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Hi, I have a really good chapter idea, and I think it would be cool if bEhavior notices it.

Leadmoss
Leadmoss Member Posts: 2
edited November 24 in Creations

"The Irreversible Mistake"

Killer:

**THE SHADOW**

An ambushing killer, able to teleport directly to Survivours with their ability **Lambinia's Final Wish**.

Their personal perks, **Hidden, But Not Safe**, **Intolerance**, and **Silent Sins** let The Shadow stuff Survivors into lockers instead of hooking them, making them get **Haste** and **Undetectable**, and making them almost completely silent.

**LAMBINIA'S LAST WISH**

**SPECIAL ABILITY: UNHOLY ADMENDMENT**

Hold the *Ability Button*, and The Shadow slows down and highlights all the survivors, but The Shadow is also highlighted to them. This ability does not have a cooldown, and can be used infinitely.

**SPECIAL ABILITY: HELL'S OVERSEER**

When The Shadow damages a generator, it becomes **Cursed**. Each generator can only be **Cursed** once, and cursing generators has a 90 second cool down.

When a survivor misses a skill check on a **Cursed** generator, they will become **Succumbed**. A **Succumbed** survivor is highlighted in black, and gets the **Oblivious** status effect on top of the **Succumbed** status effect. The Shadow can use it's ability **Hell's Overseer** to teleport directly to that survivor, and the **Succumbed** status effect ends. (BTW, **Succumbed** is a fan-made status effect made by me.)

**SPECIAL ABILITY: LEGION OF DESPAIR**

Whilst using **Unholy Admendment**, press the *Power Button* to send a pillar of shadowy tendrils at a survivor. If the pillar hits, the survivor is reduced one health stage, and The Shadow is teleported to the survivor with a short **Fatigue**. **Legion of Despair** has a range of 24 meters and a width of 1 meter. This has a cool down of 15 seconds. It can hit survivors even if they're below or above The Shadow.

**MAP CHANGE: SHRINES OF DARKNESS**

Opon spawning into the map, 5 killer-specific totems will spawn on the map. When a **Succumbed** survivor cleanses one of these totems, it will rid the survivor of **Succumbed** and the totem will become unusable.

The Shadow can destroy these unusable totems, and when all 5 totems are used and destroyed, 5 more will appear at different spots.

**SPECIAL ABILITY: RITUAL SUMMONING**

When using **Unholy Admendment**, The Shadow can teleport to one of the killer-specific totems. Has a cool down of 60 seconds.

**PASSIVE ABILITY: SOULLESS SHADOW**

*Soulless Shadow* makes it so where when **Undetectable**, The Shadow has 30% transparency. Also, an **Oblivious** survivor sees the Shadow in 15% transparency. However, if The Shadow is stunned via a light source (flashlights, firecrackers, flashbangs, ect.), The Shadow will be teleported to the farthest teleportation point from any survivor, even if all of it's abilities are on cooldown, plus 1.5 times the stun time.

Personal Perk 1:

**HIDDEN, BUT NOT SAFE**

*The Entity makes it so even the Survivors aren't safe anywhere.*

You can now sacrifice Survivors using lockers. You can put up to three people into one locker. For every person in one locker, it will be 10% slower sacrificing than on a hook per person. If you're holding a Survivor and you open a locker and find a Survivor hiding in it, you put the held Survivor in the locker along with the hiding one and the Entity will sacrifice them both. You can also put Survivors in the locker mid-sacrifice. After a successful sacrifice, the locker will be unusable for both the Survivors to hide in and the Killer to use for sacrifices. It takes Survivors three times as long to open the locker mid sacrifice. However, all Survivors being sacrificed will be let out.

*"'Safety' is a mortal concept." – The Shadow*

Personal Perk 2:

**INTOLERANCE**

*It's like they're not even trying.*

When the Exit Gates are powered, you gain Undetectable, 5% Haste, and any Survivors that worked on the last generator get 30 seconds of Exhaustion.

*"Make those sinners pay! You shall be the purgatory they deserve!" – Lambinia*

Personal Perk 3:

**SILENT SINS**

*Your composition is lighter than air and quieter than imaginable.*

Your idle noises are muffled by 25%, and your movement noises are muffled by 50%. However, your Terror Radius is increased by 15%.

*"Did you hear that?"*

*"Hear what, weakling?" – The Shadow*

Basic Info:

Base Terror Radius: 40 meters

Walkspeed: 4.1 meters per second

Height: 6'1"

Voice Line Ideas (note: all these voice lines will be in Hebrew, because The Shadow was created in Israel):

When Idle:

"Hmmph."

"This is boring me."

"*Yawn*"

When Using Unholy Admendment:

"I can see you."

"I can smell you."

"Where ARE they?"

"Hmm."

When Activiting Legion of Despair:

"Grrrrah!"

"Ha!"

"Nrrrah!"

"Scatter!"

"You can't run!"

"Perish!"

Legion of Despair (Hit):

"You thought you can run?"

"Such insolence!"

"Cretinous filth!"

"Keep running, see where that gets you."

When Survivor Gets Succumbed:

"Oh~?"

"Looks like my day just got better."

"Fools!"

When Using Hell's Overseer:

"Ahaha!"

"Scream!"

"I'm everywhere."

"You thought you could hide? Could flee? No!"

When Using Ritual Summoning:

In English: "🎵Round and round we go,🎵 something, something, 🎵but, how would I know? Maybe I was the reason why you were able to be kind—🎵" This can only be done if all four Survivors are licensed characters. (In case you didn't know, this voice line is a Limbus Company reference.) (He has a chance to sing "Curiosity" and "Through Patches of Violet" as well if the requirements are met.)

"Hmmph."

"Where are you?"

When Detroying A Killer-Specific Totem:

"I have to clean up your messes?!"

"Ulgh."

"Grrmph."

"Disgusting."

When Kicking A Generator/Breaking A Pallet:

"Your progress is futile."

"You've lost this game already."

"*Laughter* This is the best you can do?"

"Ugh."

"Every time, you try to resist, I become more adapted."

When Starting Chase:

"Ah, a new victim, I see."

"Go on, try to run."

"Fleeing? Rather bold of you."

"You can't run forever."

When Opening A Locker With A Survivor in it:

"Cowardice will get you nowhere."

"Rather spineless, aren't you?"

"You're making this easy."

When Hitting A Survivor:

"You've already lost."

"Shall you resist more?"

"*Chuckling*"

"Ew."

"Perfect."

"Stop resisting."

"You will perish by my hand."

When Downing A Survivor:

"Your fate has caught up to you."

"Finally, you waste of sperm."

"Go on. Scream. Cry for assistance. It won't come."

"You are a waste of my time, energy, and resources!"

"You should have known better."

When Hooking A Survivor:

"You will die on the hook you hang on."

"Perish, mortal."

"I have a feeling you're not leaving this realm."

"Shall we try to escape?"

"Preservation means nothing."

When Getting Stunned/Blinded:

"Dah!"

"Doh!"

"Nagh!"

"Aagh!"

"I'll rip you in half."

"You don't deserve mercy."

"You'll be nothing but a red mist when I'm done with you!"

"Insignificant–!"

"You will die a fool's death."

"You dare attack ME?!"

When Exit Gates Are Powered/Opened:

"No!"

"Don't you dare!"

"Grrr."

"You think you can escape me?"

When There Is One Survivor Left:

"One left..."

"Fool! You couldn't have saved them, why do you think you can save yourself?!"

"You will be crushed just like the other worms!"

When Closing The Hatch:

"Hahahaha! Did you see that? All semblance of hope, gone in the blink of an eye!"

Lambinia Specific:

When Starting Chase w/ Lambinia:

"We meet again, Creator!"

"YOU!"

"Fleeing? Typical."

When Hitting Lambinia:

"I will finish what I started."

"Insolence."

"Carelessness."

When Downing Lambinia:

"The outcome was already decided."

"Flawless!"

"I'll be sure to make you're dead like the rest."

Add‐On ideas:

**RITUALISTIC SHEET**

Common

A simple sheet of ancient and torn piece of paper with a cultistic symbol on it.

Allows you to see the area of effect for **Legion of Despair**.

"Alright, this is what we're supposed to do, right Lambinia?" –Orex

**DIRTY HUSK DOLL**

Common

An old doll made of corn husk, that belonged to Lambinia Oberstynx when she first discovered stitching.

Reduces the cooldown to curse generators by 10%.

"And...there! You are perfect!" – Lambinia

**RODENT SACRIFICE**

Uncommon

A rat that has been opened up and dissected with a dull and rusty knife.

After using **Ritual Summoning**, you gain **Undetectable** for 15 seconds.

"EWWW! Is this even necessary?!" – Milinera

**SEVERED HAND**

Uncommon

A hand that belonged to a relative to Lambinia.

Gaining **Bloodlust** is slightly more frequent.

"He never deserved mercy, Creator." – The Shadow

**RED INK**

Rare

Ink used by Orex for anything from writing love-letters to human sacrifices.

Instead of Survivors seeing The Shadow from anywhere when they use **Unholy Admendment**, only Survivors within a 32-meter radius can see The Shadow's aura.

"Dear Elrinia, my beloved..." – Orex

**GREY HAIR**

Rare

A handful of long, grey hair which used to belong to Nimera's grandmother.

Makes Killer-specific totems **Undetectable** after The Parasite uses **Ritual Summoning**.

"Don't worry, she won't need that for much longer..." – The Shadow

**LEFTOVER STEW**

Ultra-Rare

A small bowl of lemongrass stew with a side of bread that was made by Elrinia's mother.

After hitting a Survivor with a *Basic Attack*, gain 2% **Haste** for 2 seconds.

"Eh. I was gonna feed it to a dog anyway. Might as well give it to a good cause." – Elrinia

**NAIL CLIPPINGS**

Ultra-Rare

A jar of fingernails, toenails, claws from small and medium animals, and bent metal nails.

Increases the regression rate on generators by 2% per ability on cooldown when damaging the generator. This does not apply when the curse generator action isn't on cooldown.

"Alright, fingernails, toenails, rat claws, cat claws, dog nails, A–... Orex, that wasn't the nails I meant." – Lambinia

**CAT'S HEART**

Ultra-Rare

The heart of a beloved stray cat.

When an **Succumbed** Survivor heals another Survivor, or gets healed, that Survivor gets **Succumbed**, and the Survivor who originally had **Succumbed** will lose it.

"Sacrifices MUST be made, dearie." – The Shadow

**HER LIVER**

Iridescent

She didn't deserve this.

Makes all debuffs for Survivors last twice as long, all buffs last half as long, and makes the buffs for The Shadow twice as long, and debuffs times are halfed as well. However, The Shadow cannot vault or break pallets. Every time you win a chase, you get a **Token**. Every time you lose a chase, you lose a **Token**.

**I Token:** It takes 2% less time to sacrifice Survivors.

**II Tokens:** The Shadow can vault again.

**III Tokens:** The Shadow can break pallets again.

**IV Tokens:** Four hooks are replaced with Scourge Hooks that give hooked Survivors **Mangled** and **Hemmorage**.

**V Tokens:** All debuffs for Survivors are now four times longer, and buffs are a quarter of the time. All buffs for The Shadow are quadrupled, and all debuffs are quartered. However, The Shadow loses 50% speed, their ability cooldowns are halved, they do actions like vaulting, damaging generators, and breaking pallets faster, and they cannot gain **Bloodlust**.

"After the unholy creature betrayed it's creators, it went from village to village, bringing famine, death, and absolute terror. After it's purge, the creature will be dragged down to the deepest parts of Hell where it belongs." – Israelian folk tale

**CONJOINED HANDS**

Iridescent

The hands of man and woman, conjoined in holy matrimony.

You start the round Obsessed with TWO Survivors.

You can see your two obsessions in pink, and they can see each other in the same way. When the obsession is working on something that involves the other obsession (working generators together, healing each other, unhooking the other obsession, ect.) they do it twice as fast. However, they are **Oblivious**, and when far enough away from the other obsession, **Exposed**. When the one obsession gets hooked, the other obsession loses a heath stage. If they get hooked at the same time, they get sacrificed no matter the progression. If one gets sacrificed and the other is still alive, they get **Succumbed**, **Oblivious**, **Exposed**, and are "moriable".

"Orex Binlobel, do you take Elrinia Reins to be your holifully wedded wife?" – Paster Wilmin

20251122_071534.jpg

A rough sketch I did of The Shadow.

1.) The default skin. The robes are supposed to be black and white, but I didn't have enough time to color it.

2.) A large, black, and bony hand used for basic attacks.

3.) The Shadow can turn his hands into shadowy tendrils. He uses his left hand (the one that turns into tendrils, as seen) for all of his abilities and breaking pallets/damaging generators.

4.) The Shadow has a pool of darkness underneath him that writhes occasionally. It is purely cosmetic.

5.) Alternate face design. (Cosmetic?)

Survivor:

LAMBINIA OBERSTYNX

A selfless Survivor, her perks Forgiveness, Selflessness, and Guardian Angel allow her to negate missed skill-checks, give her teammates Haste, and lets her get quick rescues and heals.

Personal Perk 1:

FORGIVENESS

When you or another Survivor fails a skill-check, it is ignored in every fashion. This perk has a cooldown of 60 seconds. Cannot be used if you have Exhaustion. Does not inflict Exhaustion.

Personal Perk 2:

SELFLESSNESS

When you get injured or get hooked, all Survivors in the Killer's Terror Radius gain 5% Haste. This has a cooldown of 45 seconds.

Personal Perk 3:

GUARDIAN ANGEL

When another Survivor gets hooked, you gain 5% Haste, and your healing and unhooking actions take half as long. However, The Killer sees you for 3 seconds.

Lore:

It was a humble life for 14-year-old Lambinia Oberstynx (although humble was a bit of a weak word). Teetering near the bottom of the social pyramid, her and her family had to scrape by, her father working constantly in construction, his body aching the few times he came home. And her mother, working in the seamstress' significantly less than Lambinia's father, but still enough time so it would be reasonable for Lambinia to learn to survive on her own while her parents were away.

Then, she started to wonder: why do we suffer so? Why are we working day and night, while others don't?

After a few weeks of pondering, she came to a conclusion: the rich will not assist the poor out of greed, carelessness, and laziness.

So, she decided to do something about it. 17 years later, in 1375, word was passing around about the "Righteous Equilators". And, after 3 years, the cult had accumulated four more members. Orex, Milinera, Elrinia, Nimera, and no other than Lambinia Oberstynx as the leader.

Later that same faithful year, they decide to summon a creature to punish the rich, greedy "sinners". They used several sacrifices ranging from a rat to human limbs. And, after using all these sacrifices, the group sang a hymn in unison, and the ritualistic design on the ground glowed red, then pitch black. A long, black, and bony hand rised from the ground, and it pulled itself up, to reveal a dark creature with eerily white eyes and mouth.

Lambinia demanded the creature to punish the rich, and the creature chuckled in a raspy voice and disappeared.

A few weeks later, word spread around the village that several people were dying, their organs and a large majority of their flesh gone. Babys, toddlers, teens, adults, and the elderly were all perishing in this cruel fashion, and no one knew why.

A week later, several members of the Righteous Equilators where dying the same way. One night, while Lambinia was sleeping, she felt a cold presence above her. She woke up and looked above her and saw the creature she summoned, it's bony hand extended with shadowy tendrils coming out of it's wrist. It stabs Lambinia in the abdomen with its tendrils, and a dark fog rolls into the room. Lambinia thought her life was over, betrayed by her own creation. Then, everything faded to black, and when Lambinia regained consciousness, she was in the woods, but she can still feel the cold presence of her creation on her neck.

Lambinia Voice Lines (Note: All of Lambinia's voice lines will be in Hebrew, and they won't activate if in the Killer's Terror Radius):

When Match Start:

"Time to try again."

"Here we go."

"This is going to end badly."

When Match Start (The Shadow is The Killer):

"Oh dear."

"Why me?"

"(Sighs)"

When Starting to Work A Generator:

"How do I even do this?!"

"(Sighs) You can do this."

"What even is this?!"

When Failed Skill-Check (Generator):

"Damnit!"

"Great."

"Oh– (Loud groan of frustration)"

Healing (Start):

"Hold still."

"Hold still, my friend."

"Let me help you."

"Deep breaths, my friend."

"Please do not bleed out."

Healing (Failed Skill-Check):

"I am so sorry!"

"Oops."

"Oh no."

"(Gasps)"

Healing (Finished):

"There!"

"Finished."

"Let's leave this area."

"Now, get to the objective!"

Unhooking A Survivor:

"I would be dead if you didn't make it out of this alive."

"Hold in there!"

"It's alright, don't worry."

Thanks for reading it all, and thanks for noticing this!

Post edited by Leadmoss on

Comments

  • Leadmoss
    Leadmoss Member Posts: 2
    edited November 21

    Hey, it's the person who posted this. If you have any questions (i.e., Terror Radius, height, heck even SEXUALITY) I'll be happy to answer them!