http://dbd.game/killswitch
Leverage Changes?
The only time I see this perk is on killers that are hard tunneling off the bat.
I does have a counter but not much of one considering its hard for someone that is being tunneled to go to another survivor to be healed, even more so in solo q as it cant be called out to other team mates
Outside of a complete rework of the effects of perk I think one of the following in bold would work as it would allow someone being hard tunneled the potential of healing after there second hook in row and would encourage spreading hooks.
- Whenever a Survivor performs an Unhook action on a survivor that has not been consecutively hooked, they suffer from the following effect for 30 Seconds
This change would also mainly help solo q, as a coordinated SWF can just have two people at hook ready as they can call out perk. where as in soloq only the unhooker and saved person knows it is in play.
Comments
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Do people really run Leverage while hard tunnelling?
I feel like that's kinda self-defeating, isn't it? I mean, you're already returning to the hook, they're already probably not going to be healed unless they have something like Resurgence which Leverage doesn't even really help against.
Still, I think playing whack-a-mole with the perks killers who hard tunnel use is a waste of time, hard tunnelling just needs dealing with outright.
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That's honestly the only time I've noticed the perk is hard tunneling situations. It does counter faster healing such as well make it and do no harm. agree resurgence does not counter unless the combine with Haemorrhage
I agree hard tunneling needs to be dealt with but after last two ptbs it don't look like we will get so was thinking of band aids for perk ive seen the hard tunnerlers use that is harder for solo q to deal with.-1 -
Using Leverage for hard tunnelling when it works more effectively as slowdown is truly something
When as actual hard tunneller, you have to trade hook and hit through BT since it takes 15 sec now.
While other people return to gens because you don't have info and pressure. So instead of choosing slowdown on them you choose pressure person who is already in weakened state just to save, say few seconds.
I don't understand it. Like people fr finding this an effective strat?
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I think its more so people want to make it hard on the tunnel out even more then it is.
Because only time I see perk is in matches where hard tunneling occurs but I would think it would be more effective to do slowdown like most do unless they are scared about the tunnel being healed up.
(ps. not saying this perk is used a lot, but I've noticed only being used in hard tunnel matches and it harder for solo q to heal up the tunnel out then a swf hence my post about changing it)0 -
I think its more so people want to make it hard on the tunnel out even more then it is.
Like tunnel is macro based play. If you use perks that solely focus on your target you get zero benefits for pressure later. I mean, it makes sense if you struggle with first kill, but if you actually tunnel for effectiveness…
You will have fast kill (huge maybe), but as soon as tunneled person wouldn’t be afraid of being injured and have DS killer gonna lose. Leverage do nothing “to help” for tunneling, if you control hook from the start. And also do nothing, if other survs do gens.
It’s like putting this in loadout and hoping you would be able find this person few seconds after unhook not healed or ready to loop, while his teammates gonna do anything except gens. So mistake after mistake…
It’s not even effective. So I’m confused.
I used anti heal perks myself, but their whole purpose is for snowball and leaving target after injure. Not to tunnel1 -
This perk doesnt counter resurgence second wind dh ds so it’s a bait perk tbh
A nurses calling is a better tunnel perk imo
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That doesn't make any sense. If you want to tunnel effectively you don't want to hinder your target, you want to hinder the others or do something else. For example, endgame build with remember me and noed where you hard tunnel the obsession. Or things like deadlike and DMS which slow down the gens while you are tunneling.
Its like pig traps, you don't tunnel the person with the trap, because they are going to waste time getting the trap off, you want to go after other people while the trap is the slowdown.
Leverage is decent when paired with stuff like gift of pain that double dips into the healing reduction, but not as a tunneling perk. 30% less healing isn't going to make or break it if you are already running back t othe hook.
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Is it worth to run it even nowdays when many survivors are running perks like orelas healing perk or we wil make it where healing after unhook became meta and heals are fast (forget that perk that gives survivor 70% of healing progress bar when they are unhooked which can make heals under hook super fast), so is it worth it even using it (leverage perk) if its that hard countered nowdays and still killer that is tunneling hardcore after unhook the hooked survivor is either close (if its killer with no or bad mobility for getting back to the hook) or they are back fast because they use killer with strong mobility so in my opinion leverage isnt worth it more usefull would be slowdown perk or even force penance that punishes teammates for bodyblocks.
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I agree, using Leverage in a tunnel build is pointless.
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