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I don’t believe there is a anti cheat.

Just got home after a 12 hour shift and I was like “Know what? I don’t hate myself enough, so why not play a little Dbd?” First game as survivor killer is a hacker and instantly kills everyone within the first couple seconds of the match. Second game get paired with the same hacker and it’s just a repeat of the first game (dead before we can even play). Third game we get paired with an actual player and we still loose (which is fine when it’s a normal game). But on the fourth game I decided to play killer only to get another hacker which held me captive until I had to force quit my game and restart. Now I have a 5 min penalty.

When wi you all do something about this? It’s been going on since Dbd first came out ffs! I don’t even think the report system even works!

Comments

  • Nun_So_Vile
    Nun_So_Vile Member Posts: 2,823
    edited December 7

    I believe the anti-cheat only exists to annoy the end user. It doesn't work against the actual bad guys like its supposed to. Like, I can't even boot up the game on PC without having to delete my EAC files or else it wont even load. Literally the most active I've seen anti-cheat.

  • random1543
    random1543 Member Posts: 252

    I've seen so many clips lately of the "spawn into a match and all the survivors are just killed on the spot within a few seconds" without the killer even going near them last few months. I'm thankful I haven't seen yet.

    Its like how is that even enjoyable to play for the hacker at that point.

    I think sadly hackers are stuck in the lower MMR as they get banned by the time they build up matchmaking mmr, I see a lot of new players on fb groups posting clips all the time of hacker encounters and i could probably count on hand the hackers I've personally have versed this year but I also play alot. (outside of things I would have no way of knowing they have eg aura hacks)

    there needs to be some better anti cheat 100%, like im no game dev but surely you could have something like if someone is doing something that is not possible within a normal match flag it. if it happens x amount of time a few days ban. eg:
    "ok the killer is swinging his weapon faster then it would ever be possible too normally"
    "The killer was able to kill everyone within 30 seconds no hooks"
    "OK that players movement / action speeds are faster then it should be possible to get"
    "that player just teleported into the sky and went across the map"


    situations where there is no way to do these things with normal gameplay or perks

    On a more light note the funniest hacker i seen was like 2022 ish, just a flying Myers in the sky revving billies chainsaw and sending out pinhead chains from the sky 🤣 (hacking is never good just a funny encounter)

  • Abbzy
    Abbzy Member Posts: 2,111

    Im starting to believe that there is in game rule when cheater buys a cosmetic then they are clean (or devs know that like 20% of player base are cheaters so they dont do anything with it).

  • ShanoaLegendaryPlz
    ShanoaLegendaryPlz Member Posts: 1,231
    edited December 7

    Ive managed to report / ban well over 20 hackers using that report system. Its very slow tho, like by the time you get the notification that your report resulted in a ban you can't even remember who it was lol. Allot of killers using wallhacks.

  • MrBuffalo
    MrBuffalo Member Posts: 320

    Honestly with how bad it is I cant even tell if someone is hacking or if it was a general skillful play.

    The subtle cheats people use is legit insane. Any other game as big as DbD would have a way better banning system.

    The report button doesn't work because it cant actually track anything that happens in game, only the end game chat and pre game chat. Makes me wonder why the option to report for cheating or unsportsmanlike behavior is even there…

  • Wezqu
    Wezqu Member Posts: 750
    edited December 7

    They don't buy anything cheaters can unlock any skin for free why would they bother buying anything

    False. It flags the match and saves the record of the match that Behavior can review to see if anything odd happened. They want video evidence as that is even better confirmation that there was cheating happening. It also makes it easy for Behavior to find the match when its flagged to review it thats why you always need to ingame report it first before making manual report to their customer support.

    Main problem why the cheaters don't seem to go away is the fact that back in the day Epic game store gave away this game for free so bots created tons of accounts on Epic to unlock the game on them. Now you can get one of those accounts with small payment so even if a hacker gets banned they can just buy new account easily. Blame Epic of the cheaters in this game as they made it easy and cheap to have new accounts.

    People also never seem to get that anti-cheat is always running behind the cheats as its meant to detect cheats but it only can find cheats its taught to find and cheaters create new ones all the time to go around the detection rules the anti-cheat is taught to use. Anti-cheat is always coming behind and that is a sad fact and does not really matter what anti-cheat it is.

  • MrBuffalo
    MrBuffalo Member Posts: 320

    That is still such a roundabout way to just make a cheating report….. I shouldn't have to make a recording for extra evidence when every other game just makes it a single button to click.

  • GentlemanFridge
    GentlemanFridge Member Posts: 6,456

    Where’d you find that reporting in-game saves a record of the match? Afaik, the whole reason why they want us to provide footage is because the game doesn’t record anything except the endgame chat.

  • Wezqu
    Wezqu Member Posts: 750
    edited December 7

    They have stated that its there to flag the match for them to find and keep record of it. The reason why they prefer video evidence is because that is faster to prove what happened than the log they need to go through. Also harassment does not just happen in the chat.

    I have had confirmation in game of exploiters getting banned even when I have not provided video proof of it but still reported them of it.

  • GentlemanFridge
    GentlemanFridge Member Posts: 6,456

    Flagging it is not the same as keeping a record, or even a recording of it. All it means is that it tags the match so that support has a much easier time finding the match ID amongst the thousands of matches.

    Also, that notif you've received means that action has been taken. They don't actually disclose what that action was, and could very well have been disregarding the report.

    Sadly, it's a deeply flawed system.

  • Junylar
    Junylar Member Posts: 2,026

    The funniest thing is that you don't even need anti-cheat to combat those kind of cheats. Every game with a proper client-server architecture validates every client action, and if a client says "this player now runs with 200% speed with no reason", the server just denies this input and it doesn't happen in the game. Even the oldest Minecraft server versions automatically kicked players who were flying or running too fast. DbD is the only modern multiplayer game I know of that does not validate client actions, hence all those cheats which are impossible in any other game. Anticheat is used for the remaining, impossible to properly server-validate cheats, like aimbot and wallhack.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,846

    It's been really bad the last week or so. I've had more cheaters in the last week than in the last 6 months combined, both survivors and killers

  • Dem34888
    Dem34888 Member Posts: 140

    Agreed, I just met a cheater…

  • ReverseVelocity
    ReverseVelocity Member Posts: 5,488

    If you think something seems super obvious, and still hasn't been done despite people pointing it out, there's probably a very good reason why such a thing is not possible.

  • ReverseVelocity
    ReverseVelocity Member Posts: 5,488

    Yeah, they instructed their anti-cheat devs they have on salary to deliberately not implement obvious solutions that would fix everything to make more money. Or something.

  • Erasox
    Erasox Member Posts: 253

    AS Long cheaters can spoof eac with own ID or can make so that they can bypass it without EAC . WE will Always Encounter cheaters…

  • Pulsar
    Pulsar Member Posts: 22,933

    Good anti-cheat is expensive, yes.

    People are still buying the game despite the infestation, so why would they invest?

  • Skittlesthehusky
    Skittlesthehusky Member Posts: 776

    unfortunately it's a rat race when it comes to cheating. i believe even if they did somehow come around to investing the money into a better anti-cheat solution, reverse engineering will always exist and someone will always find a way around it.

    if it's man-made, it's hackable. that's the rule with all technology that we've made as a species. this still doesn't really excuse the fact that there doesn't seem to even be a visible effort to confront these issues outside of the reporting system. sadly it feels as if BHVR's interests are entirely elsewhere at this point. part of this is why i don't really play pubs as frequently as i used to and stick almost entirely to custom games.

    it reminds me of older multiplayer games where cheaters would intentionally grief servers until everyone left. i do miss when modding and hacking was done for fun and amusement through absurdity rather than solely gaining an advantage or making someone's experience miserable.

  • SoGo
    SoGo Member Posts: 4,238

    I just got a "subtle" hacker

    Bro fully blocked me from doing ANYTHING because I grabbed him off of a 99% gen.

    Funny how this game just allows that to happen.

  • runningguy
    runningguy Member Posts: 787

    it does seem like there is no anti cheat…. there is one there but its pretty pointless. bit like the DC penalty….its there but pointless.

  • Junylar
    Junylar Member Posts: 2,026

    unfortunately it's a rat race when it comes to cheating

    Only when it comes to client-sided cheats, like wallhacks, aimbots, etc. When it comes to things like speedhack, insta gens, game hostages, self-revive, etc., where you can validate an action against the game state, you don't even need anti-cheat, it's permanently fixable with server validation, as it's done in any other multiplayer game where such cheats are impossible. This commonplace ignorance about what server validation is and how these two kinds of cheats are fundamentally different is the main reason why the playerbase underestimates DbD's vulnerability to cheats (and lack of effort to fix it). People just say "well you can't win against cheaters, it's back and forth, mmmkay", but you actually can, server validation makes speedhack impossible once and forever.

  • HPhoenix
    HPhoenix Member Posts: 698
    cheaters.png

    Old but still worth to read.

  • The_Count
    The_Count Member Posts: 154

    Best part is that if you record the entire match and send to them and forgot to report in-game they close the ticket saying they can't do nothing.

  • Leon_van_Straken
    Leon_van_Straken Member Posts: 423

    It is weird that you need a video to showcase the hacker.

    Like some games are over in 20 seconds by a default trapper which ports from survivor to survivor. "Nahh seems legit"

    Other games have the exit gate powered before the camera drive at the start is over. "Nah seems legit"

    This Dwight with an account which has a playtime of 10 hours has all full legacy skins. "Nah seems legit"

    Problematic is that BHVR has some questionable "fixes" for some situations. If some of you remember why there is a Bloodpoiint cap at all, it was stated that cheaters shouldn´t be able to give themself unlimited bloodpoints so that they can´t spend them all. I mean no cheater ever would give themself bloodpoints to grind the bloodweb for hours (the old bloodweb) They just give themself the item and the addons they want.

    My biggest problem is that you can´t differ between a good play and a cheat anymore.

    Did the Killer have wallhacks or did he saw me legit or heard me breathing?

    Did the Survivor teleport away or did he bambozel my camera?

  • edgarpoop
    edgarpoop Member Posts: 8,718

    It's impossible to sanity check everything, but surely they can detect truly anomalous players or events. The instant mori cheaters come to mind. Statistically speaking, how many players are mori'ing 4 survivors within seconds of each other, also within seconds of the game starting? It tells me they have no detection in place if a system isn't flagging that.

  • Leon_van_Straken
    Leon_van_Straken Member Posts: 423

    Thats what I mean.

    Hey the Survivor/Killer had no haste addon or perk. But he moved faster than he should. Can´t be that hard. Or Hey this guy jumped upwards? Thats…. not even possible.

  • BillsHat
    BillsHat Member Posts: 1

    The cheating epidemic is a real thing that's happening across all of the games, even singleplayer where a player is so bad they use cheats to defeat it.

    Some people really don't deserve the internet.

  • Leon_van_Straken
    Leon_van_Straken Member Posts: 423

    Yeah BHVR is weird with Cheaters and the Report System.

    Hey this round against default Trapper ended in 10 seconds. Seems legit to me if there is no video to confirm it.

    What the Gens are finished when the match starts? Mhhh seems legit.

    Oh this brand new account got all legacy skins? Nice that he sticks so long to the game.

    My all time favorite are some consequences which are made against cheaters. Does someone remember the 1 Million cap on Bloodpoints so that cheaters couldn´t get an infinite amount? Well yeah… because a cheater would cheat bloodpoints in to click the old bloodweb for hours instead of just giving himself the desired item.

    The main problem with cheaters is that from time to time you can´t differ between an amazing or lucky play or cheats.

    "How did he know that I was hiding there?" Dude maybe he randomly checked that spot or heard you breathing. "No he must have Aura hacks."

    "How did the survivor just disappear mid chase?" Dude maybe he got Quick and Quiet or hide in a corner and you overrun? "No he must have teleports."

  • Brimp
    Brimp Member Posts: 3,551
    edited December 8

    Well yeah according to one source they straight up somehow reverted the anti-cheat to its 2022 state meaning very obvious cheats just don't get automatically banned.

    I am genuinely glad BHVR didn't even attempt at a Labor of Love plead this year.

  • Skittlesthehusky
    Skittlesthehusky Member Posts: 776

    that's a fair argument, though my position isn't that it's worthless to attempt to combat cheating as a whole, more-so that people will continuously try to find ways around it and that eventually even server-side validation may only address half the battle. i am well aware such technology exists. i do believe BHVR is well within their means to deploy something right now to begin to address it as well, but the speed in which they do so is questionable and determined by multiple factors.

    my comment was more of a question: what could truly be done about cheating as a whole? hence why i stated it's a rat race. inevitably, something will be reverse engineered or cracked by someone determined enough. you can only prevent certain kinds of cheats as the server, but as long as a person has access to some information as the client, as well as sending information, something is still at risk of being vulnerable or modified. this can even be something as simple as user input. for example: can you truly validate if someone's aim with a mouse is actually legitimately a human's, or a bot?

    if we are to deploy server-side validation, there's still issues that needs to be solved as a developer:

    you also have to take into account performance, both in networking as well as physical game performance. in order to adequately perform checks, the server needs to be given time to think about the information it received from a client, give it the okay, then permit the action. this can add more latency to a game that already has some issues with accurately registering game events. now you have to create or modify an existing system, including scripts you have running within the game's engine, to account for this latency, which adds complexity and more time to the development cycle.

    in theory you could engineer it where the server and client both run something akin to a simulation and pass checks to each other, but then you have to write a system intelligent enough to be able to determine if the client is sending legitimate data… in which someone may engineer a counter to that solution to trick the server into passing that data, to which BHVR then has to engineer another solution to counter that counter… so on, so forth. and this is where kernel-level anti-cheat COULD come in, but there's solutions to that too as you can see by our current issues.

    i'm not saying that preventative measure are impossible and not worth it, but this is a much more complex problem than merely just implementing server-side validation. that's why i asked such a question if you know what i mean? it very easily becomes a pigeon hole when you realize how solutions can be dismantled. it is always an interesting discussion to have though, and i do hope that BHVR at least does something about all of this in the future.