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If PTB doesn't go live, we want changes

vol4r
vol4r Member Posts: 875
  1. We want better hit detection. We don't want to get hit after the vault has finished
  2. We want nerf to nurse, blight, kaneki
  3. Higher chance for good maps, no one really likes nostromo or toba

That's for a start. If killer tunnels us, let us have a chance at least.

Comments

  • Leon_van_Straken
    Leon_van_Straken Member Posts: 359
    1. Do you buy BHVR more servers? Since ping hits is nothing you can nerf or buff.
    2. Instead of just repeating it like a prayer tell us what should be done to these Killers what would you change
    3. What is a good map in your opinion? I like Hawkins is that a good map?

    The game gets reverted so nothing changes at all. Game is the same as it was before.

    Please guys if you want changes atleast say something where you can discuss about. It gets annoying,

  • vol4r
    vol4r Member Posts: 875
    1. You don't need new servers for it to be implemented. They tested it once and went back from it.
    2. Blight: longer cooldown, nerf speed addons
      Nurse: hide her aura reading while holding m2
      Kaneki: Get rid of the auto-aim m2 hits, don't let him have free m2 behind the walls, don't let him get the hits if he is in the lower grounds like dead dawg saloon, nerf his vault speed.
    3. Azarovs, macmillans, ormond, dead dawg, asylums for example. Indoor maps in general are boring.
  • Leon_van_Straken
    Leon_van_Straken Member Posts: 359

    • Oh thats much better I can work with that.
    • 1. Okay? So the one side gets less hits after a vault but the other while vaulting. Same with pallet stuns cause it is correct now. So each side gets exactly nothing out of it. (Remember yeah there are bs hits when you are already vaulted but there are many robbed hits where the Killer can hear the Survivor scream and even blood is on their screen while the Survivor runs away.)
    • 2. Blight: Longer Cd after breaking a pallet or hitting you?
      Kaneki: I kinda agree on the hits through the wall but his Autohit is kinda a legion on steroids. I would prefer to nerf his ability to hit you instant while landing beside you.
      Nurse: Seems fair but won´t happen.
    • 3. Well these are maps you think are good. But many will disagree with you. I don´t like Azarovs at all as an example and I really like Indoor maps.
  • vol4r
    vol4r Member Posts: 875

    Have you ever been hit by short swing hits through the pallets?

    I have been on receiving end and I am overusing it on the killer aswell.

    This should be not a thing either.

  • random1543
    random1543 Member Posts: 212

    2. I agree with

    1. as another commentor said they cant do much about, the best they could do is allow us to see exact ping in lobbies, if its too inconsistent we can leave the lobby

    3. they just need to stop the map weighting, there is no reason why some maps should be more likely then others outside new maps being showcased

  • vol4r
    vol4r Member Posts: 875
    1. Except they did once. They've changed how hits are registered once and on the surviviors side it was amazing.
    2. Thank you
    3. Kinda agree. But if they do, the good maps should be more frequent
  • not_Queef
    not_Queef Member Posts: 942

    I like Toba.

  • Nicholas
    Nicholas Member Posts: 2,116

    Ping is a factor, but the real issue is how hits are handled; hits are still handled on The Killers' end. That's the problem! The game needs to transition from Server-Side Hit Validation to Server-Side Hit Authority. The system is officially referred to as 'Favor The Killer,' and it does precisely that.

  • FerrousFacade
    FerrousFacade Member Posts: 47
    edited November 25

    We absolutely need proper hit validation/authority, I suspect its the biggest issue leading to survivor frustration with the game, yes even more than the things we didn't get from the PTB (though can we please at least look at slug for the 4k, its such a waste of time).

    Playing survivor in chase is all about managing the distance between yourself, resources, and the killer. That all gets thrown out the window when the killer can just hit me AFTER I have made it over the resource. How can I defend myself against a tunneling killer if they are just gonna hit me from the other side of a pallet, something that only happens when the killer has bad ping. There is no point being even decent at survivor if the killer is just going to get free hits on you thanks to their bad ping.

    If the killer hit gets validated and the killer is the one that has bad ping, I really do not care that they saw the blood or heard the injure noise and then didn't get the hit, its not my problem, its a problem with them and their internet. I agree BHVR needs more servers in more locations and it sucks for people not near them but the current solution of just favoring the killer is absurd.