
    Abbzy Member Posts: 2,011

    The 10-12 seconds cooldown is ok I think, chucky has now like 12 (still easier power to use but more easy to predict and counter by corners, he has only benefit in his model being short, having smaller body hitbox so he hugs loops tighter lus third camera). Fact is 110 speed killers should have strong powers because they lact the 5% speed to help then in loops which normal speed killers doesnt suffer from that much.

    I really don’t think long cooldowns should be a thing unless the killer has an extremely busted power. Even lately the cooldowns have been super short. Houndmaster and Krasue both have a 3 second cooldown and Ghoul and Springtrap I believe have between a 6 and 8 second cooldown and even new Myers has a 4 second cooldown. I just think Spirit needs some number tweaks due to her being so old and a relic of her time.

    Even Dracula has shorter cooldowns despite almost completely power creeping Spirit.

    Houndmaster has like 5 seconds but thing is she is easy to doge (miss with) more than spirit and not to mention she would be good killer but her bugs that hit you every game at some point are huge deal (reason I refuse to play her, loosing my dog because he gets stuck somewhere and fixing it by downning a survivor and picking him up is terrible at that point I can play oni instead because his power is earned but mostly it works and does something instead buging out).

    Krasue you mean the infection? she has small cooldown but her infection isnt her whole point (her infection only allows her to injure survivors in head form and they must eat shrooms to not get broken in like 1 minutes or two so her cooldown on this isnt so huge deal) its head form.

    Springtrap has 7 seconds cooldown for his axe, 8 seconds it takes for survivor to remove it from his back and he can recall it after 7 seconds but his power is more like one shot more antiloop hatchet and then he is m1 so ne isnt that strong as spirit, he wasnt even with his best addons that got nerfed he is just mid killer (b-tier).

    Ghoul has 8 I think but his busted bs is now enraged vault tbh it slows you more than it should so they should do few things (my opinion) get rid of deep wound, deep wound will only be applyed when he hits with leap injured survivor not healty (he doesnt eed it that much as slinger or legion), his vault when he is enraged (when he hits survivor who is vaulting or behind pallet/window) I believe slows survivors more than it shoul (its not as busted as kidnap tech but its still not nneded) so this should be fixed so he only vaults faster not slows survivor and time window when he has his power up and cancels it (not when he is mid leap but when survivor camps pallet and if he runs he cancels his power and m1 you or you drop and he vaults and m1 you so this isnt so brain dead and strong, he still should have faster vault than wesker).

    Mayers has 4 seconds but he has to stalk you to get his power and its still easier to react to or predict it than spirit so he isnt that huge deal.

    Dracula has multiple abilities, his hellfire has smaller cooldown but its easier to doge its almost same in speed as pyramidheads m2 and you can doge this even when you are close to it when killer release it. He is still strong bucase he has almost everything but he isnt that easy dog is easy to doge in open areas with his second dash which is used for hit more because first is used for getting closer for hit and he requires still some skill (hitting hellfire requires almost same precision than pyramidhead but its easier than pyramidheads m2 due to its normal camera turn rate, dog has short dashes and are harder to hit from thrid persons viev which opens your viev but makes hitting flicks actualy harder compare to wesker first person camera where you have less things on your screen and can focus more on your aim plus bigger time window between dashes). Bat form people tend to compare to spirit and call it better well its better only for mobility through being able to fly above droped pallets and windows plus mostly teleport that can help you to get across the map or multiple floors but getting close to survivor with it is actualy harder than spirit because of sounds are super hard to hear through bats and its easir to juke with double backing.