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Why are people acting like killers wanted what's happened?

All I [at least] wanted was to have a similar pallet density as when Springtrap released, because most maps were fine when it came to pallet count. I also made clear that decimated borgo and Haddonfield needed more pallets and their buffed form wasn't the worst in the world. The thing we have now is something nobody advocated for, its not an example of "killer crybabies" its an example of BHVR hearing about an issue that could be fixed with a dinky lil hammer and choosing a sledgehammer. I only ever heard people say to revert the pallet changes, not skull merchant pallets.

Every time BHVR makes a mistake the community pounces on the "other side" when there is no other side, pretending there is just obfuscates BHVR's incompetence. It's a video game, these roles shouldn't be your entire identity.

Who wants to play on a map full of 50/50's? Survivors don't, they have less ability to actually survive longer chases. Most Killers I know and know of wouldn't want this either, we actually like challenges, we want to have to try in chase because that's where ALL the fun comes from. That's the point of this game. It's not just survivors who'll hate this and they shouldn't and won't be the only ones up in arms about it.

BHVR, fix it and stop letting your community take the blame for YOUR actions. And stop pretending you "hear us", you don't and clearly never will.

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Comments

  • grumpelfox
    grumpelfox Member Posts: 16

    the survivor golden children that the devs love so much will never be able to understand anything that doesnt benefit them.

  • Deadman7600
    Deadman7600 Member Posts: 412

    because like the nerfed current version BHVR went overkill and added so many pallets that M1 killers suffered heavily while S-Tiers didn't care. Like I said, I wanted it reverted to the same level as the FNAF chapter in all maps except Haddonfield and Borgo. Did you even read my original post?

  • Crowman
    Crowman Member Posts: 10,089

    The community is full of "Us vs Them", because the devs do nothing to quash such behavior and even recently with the whole "Evil Killer slugging" on live stream engaging it themselves.

    But doesn't help that devs struggle to read the room of what people were actually complaining about and then go 150% in the opposite direction if feedback is remotely negative.

  • JustWhimsical
    JustWhimsical Member Posts: 617
    edited November 26

    There clearly can be no discussion while people are this pissed. The devs failing to bring all the QoL they said they would to survivors has really made survivor players like a hornet nest stinging everyone. This happens literally every time the game has an update that leans in one direction. This community literally never changes and instead of directing their unhappiness at the devs and trying to get it fixed in a meaningful way they just get pissed at everyone. For all the horrible back and forth knee jerk changes the devs do at this point I don't think any change would make this playerbase fully happy besides a full on rework of the spagheti codebase. It's sad cause it was looking so good after the roadmap actual discussions and goodwill in the community. But now I am reminded of how miserable it was to be in the community during the gen kick meta literally just angry people everywhere. So I am just not going to bother hope you guys sort this out.

  • BongoBoys
    BongoBoys Member Posts: 265

    I'mma need Devs to have at least 5k hours log to balance this game

  • mcatdbd
    mcatdbd Member Posts: 8

    This is obscene. It's the exact opposite of what everyone in the killer community asked for. We wanted density FULLY REVERTED (except some on HF, which I think was actually overtuned with density but it only needed like 1-2 loops removed/weakened around main street to make it more fair). Instead we got a slight reduction in pallets but they're ALL unsafe now, meaning "hold W" is stronger than ever. This is NOT what people wanted. It makes the game worse for survivors, it makes killer gameplay less engaging, and it furthers the prerun meta. I cannot say this in more explicit terms: We need FEWER PALLETS, MEDIUM STRENGTH - like how it was before density. No more of this "200,000 unsafe pallets, millions must predrop" nonsense. I want to LOOP I like DOCTOR let me use my power and not spend 90% of the chase catching up.

  • ChaosWam
    ChaosWam Member Posts: 2,079

    Because the community is so engrossed in the Us VS Them they have to blame the other side for any problem.

    I mean, try having any opinion here and someone from one side will have a problem with what you say. Despite the fact that none of us have the real say in the end product.

  • Leon_van_Straken
    Leon_van_Straken Member Posts: 359

    I have a question.

    If Killer mains used these polls showed earlier…. why did so few Survivors say it feels better?

    I mean do the math… If we have 100.000 players (easy numbers) and over 80% are Killer Mains which screamed about the pallet density than we had around 80.000 Killers and only 20.000 Survivors, which means there are 4 times more Killer mains than Survivors?

  • Another_LegionMain
    Another_LegionMain Member Posts: 443

    the forum is very much an "Us vs Them" mindset, sometimes it feels like neither side realises they need the other in order for the game to be playable

  • Another_LegionMain
    Another_LegionMain Member Posts: 443

    i hardly doubt videos with under 100k views affect the wider community, even the 158k one doesnt mean all 158k viewers are from killers or even from people who play the game. saying the content creators are responsible, even partly, is misguided

  • Deadman7600
    Deadman7600 Member Posts: 412

    Some players. Not all. Some.

    Just like not all survivors are crybabies who dc every time I breathe in this game, not all killers want instant gratification. And I doubt you could even say its a lot of killer players who like this that's just a strawman based on trolls and bad players. Calling for a revert is not calling for instant gratification, we just want to be able to go five steps without breaking pallets (like when springtrap came out). The killer playerbase is overall smaller but it's the one with 'the most skill' for lack of a better word (this is also why killers are more vocal, overall they're more dedicated). That's not me saying the survivor playerbase is unskilled, just that the playerbase and the mode itself leans a bit more casual. There's a lot of skill you can gleam from survivor especially at the mid-high range but killer is the mode that is seen as (and is) more challenging especially when you start off. Removing the challenge kills the fun of the mode just the same as making it pallet break simulator.

    Actually, what I just said gave me a thought. Is this what they meant when they said improve the new player experience? Istg.

  • Deadman7600
    Deadman7600 Member Posts: 412

    As I already said choosing 'favours survivors' does not mean it should favour killers intrinsically. It's a very vague bit of feedback that BHVR could have quantified with 2 more options on that poll.

    Even if every single killer main said to skull merchant (verb) pallets, BHVR didn't have to do it. Just like if someone told me to burn my house down, I wouldn't even consider it. Because balance teams exist and are supposed to know how to balance their game properly. I play sonic racing for instance, and in the single player modes you can play super sonic which is just a free win. If half the playerbase of that game said to add supersonic to online, do you think sega should do it, or should they just make a super sonic cosmetic for base sonic.

    BHVR is always the one at fault for balancing decisions, some troll whining on reddit is not responsible for the state of the game. Ever.

  • sleepyghostface
    sleepyghostface Member Posts: 3

    100% agree. I play both sides but main killer and survs are acting like we wanted to have so many changes. I want game health changes. I want hag to be buffed, shes one of my mains and is in a horrible state. Theres so much overkill everytime new updates come out for both sides but ppl are reducing it to "killers cried wahh" or whatever when we didn't.

  • sleepyghostface
    sleepyghostface Member Posts: 3

    This. I think ppl forget that its not exclusively a killer thing to be upset and loud abt changes. Everyone's unhappy no matter what

  • CompetitifDBD
    CompetitifDBD Member Posts: 800

    I wanted to go back to before pallet density. Where pallets were pretty strong, but more spaced out. Now we got alot of pallets that are all garbage, so if you somehow win a 50/50, they can still be chained together

  • PetTheDoggo
    PetTheDoggo Member Posts: 1,922

    At least from comments I have read it seemed to be minority.
    Before this patch what I have seen most what basically just asking for revert of previous "QoL" change. Except few maps, which actually needed it like Borgo, or Haddonfield.

    So I would say devs should be blamed for current situation, not killers in general.

  • Deadman7600
    Deadman7600 Member Posts: 412

    Less skilled was the wrong word, I was struggling to actually say what I meant. What I was actually trying to say was that a massive portion of the survivor playerbase is the casual 'play drunk with friends on a Saturday night kind' not the dedicated loop for 4 gens kind. When it comes to less involved casual members killer just isnt what they want because it has more perceived stress that a casual player wouldn't want to deal with. That's why I was saying that killers being a lot more outspoken isn't surprising, because they actually notice and take the game more seriously. The casual survivors are less likely to be turned onto this stuff than us more dedicated/involved members of the community (not just the killers but the more dedicated survivor mains). I didn't explain that very well and that did hurt my point a little.

  • ChaosWam
    ChaosWam Member Posts: 2,079

    I kinda question this claim myself.

    I watch and check the forums, youtube, twitch at times and reddit and it's a bit of an echo chamber depending on where you are. I see a majority of survivor bias on the reddit, it's kinda mixed here with a slight nudge toward killer or survivor depending on the patch with a few dedicated mains here or there, and content creators are VERY echo-chambered depending on the creator which made it hard to find unbiased sources.

    That is just my lurking these places though, I could be wrong but I can't claim killer sided players are the majority.

  • Deadman7600
    Deadman7600 Member Posts: 412

    You're thinking about this too logically, alcohol is a hell of a substance.

    But in all seriousness though, I don't think at the mmr's they'd hover around at they'd notice a ton of difference. The killers down there would more than likely not know how to push the pain points like we would. Generally though, with all the stuff happening like the confusion, the constant balance changes some of which get scrapped and everything I feel like (just like everyone else) their experience is just gonna be worse. I doubt if theyve been here this long they'll necessarily go anywhere, this is basically the only place you can get this kinda gameplay, so BHVR will face exactly 0 consequences for their 600th screw up this month.

    The scary thing is 600 is probably accurate if we factor in bugs.

  • ReverseVelocity
    ReverseVelocity Member Posts: 5,468
    edited November 27

    But they *were* overtuned heavily in the Survivor's favor. The amount of god setups spawning was not okay, and it needed to be changed.

    The issue was BHVR, like with 60% of their nerfs, went way too far in the other direction. The solution was not to right click > delete every asset near one side of every filler pallet in the game.

    Also I do find it quite nefarious that you're accusing people of "brigading" just because the polls did not match your opinion. I've been seeing a concerning uptick in that kind of rhetoric lately (the majority disagrees with me = they're botting/alting/brigading, we're the "silent majority" etc etc), and I don't think it serves for any kind of productive discussion, it's very conspiratorial.

    These polls were not the sole arbiter of feedback, either, there are many avenues BHVR pull from.