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Killers are at a disadvantage on Asian servers

However, many people say that survivors are at a disadvantage on the North American server. What is the reason for this difference?

Comments

  • Brimp
    Brimp Member Posts: 3,544

    Quite simple really. The North American servers are a lot more casual while Asian servers people actually seem to like to try at the game rather than the North American regions give up over the most petty reasons.

  • まうっす
    まうっす Member Posts: 54

    On the Asian server, tunneling is considered a weak tactic. It's easy to counter tunneling. All you have to do is repair a generator while one survivor is under attack. From the perspective of Asian server players, I don't understand why North American server players get so upset about tunneling.

  • Leon_van_Straken
    Leon_van_Straken Member Posts: 359

    It is kinda the same thing why insidious basement bubba was so successful here.

    Bubba gets a down and brings you into basement.

    Counterplay: 3 guys slam the gens and leave.

    What happend most of the time:

    1. The survivor on basementhook decided to go next and suicided. Giving Bubba an early 3v1 and gifted him the win
    2. One Survivor or even more ran down to the basement unhook get downed repeat till bubba wins.

    If all Survivors would have just put their guts together this "Tactic" would have been deemed as horrible and would vanish.

    Thats what is happening with tunneling here. If the tunneld survivor tries to loop or just predrop pallets the other 3 can slam the gens.

    What happens most of the time:

    1. The Survivor which feels tunneld decided to go next by dcing or standing afk (following the Killer) Giving the Killer an early 3v1 and gifted him the win.
    2. Other Survivors trying to play hero and doing everything to save the Survivor by using pallet stuns, flashlights, tanking hits and do no gens at all.

    If all the survivors would slam gens and 1 would die the Survivors would escape with 3 or 2 people most of the time.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 2,786

    Because in solo queue over here people don't do gens, so one person doesnt get to play the game while everyone else in the lobby does nothing to help the situation, but also killers run alot of gen block/regression so its easy for a match to snowball, when the hooks start flowing.

    Also no one runs much self healing or ways to keep themselves alive, our meta for a while was "stay injured" as people saw healing as a waste of time with perks like dead hard existing.

    That's not to say survivors don't have their issues to play against also, just our way of thinking over here hasn't exactly been cultivated well, especially with the current mmr system.

  • JPLongstreet
    JPLongstreet Member Posts: 6,976

    It's mainly the differences in playstyle and mindset.

    In NA there's many more teams on comms but also a more casual mindset, while in Asian there's many more playing solo and using more self-preservation builds & tactics. This is always reflected in perk usage stats, where for instance Self Care is run way more often outside NA and Europe.

    So one area is both more chill and team-oriented, and the other is largely self-reliant and trying harder just to win win win.

    All depends on time of day/week and MMR brackets of course.

  • tyantlmumagjiaonuha
    tyantlmumagjiaonuha Member Posts: 757

    I regularly use a VPN to play on servers in the US, Canada, and Europe. This is to practice for competitive tournaments and get accustomed to matches in high-ping environments.

    First, as several people have already pointed out, the playstyle demanded in Dead by Daylight varies significantly by region. North American players tend to prefer thoroughly crushing the opposing Killer team through taunts like flashlight use, pallet stuns, end-game chat messages, and T-bagging, rather than completing generators to escape themselves or sacrificing themselves to let several survivors escape. They also don't seem fixated on outplaying opponents through sheer skill. On the other hand, those focused on competitive gameplay or improving their stats exhibit astonishing stoicism. Players in Europe, meanwhile, seem to engage in even more stoic and competitive gameplay than their North American counterparts.

    In contrast, Asian players seem to play with the goal of escaping themselves in mind, but even if that fails, they focus on helping allies escape, earning their own pips, and accumulating BP. In exchange, their perk and item builds show no room for experimentation. They almost always bring OtR or DS, and if an unhooked survivor enters body block, they almost always have them equipped. What's truly astonishing is their relentless teamwork. Especially Korean 3-4 player squads—their role division and coordination are astonishing. They fully utilize every available perk slot, leaving you amazed whether you're facing them or playing alongside them.

    Another major difference between Asia and the West is the mindset around PvP games as a shared experience. I once practiced Skull Merchant on American servers, and in about 20 matches, over 40 players disconnected and left. If they find the game experience unfun, they leave without a second thought for opponents or teammates left behind—this attitude feels particularly strong in Western regions. The "blaming others" mentality common among OW or LoL players seemed strongly present in DbD as well.

    I don't think we can conclude that players from any particular region are superior or inferior, but personally, the users I'd most like to play Survivor with are those from Asia and Europe. On the other hand, the Killer players I'd most like to face off against are those from North America who strive to express their creativity through unique builds and distinctive gameplay.

  • tes
    tes Member Posts: 1,143

    On World Cap Asian teams from survivor side fell really hard when faced with tunneling and perk restrictions from survivor at the same time. It seems it’s harder because they didn’t train well to play without decisive strike or dead hard.

    When I played on Korean and Japanese servers I noticed it’s really hard to get first hook. 2-3 gens the only you have, when survivors constantly using best perks. Is it the reason you find tunneling unattractive?

  • まうっす
    まうっす Member Posts: 54

    On the Asian server, generator repair speeds are just too fast, so if you relentlessly chase a single survivor, you’ll end up losing the game. The optimal strategy on the Asian server is to mix in some even sacrifices while trying to eliminate the first player as quickly as possible.

  • Chrarcq
    Chrarcq Member Posts: 46

    Also, 95% of killer players on Tokyo server are controller users.

  • karatekit
    karatekit Member Posts: 195

    some of these players seem to think that they're playing a singleplayer horror game

  • Chrarcq
    Chrarcq Member Posts: 46

    That's not "some", that's the majority of the Western playerbase. The same majority that keeps asking for more smog and less visual clarity on maps and keeps bickering opponents who don't play the way they want them to.

  • tes
    tes Member Posts: 1,143

    In eyes of Western players it’s still considered as tunneling, because you still try to eliminate first person faster, even if you hooked someone between or chased to injure and push from gens. But I understand what do you mean. The kind of tunneling you called weak more commonly called hardtunnel in Western community. Still oppressive and bad for players here because players do more risky play. Don’t drop when needed, greed, weird path to save more pallets. Sometimes they literally gifting you down on 5 gens.

    Myself I’m not a big fan of desperate tunneling after 2 gens left. This is unthoughtful, random, non skill related and u have to hope for opponent being worse than you. Somehow it’s the most effective in Western because survivors stop treat you seriously.

    It always should be planned from the start and during eliminating first person you interrupt people on gens. Tunneling is easy only when it’s gifted you on 5 gens. If not you have to chase others to slug/injure/hook/push from gens to win time for killing first person. But majority of Western players still gonna call such style tunneling, believe me. Faced with it myself.

  • OmegaXII
    OmegaXII Member Posts: 2,415

    I play in Asian server, and personally I don't find any problem with tunnelling, sometimes even want the killer to tunnel me because I can last pretty long in chase.

    Btw hardcore tunnelling at 5 gen is quite rare here. It's only when it's at 2 gens left, and killer only has 3-4 hooks, then they'll start tunnelling to have a chance to comeback. I see no problem to it though.

  • まうっす
    まうっす Member Posts: 54

    This is a tunnel? But he killed other survivors along the way? The definition of a tunnel on the NA server is weird.

  • tyantlmumagjiaonuha
    tyantlmumagjiaonuha Member Posts: 757

    Regardless of the process they went through, if they decide they lost or feel it wasn't fun, they'll complain to their opponent. To do so, they'll infinitely expand the definitions of tunneling and camping.

  • JPLongstreet
    JPLongstreet Member Posts: 6,976

    The term "tunnel" for DBD has always been used very loosely. For me, a direct tunnel is a killer immediately returning to a surv being unlocked, downing them, and rehooking them, forsaking all else to do so.

    But definitions vary wildly.

  • tes
    tes Member Posts: 1,143
    edited November 27

    By logic of this forum, the nicest play is doing 6-8 hooks before first kill.

    But if person not on important gen or a threat, I don't know why even chase them.

    Play however you want, especially on Asian servers. You still can catch some moment when team doing a mistake, so you can hook easier twice or even tunnel person out.

    When I played on Asian servers I prefer to defend 3 gen, trying to focus only on one person only. So I chase others only if I risk to lose 3gen, or if for example I slugged person (when didn't have time for hook), and people left him for a long enough time. So you can hook one person, slug second (if they allowed you, purposefully you gonna lose), and chase and hook other two if they kite you in 3 gen area. This is really stressful but I don't know how to outplay strong players with meta. You need “tunnel” smart. If players are agressive, you can’t easily hook one person three time in a row without losing 4 gens.

    Oh. And have you heard about securing stage? You can punish people if they rescuing late. Some killers are good at preventing unhook on last 20 seconds, no need to stay all time close to hook even