What if DBD had a different anticamp for hook?
I had an idea for Dead By Daylight. Basicially, if a survivor is on the hook, if the killer is within a certain radius of the killer, are not in chase, and are looking at the hooked survivor without an object coving the hooked survivor in their view, a little meter would go up with the survivor, and it would fill slowly, BUT once filled, the survivor is garunteed a self unhook, and if the killer is near, they are stunned if they are still meeting the anticamp requirements and on top of that get blinded (because camping is a very big thing, so they should recieve a very big punishment however, if the killer is close enough to the hook (like face camping) the bar goes up no matter what unless the killer is in chase. now, of course, this only happens when the killer is near. now, I don't understand the distance in DBD yet so that's why I am simply using vague terms for distance, if you have any suggestions for distance, go ahead and comment it.
Edit: also, whenever self unhooking, they unhook themselves fully healthy, (and also don't gain a hook state as a optional part, it's up to you guys)
What if DBD had a different anticamp for hook? 2 votes
Comments
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Yes! this sounds like a actually usable anti camp system!
I will say, I took some inspiration from the Roblox game "Murderthon", but I took it and tried to make it better and applied to DBD. So, not the most original idea i've had, but, it's still kinda original
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