Survivors Big Break from DBD
With two PTBs completely wasted and no real help to curb Camping, Tunneling and Slugging I think it's time Survivors take a well deserved mental health break from DBD.
If your reading this put the game down don't feed the addiction take a month and a half off to rest and relax enjoy Christmas with your family maybe enjoy a different game until the next big DBD PTB content drop rolls in. Let killers enjoy there 30 mins queue times.
Comments
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There's far more survivor players than killers so que times won't really be impacted even if some decide to go on break.
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Just put a "Play while you wait" on the 1v4 and i see no issue LOL
But for real, although i understand some people wanted the PTBs changes, they were half-baked and lackluster. It would push casual killers - they do exist, even if some people claim they don't - to other games without helping too much SoloQ and casual survivors. In the end, medium experienced survivors would end up facing tons of comp level killers playing S tiers and very good survs would be gods.
And for survivor… i'm currently playing survivor and i see no issue with the current state of the role. SoloQ is miserable, of course, but not due to lack of perks or because survivors are weak, but because randoms troll a lot.
Without real and effective forms of communications - not voice comms only - SoloQ will still be hell
Hope BHVR works in better solutions and ways to refresh the gameplay without breaking the game balance.
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they any sense of changes affecting killers DbD content creators will make "the death of DBD" videos and get it scrapped everytime
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I don't believe content creators have that much power as people on this forums claim. The outrage was very spread through their socials and the devs were very insecure on how to make such a big change to the game core gameplay.
They need to go back to drawing board and wonder how they can attend to the complains from both side without breaking the game.
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I still don't understand why we don't have a "Comms Wheel" added to the game like this one:
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Don't tell me what to do.
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Leave it to a survivor main to complain about not having their hand held even more than is already is. The whole mentality just feels like, "If I don't instantly spawn at an open exit gate the beginning of the game with infinite sprint burst and 7 millions pallets to annoy the killer than the game sucks and should be cancelled."
Maybe enjoy some challenge with the game. Learn to run loops properly. Appreciate the skill of good killers that now how to mind game and outplay you around loops. If you can do that then the game will be more enjoyable.-23 -
Well said.
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Queue times for killer are awful rn half the time wdym lol
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I’ve come to a similar conclusion that the whole initiative to “solve” the “problem” of tunneling is simply handholding bad players. I know I’ll get downvoted for this, but I don’t care because it’s a tough truth for some people to swallow. I play both sides about equally, and tunneling rarely works when survivors know how to deal with it. If I try to tunnel as killer against good survivors, I will usually get that one kill and that’s it. When I play survivor, if the target of the tunneling is halfway competent, they can keep the killer busy far long enough for the rest of the team to get all the gens done. Tunneling only works when the target can’t last more than 10 seconds in chase and/or teammates aren’t doing gens like they should be while the killer is busy focused on just one person.
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I play both sides about equally, and tunneling rarely works when survivors know how to deal with it.For the sake of argument, let's say this is true:
Tunneling should absolutely be addressed.
1: First of all, this takes out all the killers who are saying 'you don't understand, you need to tunnel at high MMR'.
2: Why should "bad" killers have a strategy that works wonders against "bad" survivors, that is going to lead to them getting crushed later? That just leads to people rushing to complain about how "good" survivors are unbeatable.
3: This deals with none of the arguments about what is actually an enjoyable game. Great, the tunneled target runs the killer, everyone else just does gens and leaves. How is that a good game?
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I will just continue to play killer when no friends are available to play. They're the only thing that make survivor bearable. I'd love to solooq again but as long as BHVR has no interest in helping the experience then I have no interest in participating in it.
if the killer queue times get too bad, I guess I might take that break.
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When BHVR announced the QoL changes I thought they sounded great. I'm pretty patient and I thought I'd wait until they actually went through. Looks like I might be waiting a long time indeed.
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ye im going to keep playing soloq survivor, im fine with it as is. maybe if others stop playing i wont get such lousy team mates or people going next….these are the ones i hope stop playing
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thats like saying why should bad survivors have a strat to beat bad killers but then get steam rolled when they go against good killers….. 2 examples of this…
- survivors can sit on a gen and do nothing while team mates deal with the killer… why should that survivor working on gens thats bad at loops and bad at every other aspect of the game, why should they escape and beat the killer?
- swf on comms, the comms alone can provide huge benefits to steam roll a bad killer but then when they go against a good blight, they suddenly struggle and say blight is op.
my point is if you apply it to one side you have to apply it to the other side or it shows double standards.
also people say the need to tunnel in high mmr when playing low tier killers. S tier killers like blight and nurse dont need to tunnel but the vast majority of the roster do need to.
what is an enjoyable game? whats fun for you isnt always whats fun for the someone else… being tunneled might not be fun for you but being looped might not be fun for the killer. do survivors care if the killer is getting frustrated by being looped the whole match and having no fun? no. i dont think survivors can complain about sitting on a gen being boring when 1 person loops the killer the whole time. gens is literally the survivor objective, not chases. you play that role to do gens to escape. if you dont like doing that i dont think survivor is for you. its like a killer complaining about killing survivors…. thats the point to the role…thats the objective.
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survivors can sit on a gen and do nothing while team mates deal with the killer… why should that survivor working on gens thats bad at loops and bad at every other aspect of the game, why should they escape and beat the killer?An individual survivor can be pulled up by the others, just as a really good survivor can be pulled down by a bad survivors.
That's how any game works. DbD is just unique in that one side is a group, and the other side is an individual.
swf on comms, the comms alone can provide huge benefits to steam roll a bad killer but then when they go against a good blight, they suddenly struggle and say blight is op.Comms provide an advantage, sure, but otherwise this is a red herring.
my point is if you apply it to one side you have to apply it to the other side or it shows double standards.If you can show a double standard sure, but you just have unrelated arguments.
I was taking my argument based on presuming the other posters point was true. Which if I simplify it down, if it only works against bad survivors, what is the harm in nerfing it?
what is an enjoyable game? whats fun for you isnt always whats fun for the someone elseSure, that's just a part of games.
being tunneled might not be fun for youAnd you've already tried to change my point and avoided the position I was responding to.
How many people have fun just doing gens? We're not even talking about the tunneled target, we're discussing the people who are countering it by focusing on gens.
but being looped might not be fun for the killerBut then what game do you have?
do survivors care if the killer is getting frustrated by being looped the whole match and having no fun?Us vs Them distraction. What will make a healthy game? Don't try and turn it into sides.
gens is literally the survivor objective, not chases. you play that role to do gens to escape. if you dont like doing that i dont think survivor is for you. its like a killer complaining about killing survivors…. thats the point to the role…thats the objective.At no point have you said only doing gens is fun. You've just tried to talk circles around the obvious.
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Sad truth.
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hajaahahahahahahahahahha
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there have been so many people that play swf then try solo and after a few matches they say "never playing solo again" "soloq is rough" because they get demolished. these bad players that cant last in soloq use their swf with comms. they need to use swf to win, just like slow killers with no speed often need to tunnel. but you have just shown 1 double standard by saying poor survivors can win v good or bad killer but a poor killer shouldnt be able to pick up a win v poor or good survivors.
i have fun on gens, i know its my objective and i understand thats what im supposed to do so i do it. what ruins the game is the type of person that says "gens are boring" so they try getting chased and no gens get done. i would much rather these people didnt bother playing survivor since they refuse to do the objective they signed up for. i play to win, if sitting on a gen all match gets me the win thats fine by me.
you make it sound like being looped is the only way to make a game, there are countless ways to make a fun game that doesnt involve going in circles…. as for healthy game, killer and survivor should get treated the same way, if a killer who doesnt enjoy being looped is told "thats the game" "learn to counter loops" then survivors that get tunneled should be told the same thing "thats the game" "learn to counter being tunneled". the double standard is shown when survivors say to a killer "we know tunneling is very efficient and the best way to achieve your goal but dont do it" when a killer says to a survivor "i know looping is the very efficient and the best way to last longer in chase but just dont do it". its not fun being tunneled, its not fun being looped.
"what are survivors supposed to do instead of loop?" is often the response… dont loop intentioanlly make chases harder for myself?
well "what are killers supposed to do if not tunnel?" let the weaker survivor go intentionally making getting kills harder?
surly you can see the double standard there.
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Killers are more oppressive than ever with their perks. Just love when killers complain survivors are "hand held" just because you were beaten by a high mmr team.
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there have been so many people that play swf then try solo and after a few matches they say "never playing solo again" "soloq is rough" because they get demolished. these bad players that cant last in soloq use their swf with comms. they need to use swf to win, just like slow killers with no speed often need to tunnel. but you have just shown 1 double standard by saying poor survivors can win v good or bad killer but a poor killer shouldnt be able to pick up a win v poor or good survivors.I never said a poor killer shouldn't be able to pick up a win vs poor or good survivors (though rationally speaking if a poor killer is frequently winning against good survivors the game has issues).
If I was designing the game just for me, I'd rip SWFs out if it. But its not for me and a red herring to the discussion that you seem to be trying to force in that isn't related to what I've said or the context of who I was responding to.
i have fun on gens, i know its my objective and i understand thats what im supposed to do so i do it. what ruins the game is the type of person that says "gens are boring" so they try getting chased and no gens get done. i would much rather these people didnt bother playing survivor since they refuse to do the objective they signed up for. i play to win, if sitting on a gen all match gets me the win thats fine by me.After the first sentence all of this is a strawman as I never said anything close to any of that
As for the first sentence, gens are only the part of the game. To try and pull it back to the actual example: do you believe most players would enjoy doing nothing but gens and leaving?
you make it sound like being looped is the only way to make a game, there are countless ways to make a fun game that doesnt involve going in circlesEarlier you said:
if you dont like doing that [gens] i dont think survivor is for you.If a person doesn't like looping then DbD probably isn't for them (for both survivors and killers)
Looping is a core part of what DbD is. Which is fine, there's lots of games that have other mechanics, but BHVR has more and more leaned into the chase as a key aspect of what players come to DbD for.
as for healthy game, killer and survivor should get treated the same way, if a killer who doesnt enjoy being looped is told "thats the game" "learn to counter loops" then survivors that get tunneled should be told the same thing "thats the game" "learn to counter being tunneled". the double standard is shown when survivors say to a killer "we know tunneling is very efficient and the best way to achieve your goal but dont do it" when a killer says to a survivor "i know looping is the very efficient and the best way to last longer in chase but just dont do it".This misses an incredibly obvious point - looping does get adjusted. Certain loops that are too strong (efficient) are nerfed, perks are adjusted, killers get bloodlust as the chase goes on, and if we go back far enough we even have the three loop window block (and yes, sometimes BHVR also makes it stronger, just like if BHVR actually went through with anti-tunnel they would inevitably strengthen and weaken it over time).
In this push for a double standard you are missing that these issues are discussed and adjusted. None of the changes BHVR proposed would eliminate tunneling.
Again, you're arguing with a strawman to try and say killers and survivors aren't being treated the same. How strong should anti-tunnel be is not an us vs them issue. How strong should looping be is not an us vs them issue. Both are nuanced discussions about where to draw lines on the strength of certain things.
well "what are killers supposed to do if not tunnel?" let the weaker survivor go intentionally making getting kills harder?Now we're switching to killer ethics which has not been argued before.
What anti-tunnel proposed was increasing the risk/cost of tunneling a survivor. Right now tunneling has a few risks, a survivor rescuing with Babysitter or a DS for example. A killer has to consider these risks when deciding who to go for. By and large though, tunneling is way too strong on the risk vs reward factor, is primarily decided based on a guessing game in the loading screen, and creates an unenjoyable game for the other survivors.
Saying 'hey, maybe we should increase the difficulty of doing this, given all of that' is not some strange double standard. It has happened frequently to survivor things that were way too strong (which, to be clear, is perfectly fine)
surly you can see the double standard there.You're trying to create your own argument to show a double standard which isn't actually tied to things I say, and is avoiding the context of who I was originally responding to.
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swf is directly relating to the issue your talking about. your talking about tunneling being used as an easy tactic so a bad killer can win. swf on comms is just as easy if not more easy and it helps bad survivors win. you said …
"Why should "bad" killers have a strategy that works wonders against "bad" survivors, that is going to lead to them getting crushed later? That just leads to people rushing to complain about how "good" survivors are unbeatable."
which is why i mention swf on comms being used to win so when they play soloq or go against good killers they will get crushed then complain the killers are op and demand nerfs.
i think if your picking survivor then yes most people should be happy with doing only gens or dont pick that role. as killer im not going to complain about always being in chase, thats ridiculous. if they are not happy only doing gens then survivor isnt for them as far as im concerned. Its these people that hate doing gens and still play survivor that are so against gen speeds being nerfed along with tunneling being stopped. they want the tunneling bit to stop but they wont have gens take longer to allow killers more time to spread hooks.
im not saying killers and survivors are not treated the same by the devs… i think they are. im saying the view of survivor mains pushing for tunneling nerfs with the reasoning being "its not fun" has to be viewed the same way for killers. if its not viewed the same way then it invalidated the entire argument of "its not fun" to justify a nerf because killers can say looping isnt fun so nerf it. or gen speeds fly so its not fun for the killer so nerf it. try getting survivors to agree to that, wont happen.
tunneling has huge risks. there is no gen pressure for starters, if the killer tunnels a strong looper its pretty much game over the killer. tunneling can be a very bad tactic to use if survivors actually know what they are doing. im a survivor main these days and im doing fine with tunneling killers so i dont see an issue or a need to address it.
again, im not saying the double standard is from the devs its from the playerbase a whole. they want tunneling nerfed because its too strong yet refuse to accept that there are survivor side things that are also too strong such as swf on comms, pallet increased, gen speeds.
to show there are no double standards the player base a whole needs to understand, if they want unfun things like tunneling to stop then they need to look at the other side and understand there are things that need changing there too. but you cant say tunneling is unfun to justify a nerf and not accept when a killer says loops are unfun or gen speeds are unfun or comms are unfun to justify a nerf in those areas. thats what i mean by double standards.
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"Why should "bad" killers have a strategy that works wonders against "bad" survivors, that is going to lead to them getting crushed later? That just leads to people rushing to complain about how "good" survivors are unbeatable."which is why i mention swf on comms being used to win so when they play soloq or go against good killers they will get crushed then complain the killers are op and demand nerfs.I'll try the same thing I did earlier: let's presume you are completely right about SWFs.
Being in a SWF will always keep the strength, they will likely actually grow as they get better at it. You have a clear difference between my statement and what you are trying to say. If tunneling only works against bad survivors, but then leads to killers being decimated at high MMR, its a reason to change it. SWFs do and will continue to provide a benefit if everything you say is correct.
i think if your picking survivor then yes most people should be happy with doing only gens or dont pick that role.I didn't ask if you think they should be happy, I asked if you think they are happy. You can't have a viable game where you just say 'people should do this', especially when it encompasses 80% of the needed players.
as killer im not going to complain about always being in chase1: Being in chase is fun. It's easy to point out the differences between engagements levels of chasing a survivor vs just sitting on a gen.
2: Killers complain about elements of the chase all the time. Which, again, is fine.
im saying the view of survivor mains pushing for tunneling nerfs with the reasoning being "its not fun" has to be viewed the same way for killersUnfun things are and have been changed for killers. I don't know where you get the idea that there is a disconnect here. Most recently OTR was changed on the arguments of it being weaponized, something killers complained about as not being fun.
tunneling can be a very bad tactic to use if survivors actually know what they are doing. im a survivor main these days and im doing fine with tunneling killers so i dont see an issue or a need to address it.And as I've been saying, if true, what's the harm in weakening it for the players who aren't as good at the game? If what you're saying is correct it will lead to killers playing better against good survivors because it won't lead to them pursuing a doomed strategy.
they want tunneling nerfed because its too strong yet refuse to accept that there are survivor side things that are also too strong such as swf on comms, pallet increased, gen speeds.You're confusing disagreements with double standards. Every individual player likely has their own list of things that are too strong or weak on either side. The fact that someone might disagree with your specific list of issues doesn't mean there is a double standard, just as a killer saying tunneling shouldn't be nerfed but SWFs should is also not a double standard, its just an argument.
to show there are no double standards the player base a whole needs to understandI've been talking about strawmans for awhile. If you're going to discuss the player base as a whole you can basically put any argument in as its more of a concept.
if they want unfun things like tunneling to stop then they need to look at the other side and understand there are things that need changing there tooDiscussing a game does require an understanding of both sides, sure. But starting from the premise that both sides right now are in perfect equilibrium is not correct. If one side has more problems than the other then it makes perfect sense for that side to get the focus of BHVR's adjustments.
but you cant say tunneling is unfun to justify a nerf and not accept when a killer says loops are unfun or gen speeds are unfun or comms are unfun to justify a nerf in those areas.Of course someone can, just as I said earlier a killer could argue that tunneling is fine but SWFs need to be nerfed. The idea of one side having a problem does not inherently necessitate the other side having the same equal level of problem (before we even get into ideas such as what changing said game elements would have on the overall game, the difficulty of implementing possible changes, or whether the ideas you bring up are actually reflected by a significant portion of the playerbase).
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There were simply too many things that should have been implemented first: reinstating penalties for Oil Survivors using Go Next, countermeasures for that, and educating those who report killers for cheating after matches without even looking at their perks or add-ons.
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i disagree with tunneling killers being being decimated at high mmr, i been tunneling for years since swf made it impossible to win without tunneling. tunneling doesnt only work v bad survivors it works against some good survivors too. not always but it works enough to keep that 60% kill rate. my killer matches have been fairly balanced when i tunnel because im getting swf teams so often.
being swf doesnt mean they will get better at all which is why so many swf players refuse to play solo, they admit soloq is rough and they just cant win. if swf meant these players got better they wouldnt have an issue in solo. they rely on the swf and comms, take them away and they cant win. low tier killers rely on tunneling, take that away and they cant win…generally speaking.
if we go on what makes players happy then we have already killed the game because its a 2 sided game. make 1 side happy and the other side wont be. players are not happy with being hooked hanging there with nothing to do…should we get hooks removed? if they are not happy then show it by not playing. its baffling that players pick a role which the objective is boring to them.
chase is fun? so no issue with being tunneled then, they are getting chased right? gens are boring but survivors enjoy chases….cant really complain about that.
i understand killer issues have been dealt with due to being unfun as some survivor issues have, like the abandon option. im not disputing that fact im talking about the clear resistance from the community regarding the nerfs that need to happen to survivors so they get tunneling nerfed, something that will benefit both sides and the game as a whole….things like nerfing strong loops or nerfing gens so killers dont have to rely on tunneling. you cant just focus on one side thats having issues when the issues spawn from the other side having issues. thats why if tunneling is going to be addressed it would need some give and take from survivors to allow it to happen. you cant just focus on tunneling, it wont work as is currently being shown time and time again with failed ptb.
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i disagree with tunneling killers being being decimated at high mmr, i been tunneling for years since swf made it impossible to win without tunneling. tunneling doesnt only work v bad survivors it works against some good survivors too. not always but it works enough to keep that 60% kill rate1: Then your entire argument had been a non-sequitur because I was specifically replying to Classic_Rando's argument.
2: Earlier you said:
tunneling can be a very bad tactic to use if survivors actually know what they are doingNot sure how this lines up with what you are saying now.
being swf doesnt mean they will get better at all which is why so many swf players refuse to play solo, they admit soloq is rough and they just cant win.Strawman, no one in a SWF ever has to play soloq, and SWFs are not so strong that just being in one is going to carry bad players against a strong killer.
if we go on what makes players happy then we have already killed the game because its a 2 sided game. make 1 side happy and the other side wont be. players are not happy with being hooked hanging there with nothing to do…should we get hooks removed?Oversimplification. People discuss things. What would be the impact, would it make the game better, etc.
It's also incredibly wrong to presume that doing things for one side makes the other unhappy. If I won every chase I was in it wouldn't be fun. You have to find the right balance.
chase is fun? so no issue with being tunneled then, they are getting chased right? gens are boring but survivors enjoy chases….cant really complain about that.I'll just repeat myself because this was already addressed -
We're not even talking about the tunneled target, we're discussing the people who are countering it by focusing on gens.thats why if tunneling is going to be addressed it would need some give and take from survivors to allow it to happen. you cant just focus on tunneling, it wont work as is currently being shown time and time again with failed ptb.If the fact that BHVR didn't go through with something is proof of failure, then being BHVR has said they won't touch SWFs mean they must be okay?
Version 9.2 of the PTB literally had things that were being given to the killer. Lots of people thought BHVR needed to refine those ideas, its silly to say survivors were asking for things and totally opposed to the idea of killers getting something.
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What did the devs even expect?
2 PTBs with almost the same changes. Player don´t want the changes. So the changes will not come live.
Did they expect other feedback than for the first PBT? Why, when it is the same stuff. What a waste of time.-4 -
Idk what perks you mean because all meta killer perks were nerfed past 3 last years pop,pain res,dms,ruin,corrupt,pentimento,dead lock,sloppy, aliens locker perk etc. so I wonder what perks are so overtuned now for you (hope its not same as calling springtrap by new ghoul which I guess was your first impression before you played him actualy and learned how mid he is compare to ghoul, dont worry I thought we will be stronger too but then his addons like foxys hook were nerfed and he got weaker than before).
The ptb changes are more hand holding for survivor than killer because they make survivor easier and killer harder especialy against competant survivors that know what they are doing.
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tunneling can be a very bad tactic v good survivors that know what they are doing. it can also be a good tactic…. its not 100%. it works and doesnt work which is how it should be. no tactic should work all the time but it works enough for the 60% kill rate. like i said my matches where i tunnel v swf teams are balanced close matches. sometimes i win, sometimes i dont, how it should be.
you cant just dismiss a valid point by saying strawman lol. no one is swf has to play solo? they do if they want to play the game when their friends are no online which many have and many have also said they just cant win in solo but by your argument they should be able to win in solo because they should have improved by being in swf. being in a swf does mean a bad survivor can hide out all match not getting into chases if the rest of the swf is good enough. to say otherwise is just flat out wrong.
as for doing gens….like i already said, thats the role they chose they cant complain about doing gens being boring. its ridiculous to say its unfun doing gens all match. its like saying "meh i done 1 gen on my own, im bored now, i want to get in the killers face and get chased" no lol get back to doing gens, dont like it? dont pick survivor as far as im concerned.
swf is ok, bhvr has said they wont touch swf and wont ban comms….killers have adapted, like myself, i tunnel as a counter balance to swf using comms. not a problem. at this point people should accept tunneling will remain part of the game so its time to adapt…like myself, i changed playstyle and i have no issues with tunneling killers.
survivors were opposed to killers getting something that meant it was easier for killers to get downs and the parts they were not opposed to was because they know what was given to killers wasnt helpful at all so why would they care if killers got something? its like saying survivors get 1 extra pallet per map if survivors couldnt loop a pallet more than once, its nothing. killers wouldnt care survivors get something along with the nerf because they would know its meaningless. which is the issue, give and take on both sides where tunneling gets nerfed and gen speeds gets nerfed. something thats actually meaningful and makes a difference, thats what the playbase will never agree to. i have always said the only thing that will stop me tunneling is if i have time to spread hooks…. you can give me a pathetic little haste as my reward but if it doesnt mean i can keep up with gen speeds then im going to tunnel. so far not one single survivor has accepted this, its been a unanimous NO. as a player base, survivors only have themselves to blame when they dont listen to the reasons and solutions put forward by the tunnelers.
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it works and doesnt work which is how it should beWhich would still be true if any of the proposed changes BHVR made actually went through.
no tactic should work all the time but it works enough for the 60% kill rate.And plenty of killers never tunnel and get a 60% KR.
you cant just dismiss a valid point by saying strawman lol. no one is swf has to play solo?Commas designate new points, but I'll make it clearer:
1: It's a strawman because I've never said the things you are talking about so you're arguing against a strawman. You're not responding to what I'm saying, you're trying to force me into the argument you want to have.
2: No one in a SWF has to play soloq is just factually true, making it distinct from the tunneling argument about it not working when killers get to high MMR - which again was my response to another poster and is another example of you trying to pull me into a different argument.
being in a swf does mean a bad survivor can hide out all match not getting into chases if the rest of the swf is good enough. to say otherwise is just flat out wrong.Then the SWF is better than the killer. Again, already covered this, in any game with a group of players bad members can be brought up by stronger players just as stronger players can be brought down by a bad player.
like i already said, thats the role they chose they cant complain about doing gens being boringNow I want to know - in your opinion what are players allowed to complain about?
like myself, i changed playstyle and i have no issues with tunneling killers.I can do this too.
I tunneled when I started playing, eventually found it boring, and then switched to not tunneling and had no issues.
If you're just going to argue 'well X works for me' then you are inevitably going to get into people saying: 'the opposite of X works for me'.
i have always said the only thing that will stop me tunneling is if i have time to spread hooksI literally have no interest or care in stopping you from tunneling. I just want BHVR to balance something that is broken on multiple fronts.
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already don’t play the game tbf
stopped playing after first time they scrapped the changes they delayed content for and just come back for modifiers and events … and now they’ve did it again lol whilst nerfing the only surv items i use (syringe and styptics)
— i used to use a bigger variation of items but nothing is as reliable as a syringe and styptic in solo q.
triple sprint burst just isn’t appealing to me and id prefer to actually interact with the killer rather than completely avoid them by sprint bursting away every time they get a chance to chase
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This is untrue everywhere except for Asia, every other region has more killers than survivors needed, that's why surv queue time is instant and killer queue time is 5 minutes
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Except all these "killers DBD content creators" are both sides players, who have a lot of survivor world records and overall play survivor on level you won't be even close anytime soon? So maybe they see slightly bigger picture, don't ya think?
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What perks are so oppressive on killer.
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It's definitely getting stale on the survivor side. I play 50/50, but I play both sides to have a little fun, not to win. The fun isn't so much there anymore, so I absolutely don't blame survivors for letting the Devs know that they've let them down.
I used to buy skins and all sorts because of fomo, but I haven't given this studio a single penny in a good while, cause I didn't feel like them respect me as a player. Dbd is a cash cow. If the studio is pissing you off, don't give them any money. Hit them where it really hurts.
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Tbf, content creators priority will always be views. They might play both roles but for them it comes down to what gets them the most view$. Is it survivor winstreaks or killer winstreaks? Hens was honest about this not long ago when he said he's a content creator first and a DBD player second.
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They might play both roles but for them it comes down to what gets them the most view$. Is it survivor winstreaks or killer winstreaks?
Idk, there are more survivor players, but killer streaks are probably more interesting to watch for majority of viewers. Me personally adore to watch Ohtofu/Angelz/Dino/Alby winstreak lately and I choose to watch it over every other stream.
But overall, what's your point? That they don't honest with their opinion just because it will give them more views? All of them? Idk, if you are collecting views, it's more reasonable to me to make happier more casual players instead and say things like "oh finally these bad evil killers will know their place".
And yes, they are content creators in first place, that's why they are interested into this game be alive in long term instead of destroying core of the game which works for 10 years just to make more casual part of community happier here and now, but let the game float in the same waters where other asymmetries are swimming now.-10 -
Half the killer perks were nerfed or are useless. I’m not sure what you mean by this…
-8 -
Fr killers get nothing but perks nerfed meanwhile survivors have so much more broken stuff.
-3 -
Killer players: "just learn to loop!"
Killer players when maps aren't complete barren deadzones and survivors run loops properly: "remove loops!"
4 -
I seem to recall plenty of 'killer mains' complain about Haddonfield lack of pallets, as well as praising BHVR for giving it a well-deserved buff.
Heck, go look at the polls of the pallet changes if you want to see what the overall feedback of what both killer and survivor mains thought of the pallet changes here:0 -
Now do literally every other map
-5 -
They did, actually. Well, the maps that were changed anyway. Go check the link I posted again.
-1 -
And every one of them was full of killer players demanding pallets be removed, smaller maps, nerfed main buildings, etc. Killers dont want to actually outplay survivors at loops. They want to break one pallet (if its even one worth breaking) and get a free hit because the next tile is miles away. They then pretend its a "skill issue" when survivors get tunneled on maps like this.
4 -
That's untrue though. The nature of polls pulls from both sides. And if you check the polls, the numbers don't lie on what's a problem and what isn't.
Set aside your us VS them for a moment and actually read the constructive feedback, not the kneejerk posts and maybe you'll understand what both sides have issues with.-6 -
Basically my plan I'm no longer playing Survivor just Killer from now on I'll still do play while you wait survivor in 2v8 that ain't as miserable as 1v4 soloQ
2 -
As much as I don't like 2v8 I've also been playing it because it trashes the 1v4 queue so throughly. I'm looking forward to business as usual for my killer queues again. And yeah, solo survivor is bearable in 2v8 becuase it's just idiotic and feels like zero stakes.
7 -
Is that why Survivor queue times are 1 min and Killer Queue times 30min?
The harsh truth of the matter there is to many Killer players and not enough Survivors. 1 killer needs 4 survivors that's why there's a high need for Survivors.
5 -
Most of the DBD content creators has a major bias to the killer role. If a major nerf came to Killers they immediately act like it's the death of DbD as proof these current changes.
While if a major nerf came to Survivors they barely care since most of there content focuses on killer.
12 -
Facts that's why DBD content always focuses on Killer content Survivor content is just a side hustle at most they'll do whatever it takes to keep Killer and views alive
6

