Once you have signed in, on the right hand side you can use the "report bug" button to be able to fully report the bug you've encountered. Thank you.
Knight's Camera Sensitivity While Drawing Patrols is Insanely Lower than Normal Camera Sensitivity
SUMMARY OF THE ISSUE:
Before this bugfix update, while drawing Patrols, The Knight's camera was WAY too loose and free-spinning, which made it very imprecise tricky to draw paths in tight areas.
This update lowered the sensitivity, which was great because it helps me be more precise, HOWEVER it's way overdone and over-tuned-down and now it feels like it's a quarter of normal camera sensitivity during regular gameplay.
When drawing a path, The Knight's camera is now very stiff and it takes A LOT of turning to get it to turn in any direction.
PLATFORM:
PC (Steam)
STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED:
- Play The Knight
- Draw a Patrol Path
- Move forward and turn the camera while drawing a patrol path
- Notice how the Patrol Path camera sensitivity is significantly lower than camera sensitivity while moving your character
VIDEO:
Notice the wide and slow turns I make while drawing the patrol path in this video.
I am turning my mouse/camera as fast as I can here.
The low patrol sensitivity is in STARK contrast next to when the summoning ends and I can freely spin my camera as I walk around.