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How would the game look like today if ptb 9.2.0 came straight to live?

MoZo
MoZo Member Posts: 741
edited December 2 in General Discussions

I’ve been really wondering for the past couple of days on how the game would look if the original Tunneling and Slugging reduction changes made it to live. would players adapt to the changes and find new strategies to win? would there be a mass killer exodus? would the survivor role feel any better? how would queue times be affected? would kill rates be affected?

what do YOU think the game would’ve looked like if we had the og changes to tunneling and slugging? what would’ve been your initial reaction if the changes came to live untouched? leave your thoughts below!

Comments

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,584

    More healthy and the loud people complaining would have realized that the changes were not that bad. Maybe they would have adjusted the changes already a bit.

    People who are used to tunnel every game would suffer the most, but who cares about those? Anyone who is half-decent as Killer would be able to adapt.

    But sadly BHVR listens to the loud people, not the reasonable ones.

  • ReverseVelocity
    ReverseVelocity Member Posts: 5,468

    I mean, they generally pull back changes due to overall community consensus. A lot of people agreed that the changes were flawed at their core. It does not mean anyone complaining is part of a "loud minority" or whatever you want to label people as.

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,584

    Nah, at some point BHVR actually questioned the reasonings and did not blindly follow with kneejerk reactions. And as long as this does not change, we will probably not see meaningful Survivor Buffs, since Killers now have three instances of rapid changes due to their complaints.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,833

    Not good at all. 9.3.0 PTB was much closer to being salvageable, but 9.2.0 PTB was really bad and the original systems in that test were too abusable, had too many core flaws, were far too broad/didn't take enough specifics into account, and just overall went way too far. There were situations it punished that it shouldn't, and also narrow cases where it actively rewarded tunneling if 2 survivors were hooked at once. Only looking at "last hooked survivor" and nothing else was too broad of a metric, and blocking HUD info was a massive nerf to all killers, not just those employing the playstyles the mechanic attempted to discourage. No collision after unhook replaced one problem with another problem (and didn't fully fix the thing it was meant to address anyway), and the original set of killer bonuses, while impactful, made the game feel too linear and forced gen-kicking after each hook as a playstyle which was also a bad idea as not everyone prefers playing that way, and it also benefited the strong high-mobility killers more than most of the others anyway.

    Don't get me wrong, I was disappointed that the 9.3.0 PTB got mostly reverted since I thought it had quite a bit of potential (even if changes were needed), but the 9.2.0 PTB was terrible and was rightfully scrapped

  • Brimp
    Brimp Member Posts: 3,544

    If 9.2.0 went live I would have no doubt survivor queue times would have gone up to 10 minutes.

  • Skeleton23
    Skeleton23 Member Posts: 506

    I honestly think it would of made Killers leave the game because of how abusive the Anti tunnel was.

    But survivors would still DC and complain about something and the Devs would of had to Kill switch the game because of it being unplayable for most of the 41 Killers in the game. All you would get when you did get a match is S Tier Killers and Hackers. It would of nuked the game entirely

  • Pulsar
    Pulsar Member Posts: 22,854

    Depends.

    It was much more workable than whatever the hell 9.3.0 was. If we made some common sense adjustments, yeah, I think it would've been alright.

    Actually, I guess it depends on whether or not they intended to push the pallet changes to live with it. Hmmm, that's a good question now that I'm thinking. Maybe the pallet removal was intended to make the tunneling/slugging update an easier pill to swallow.

  • Leon_van_Straken
    Leon_van_Straken Member Posts: 359
    edited December 3

    To be fair both sides are horrible at adapting to new metas.

    Meta is always a weapons race. Following example:

    Survivor: Killer meta is tunneling: Well lets bring anti tunnel perks.

    Killer: Mhhh these Survivors have all Anti tunnel perks, I guess I have to slug.

    Survivors: Nice they stopped tunneling but now they slug, lets bring anti sluggin perks.

    And the circle continues.

    The problem on Survivor side is that many players are complety stubborn on their builds. How often I have seen my friends with this exact build:

    • exhaustion Perk
    • Windows of Oppurtunity
    • finesse
    • random perk you like
    • and a med kit

    They: "Damn all killer tunnel!"

    Me: "Well take DS or Off the record?"

    They: "No they should stop tunneling"

    I am buffled there… Yes I know perks are not there to counter game aspects but on the other side Survivors tell Killers to use them to counter game aspects.

    Gens go to fast? Use Gen slowdown.

    Heals to fast? Use sloppy butcher.

    And so on.

    Hot take. If all Killer player tunnel or slug as a big chunk of Survivors claim than you don´t need Finesse or WoO to survive. You need anti tunnel or anti slug perks.

    Edit:

    This isn´t just a DbD thing. My best example is League of Legends.

    Some people to this day are still trying to tell me that assassins should be able to one shot tanks, because its their roles thing to do.

  • crogers271
    crogers271 Member Posts: 3,239

    Literally as is from the 9.2 PTB? Well, once they got some data from the live games, they would have made some adjustments in the 9.3 because I think one of the things people agreed on was that there was way too much trying to be done and the lines they picked were too extreme and some adjustments needed to happen (instead of the entire system being destroyed).

    The forums would be like the inverse of what they do now, with lots of killers instead of survivors saying they uninstalled, but the live servers still seeing relatively similar player counts.

    Would the game be on a healthier path? Yes.

  • terumisan
    terumisan Member Posts: 2,149

    you'd have people intentionally going next in order for their teammates to get a free win

  • terumisan
    terumisan Member Posts: 2,149

    but what happened when killers swapped to a slugging meta is survivors complained and behavior destroyed the perk and now is just trying to add in anti slug

    you are correct it is a cycle and i'm blaming the devs since people have been saying for years that constantly nerfing gen regression will just make killers tunnel more and here we are and while i took a break they nerfed sloppy from being infinite to being on a timer for some reason

  • Freudentrauma
    Freudentrauma Member Posts: 1,082

    It definitvely would have caused a meta shift. Hard to say in which direction though. Killers who play for quick elimination might switch from tunneling to ping ponging between two survivors or try to find a way to brutefource through the tunneling punishments. It's hard to say or predict though.

    Also the system would have gone though through several adjustments, some additional killer buffs to compensate, while their would be a constant uproar against the system, clips shared of stuff getting abused etc.
    Honestly the longer I think about it, it's pretty hard to predict.

  • AssortedSorting
    AssortedSorting Member Posts: 1,518

    Tunneling changes:

    • S tier Killers would be even better with the free BBQ.
    • All matches would take more total Gen repair time (Indefinite Pop).
    • The Haste would be laughably irrelevant on most M1 Killers.
    • There would likely be an uptick in proxy-camping to check on the survivor status and/or an uptick on Perks that trigger on unhook (EG: Make your Choice, Scourge Hook: Floods of Rage)
    • Spies from the Shadows might see an uptick, since Elusive doesn't state the survivor can't alert crows. (unsure if that works)
    • Survivors may try to waste the Killers time with the generous 30s window of Endurance.
    • Survivors may try to consolidate hooks across three Survivors and try to force the Killer into tunneling within the 6 Hook window.
    • Survivors would use the lack of collision to better take protection hits for the Unhooker.
    • Shoulder the Burden may be used offensively to force the death-hook state in certain scenarios.
    • The Killer may simply leave deathhook/sequentially hooked survivors slugged instead, incurring even more slugging by necessity.
    • "Killer Hatch" - Or EGC Hook camping, is gutted further with 30s of Endurance granting an even larger grace period.

    Slugging:

    • Unless downed under pallet, there is literally no reason not to start crawling immediately, making being slugged more one-note. (even moreso than it already is).
    • Survivors may view the resolve bar as a "goal" to reach to unlock more features.
    • The twice healed up criteria for the Abandon feature may be abuseable/reached too early with such perks as For the People in addition to opportunistic slugging with players that have healing/slugging perks.

    In general though, I think it's ultimately even more under-the-hood systems that forces the Killer to be mindful of meta-game influences on their gameplay instead of actually giving the survivors tools/map manipulating abilities to try and escape from hook safely. Though I'm indifferent on the slugging change as it likely would come across as "normal" that survivors get up from the dying state over time. (whereas the myriad of these anti-tunneling and anti-camping changes expose that there is a system the Killer is fighting too, and certainly one not well telegraphed).