Why cant we have a normal anti cheat System
Literary played against the same cheater 3 times in a row tonight. First match I tunneled him according to him which then let to him activating his cheats to combat the injustice of getting pseudo tunneled ⇒ completely normal Behaviour.
He then took the game more or less hostage by disabling hooks at which point I just left cause theres no fun to be had. In endgame chat we then had the discussion that he only cheated cause he felt that he got tunneled and so I deserved it which led to me calling him a "noob manchild". That in return he took so to heart that he decided to also invade my next two games and do the exact same thing, which let to me dcing and him taunting me in endgame chat. Then I got hit with a nice 5 minute penalty and basically quit for the night.
I really dont get why we can't have normal anticheat like other games, where the instant something is detected like survivors being too fast or a prompt for hooking being disabled, the match just instantly ends. Why do people only have the choice to either DC and eat a penalty or just suffer through the entire match. It really cant be that hard to implement that.
Comments
-
This is how it is and there is no agenda to improve the situation on any roadmap. There is no usefull automatic protection in this game. You can open a ticket and they will look it up manually. Thats the cheat protection process in 2025.
1 -
Because cheating companies pay off anti cheat system to have "approved hacks" they can sell for premiums heck you can walk into Internet cafes and see prices for chests listed on the literal walls and pay to use these cheats and get throw away accounts to use them as they also buy online games in bulk for penies
0