Interested in volunteering to help moderate for the Forums? Please fill out an application here: https://dbd.game/moderator-application
Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

9.3.2 | Bugfix Patch Notes

2»

Comments

  • HolyDarky
    HolyDarky Member Posts: 1,383

    @ThatRyanB in the recent 9.3.0 patch, you fixed an issue with Artist where the flight patch of the Crows won't stop when the crow is placed on a dropped pallet. To fix this issue, you increased the height of placed crow a little bit. Now, we have the issue that placed Crows sometimes go up/go over obstacles and then fly way too high.

    I really don't know if this is intended or a bug, so I ask you here and maybe you could tell me more about it or give this feedback to the team because this change messes really hard with basically anything.

  • BlackRabies
    BlackRabies Member Posts: 1,338

    If the survivors are smart and know what to do at the start of the game mostly SWF. They'll split up and 3 gens can pop by the time the time the killer can even get their first down. Then it forces killer players to resort to tunneling, camping or slugging. Doesn't happen that often though with random team mates or survivors being potatoes.

  • BlackRabies
    BlackRabies Member Posts: 1,338

    I can agree that the survivors need something and this version was better but the biggest issue with it still was that it helped the survivors for the entire duration of the match. Best suggestion I've seen was to tie it to how many gens are completed. At 5/4 gens survivors get their protection since slugging and tunneling so early in the game is the worst, but after 2 or 3 gens are completed the protection is removed to give the killer a chance to make a comeback even if it means they have to tunnel and/or slug.

  • dark_hunter92
    dark_hunter92 Member Posts: 59
    edited December 2025

    The absolute mind-boggling thing about this whole thing is that you guys are always in a time-crunch because of a schedule you guys created. Like, you can just change the schedule to better suit the time it takes to fix/add the needed changes to fix/add whatever issue/thing it is. You guys, BHVR, are putting yourselves in this predicament.

    I'm 99% sure that everyone would rather wait a little while longer for patches/version updates if it meant that we'd be receiving well polished content where fixes and new releases actually work, when they drop. But, instead, because of this "time-crunch" we're given these half-baked updates where it seems a lot of the times it generates more bugs than was fixed.

    I understand that you probably have more design developers that can knock out more of the cosmetic/map/ui bugs, but honestly none of that even matters if that state of the game or QoL isn't good. From where I stand, it seems like the priority of issues isn't where it needs to be. Every time you release patches it seems like you worked or changed things that the majority of us didn't ask or cared for. But, maybe that's just you guys not being transparent enough with what's being worked on. Even the smallest of game studios have a less vague roadmap or trello board so that we can see, in real-time, what's going on.

    I know it's not my place but I just can't help but feel like the same "time-crunch because of arbitrary schedule" excuse isn't quite cutting it anymore. You either give a ######### about your game's future, or succumb to greed and let it take a long time to die. But if you choose the latter, then all the people that cared will be long gone because the game is just something we don't recognize anymore.

    Post edited by dark_hunter92 on
  • blackmoonrealex
    blackmoonrealex Member Posts: 36

    These are very, very good points. It all comes down to playability vs observing. Killers will always see the end of the match, survivors may not. That survivor that got tunneled didn’t get much of a chance to play. He/she observed a few minutes of a match instead.

    So why am I playing a game that I can’t play? Killers are thinking that survivors are one collective entity when they aren’t, because that tunneled survivor could care less if the rest of their team escaped. They simply just wanted to play. But, the tunneling option is available to Killers so, why not? Regardless of how great their perk set-up is, they still get this benefit. Design flaw, or overpowered tactic?

    The community and the devs need to take a good look at this and realize that a game needs to be functional, playable, and actual fun. DBD is none of these things currently.

  • Batzu
    Batzu Member Posts: 17

    Oh I play a little bit of skull merchant so I can help. Ok so the reason why this is a nerf is because attaching undetectable to drone removal applies opportunity cost to an already lackluster ability given the immediate effect of skull merchant chases. To elaborate, every time skull merchant puts down a drone she has to be IN THE SPOT WHERE SHE WANTS IT. See the problem? In all caps? She has to walk over to the space, so if you attach undetectable to removing drones, it not only forces you to either place dump drones to use for undetectable or makes you waste useful ones, but also adds a factor of you focusing your vision on other ######### but your objective when you gain undetectable. The change simultaneously adds clunk that does nothing to help with skill expression but also adds to player frustration when interacting with the power. To put it in a different way, it is emotionally exhaustive to constantly engage with systems that add complexity with no real depth.

  • ObsidianButterfly
    ObsidianButterfly Member Posts: 211
    edited December 2025

    After trying it myself for awhile, I have come to the conclusion this was a bad idea. It feels awkward to utilize and pretty much runs counter-intuitive to what she is supposed to be doing. It might have been okay if a number of other changes were made to go along with it.

    That being said, nerfing her undetectable before this change was ALSO A BAD IDEA. Is it really that big of a problem to let be good a ONE THING? Who cares if she can have near permanent Undetectable? Several other killers can do that already. Yes, they have some manner of downside to go along with it. Want to know what her downside is?

    SHE IS TERRIBLE AT EVERYTHING ELSE.

    At this point, you might at well lean harder into the stealth killer aspects if you guys are too afraid to maintain her trap playstyle. At least that would maintain something of her identity rather than turning her into ANOTHER boring, repetative dash or projectile killer.