Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Back after a month break

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Comments

  • karatekit
    karatekit Member Posts: 326

    But basic Killer gameplay is transferable amongst all Killers.

    That's just not true. Forget nurse. At the most basic level, you cannot play spirit or hag the same way you can play trapper in a loop. At higher levesl, you should not expect to win by playing at a basic level without detailed knowledge about your killer. Blight for instance. You can play blight as a m1 killer only using power for distance but you shouldn't expect to win if you can't outplay with the power at loops. If you do that means the game was likely unevenly matched.

    And about your other point, even if every knowledge doesnt transfer, a significant part of it still does. The counterplay to trickster and slinger is not the exact same but it's similar with pretty much every ranged killer. Break los, make W distance, predrop safe pallets. Dont get caught in a deadzone.

    Dashslop killers are similar. Stealth killers are similar. For a more specific example, Wolf pounce is similar to wesker's or demogorgon's dash and the fires are similar to phead's shockwave. Bat form lullaby is basically sadako. Teleports from springtrap, xenomorph, or sadako's tvs.

    There are some very unique killers that require you to learn something new or very different, such as the twins, hag, knight, unknown, nurse, sadako's condemned, but some of them aren't even difficult to execute just requires knowledge, and some parts are still just core dbd looping gameplay.

    Just the fact that as a survivor you have 3 other teammates to depend on makes it more casual than killer already. I also think this is why independent sports are seemingly less popular than team sports. Soccer is a lot more popular worldwide than wrestling.

  • karatekit
    karatekit Member Posts: 326
    edited December 2025

    I'll admit that survivor has a lot to learn, which wasn't even my main argument anyway but here you go. My point wasnt that survivor doesnt have much to learn but my point was your statement that "Survivor is more difficult by design" is not true. And against the killers that require a change of playstyle, most of them are pretty simple. Go to a dream clock to wake up from freddy's power. Return videotape to remove condemned. Look at killer to remove the status effect. Go into a locker to slow down twins. Place turret to remove power. Indeed there's a lot of SIMPLE stuff to learn. You are making it look like as if survivor has to study and play against every single killer so differently that it's like a new game every match. It literally isn't. Outplaying on survivor boils down to when to drop the pallet or vault the window and that's mostly a guessing game. Admittedly that's also on killer too but at least killer has other factors like aiming and some techs with certain killers. And as for learning how to play the loops or what perks do, the same thing applies to killer on these aspect as well.

  • grumpelfox
    grumpelfox Member Posts: 45

    when you take into account what the devs WANTED to give to you . the fact that the devs even put ######### like " if you get a kill before 6 hooks you cant kick gens " in a ptb shows they wanted that to happen. find me something in any ptb or patch notes that is remotely as powerful as that .

  • grumpelfox
    grumpelfox Member Posts: 45

    and did that stop the survivors ability to do something for literally the rest of the game ? how is a killer rework comparable to not being able to protect gens for the rest of the game . thats like comparing a paper cut to a gun shot wound .

  • Pulsar
    Pulsar Member Posts: 22,971

    Yeah, it prevented them from playing the game lol you just died and there wasn't anything you could do

    Twins were literally better, and far easier, than Nurse.

  • grumpelfox
    grumpelfox Member Posts: 45

    so your telling me the game itself as in the actual mechanics itself blocked you from doing anything and instantly killed you . your saying twins was an instant win button . if i was to find the kill rates from that time .. twins kill rates would be 100% right ?

  • Pulsar
    Pulsar Member Posts: 22,971

    I mean, you can't find KR's from the PTB. Which is funny, because that means you also couldn't find any KR's from the PTB you claim made the game unwinnable (it didn't). It had huge potential to make the game better for everyone, but people lost their minds and got whipped up by some biased content creators, imo. Now, we get more tunneling, more miserable players and nothing to show for it.

    Yeah, I mean, you'd get chased by Victor and just die, then the rest of your team would follow quickly. There wasn't anything you could do about it.

    That's why it got scrapped and never saw the light of Live servers.

  • grumpelfox
    grumpelfox Member Posts: 45
    edited December 2025

    so this never happenened https://forums.bhvr.com/dead-by-daylight/discussion/455250/9-2-0-ptb-patch-notes

    i guess this never happened either

    Tunneling Penalties

    • When a Survivor dies to a hook action or Mori before 6 total hook states, the remaining Survivors gain a 25% repair speed bonus.
    • When a Survivor that was previously hooked is Killed or Sacrificed, the Killer loses the ability to block, damage, or regress generators by any means.
  • Pulsar
    Pulsar Member Posts: 22,971

    What are you even talking about right now?

    Obviously it happened, nobody has even contested that???