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why couldn’t we get a middle ground for anti camp radius increase?

MoZo
MoZo Member Posts: 741
edited November 22 in General Discussions

on live servers, the anti camp is 16 meters, on the ptb it was increased to 20 and a lot of people apparently claimed it was really unfair and somehow made camping more punishing for killers that would walk by when they literally decreased the base fill rate by 50% to compensate but ok. now, the devs have reverted the range back to 16 meters for live. my question is why couldn’t we try 18 meters?

i was playing some solo q last night and was really eying how far the 16 meter anti camp is and holy sh!t it is a very small amount of distance. can we please test 18 meters?its so easy to cheese the anti camp radius when its 16 meters. especially if the hook is in a good area for the killer to lock down multiple entries to said hook. at the very least in the ptb, killers were at a risk for trying to camp and proxy because the radius was big enough. now we are back to multiple killers being able to force trades or go down before the unhook even happens.

edit: before anyone comes in a says “it’s called anti-face camp, not anti camp so it’s doing its job” i will just say now, face camping has been dead. and these changes the devs were trying to do were to address proxy camping.

Comments

  • OmegaXII
    OmegaXII Member Posts: 2,415

    The problem is the indoor maps with multiple floors, like RPD and Midwich.

    Imagine you hook a survivor at the center of both of these map. At 20 meters It's practically impossible to get around without triggering anticamp that you might as well think it's a free deliverance with that hook.

    Honestly I'll prefer keeping it at 16m, to reduce the chance of false positive.

  • BongoBoys
    BongoBoys Member Posts: 265
    edited November 23

    Oh crap was the -minus 50% Fill rate still coming to live?

  • MoZo
    MoZo Member Posts: 741
    edited November 23

    not 100% sure. all they said they were changing from the ptb to live camping reduction changes was reverting the range back to 16 meters. i dont know if they kept the -50% fill rate or the 7 second immunity to all hooked survivors after hooking someone. i guess we’ll find out on tuesday

  • OmegaXII
    OmegaXII Member Posts: 2,415

    Things are not really that simple. There's chance when you go to one side of the map, found no one, then come back passing by the hooked survivor to get to the other side.

    Every single time this happens it's giving me paranoid because I'm scared of triggering anticamp, even though I don't want to camp.

  • Nicholas
    Nicholas Member Posts: 2,116

    I agree, but I'm not surprised because the devs are terrified of trying anything that doesn't benefit The Killer. They always revert it or go too far in the wrong direction. Boil Over change is a good example. All they had to do was either add Hooks to certain areas or reduce BO a bit, but instead they nerfed BO, added MORE Hooks, and added Hooks to new areas that never had them.

  • Memesis
    Memesis Member Posts: 729

    Because it kills the strategy of hooking a survivor in a 3 gen. Whether that is a good or bad thing is up to debate, but that is one of the unintended consequences of simply increasing the radius to combat camping.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 2,786

    I will never understand anyone arguing against this, the sooner a survivor gets off the hook the sooner they can be tunneled anyways lol

    if a survivor takes their escape chance early all it does is speed the game along and keep the momentum going.

    Do we really need slow boring matches in DBD? No.

  • Nicholas
    Nicholas Member Posts: 2,116

    You're right, look at the generator pistons. They were changed to coincide with other anti-tunnel and camp mechanics, but despite those being scrapped, they haven't reverted the piston change, which is a tremendous buff for Killers. It does seem like a lot of these changes are a precursor to justify more killer buffs that never seem to get reverted. One of the most significant pain points for survivors, even survivors that are unaware of it, is 'Favor The Killer.'

  • I_CAME
    I_CAME Member Posts: 1,578

    We can't have Otz making another angry video about how the game is literally dying.

  • Leon_van_Straken
    Leon_van_Straken Member Posts: 359

    To be honest… The Anti FACE camp feature won´t work most of the time because Survivors standing near by.

    How often I was hanging on hook on 95% while my whole team decides to crouch around me and let me die instead of letting me unhook myself.

    I think the New HUD should help with this problem.

  • I_CAME
    I_CAME Member Posts: 1,578
    edited November 24

    They can do whatever they want and survivor mains will never melt down the way that killers do. The survivor player base is too casual and they know it. Killer mains treat the game like it's a job. Most survivor mains don't care how terrible the game is so long as they get a cute Sable cosmetic. I think the difference in how content creators operate really showcases this. Otz makes five hour videos about the game where he goes on rants about every aspect of game balance. Top survivor content creators are content to make videos about making the killer fall into a hole. It really shows how differently both sides view the game. Killer mains get to control the narrative because they are the only ones who even talk about it.

  • cogsturning
    cogsturning Member Posts: 2,022

    For sure. Survivors don't hit the fever pitch levels of intensity that killers do. The investment just isn't there. Even now the forum is having a tiny survivor outcry, but in a week we'll be back to posts about gen speeds, Skull Merchant, pallets, and tbagging at the gates.

    Top survivor content creators are content to make videos about making the killer fall into a hole.

    My personal dbd objective is to trick killers into falling down the hole on The Game so that's relatable af. When survivor isn't depressing, it's hilarious. Killer, not so much.

  • SoGo
    SoGo Member Posts: 4,178

    I feel like we should have kept the range, and reverted the logic for it filling up.

    Because that way, it won't harm you if you are just passing by.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,833

    20m was fine and it should've stayed that way. The system as it is with a 16m range is horribly ineffective and inadequate and doesn't do anything to anyone who knows how to avoid it. It didn't matter if it filled up a little when passing by the hook, there was still plenty of leniency in the system to allow for that and the base fill rate was reduced also. The only positive thing for survivors that came out of this was the bar being visible to teammates which is only going to make a difference for solo survivors, all the other combined changes they are making to the system (without the range increase) is actually a net buff for killers imo and that shouldn't be the end result here at all. It is far too easy for killers to still camp hooks and completely avoid the system by staying on the edge and only moving closer to the hook when someone comes for a save.

    I'm incredibly frustrated that they backed down from actually trying to make meaningful changes here across the board, while the solutions they proposed certainly needed some adjustments they were long overdue and these problems aren't going anywhere on their own. There was a lot of room for improvement on this update and canceling 90% of it was a terrible decision.

  • Abbzy
    Abbzy Member Posts: 2,011

    Im confused what comes to life then, didnt they reduced size of anticamp to 16 meters (back to original from 20 meters) and made the bar fill faster then before 2x times or more on distances.

    Still I dont think why someone is so fucused on camping, camping is woth only in few situations like knowing 2 survivors are near for save because of bbq or securing second stage because survivors left their teammate on hook and are going save last few seconds because they did gen or whatever action instead so you wait there to get trade or secure second stage for faster kill (non the less its survivors mistake to not going for save in 70 seconds unless its basement buba or trapper then I get it why they waited but in normal situation I dont get that, its risk and it has its consequences as all things, if I will tunnel one survivor from start but he is good looper and has full antitunnel build and his team rushes gens and help him to stall me and I loose its on me my mistake for me playing strategy but then failing to pull it off). Idk where are you getting all those campers with full gear (tents,fire and tea) to just stay there and watch you, I havent seen this from days facecamping was nerfed by anticamp meter and if I do its in few games because its set up/low mobility killer who is doing some stuf around the hook like kicking gen, breaking pallets etc. or he didnt found anyone so he came around hook to look for scratch marks or he came last seconds before I was reaching second stage to secure it (same as survivor running to almost finished highly progressed gen to get it done bofore killer kicks it and its progress is lost) so I dont realy know where you are finding so many campers personaly I deal with tunneling and slugging by 500% more than some proxycamping but Idk who you play against (dedicated basement buba since 2017 probably).

  • BongoBoys
    BongoBoys Member Posts: 265

    The multiplier stayed and it only increases in speed when a Killer stays within the AFC if a killer just goes in and out of the range the multiplier never triggers

  • Abbzy
    Abbzy Member Posts: 2,011

    So in short it still got "nerfed" in favor of survivor we could say because the meter fills faster when killer is in range of AFC for some time?

  • MoZo
    MoZo Member Posts: 741

    after playing the new update for multiple hours and also going into customs to hard test out the camping reduction changes, i can confidently say that the 20 meter increase from the ptb NEEDS to come back.

    with the combination of the new multiplier and the base fill rate being reduced by 50%, it is now more easier than ever to hard proxy camp and get away with it. since the multiplier only goes up while the killer is in the anti camp zone, the killer can sway in and out of the zone when needed and the progress won’t even make a dent due to the base -50% fill rate.

    the camping reduction changes seem to only affect basement trapper and basement bubba. other than those 2 killers, the anti camp is a joke to everyone else.

    they either need to bring back the 20 meter radius or flat out revert the -50% base fill rate. as it stands right now, the camping changes is objectively a nerf to survivor with the only “redeeming” quality being the visibility of the bar on the hud.

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,270

    Me and @cogsturning ran into a Clown the other day, who was abusing the fact that the 16 meter radius is unchanged.
    Hawkins. Basement was in the portal room.
    He was standing just on the edge of the anti-camp range, within a 3-gen as well. He had perfect vision of the gens, and the only entrance into the portal room, and he just stood there, waiting for over 2 minutes.

    Posted this screenshot in another thread, but I'll re-post it here, since it is relevant to the topic.

    Very campy clown.png

    Is this really okay? Notice how the anti-camp has not gone up, not even a little bit.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 2,786
    edited November 28

    The anti camp barely works anymore, its so much worse even when the killer is super close

    Behaviour are you okay? Do you need help?

    Post edited by Rokku_Rorru on
  • kaneyboy
    kaneyboy Member Posts: 349

    you’re asking too much from this company. It’s never the middle ground it’s always one extreme or the other… it’s like they like creating the divide.

  • ReverseVelocity
    ReverseVelocity Member Posts: 5,468

    Honestly, if two people die within a 3 gen directly next to basement, there's some major misplays going on there, and I don't think they should be able to get out for free.

    Literally just hold W away from the basement and you can avoid that kind of situation.

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,270

    He was literally carrying people across the map with Agi + Iron Grasp. He was for sure intending to camp like that

  • ReverseVelocity
    ReverseVelocity Member Posts: 5,468

    Even more of a reason to not go down anywhere near basement. The second you see that red wiggle bar you should be avoiding it like the plague.

  • cogsturning
    cogsturning Member Posts: 2,022
    edited November 28

    I was in this match, as you can see. He hooked me first, dragging me across the map with his perks, then positioned himself so he could hurl bottles at anyone who tried to come over. I went second. Right before I died, these other two came to get me and were then hooked. They went from one hook to dead why Hyena and I tried to do gens, but the two of us weren't enough to finish all 3 remaining.

    I suppose you could say we misplayed by not expecting such absurdly scuzzy tactics because, despite how many times things like this happen to me, I remain too naive to anticipate such massive levels of dishonorable playing.

    And this was one of two matches I went second in a basement in this one playing session. The anti-camp is crap.