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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

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Did they messed up Sounds again?

OmegaXII
OmegaXII Member Posts: 2,419

I swear survivors sound a lot weirder when I'm playing Spirit ever since the update, and I find it A LOT harder to pinpoint survivor's location now.

Is it just me or the sound is messed up again?

Comments

  • Abbzy
    Abbzy Member Posts: 2,109

    Its been messed for long time for years, sometimes they fix something but its just lot of things from footsteps to falling sounds to sounds of the grass or corn on farm when someone walks through it.

  • ArcT
    ArcT Member, Alpha Surveyor Posts: 212
    edited December 11

    Set your FOV back to default.

    The way that the killer FOV was implemented was by moving the camera back, but now it's disconnected from the position the game is saying that you're at, so the sounds are playing from like 3m away from where the camera is saying you are.

    Because that's obviously the best way to implement this.

  • Abbzy
    Abbzy Member Posts: 2,109

    Can it be but then some things are unplayable with normal fov like xeno in running mode because you have the tail on your 1/3 of screen.

  • theMasafe
    theMasafe Member Posts: 45
    edited December 11

    Well, they tried to fix the fov sound bug but it's not 100% fixed. I'm still playing 95 fov. For me only footsteps sounds off but breathing sounds amazing. The only survivor I'm having trouble to pinpoint is Vee. It's also kinda bad when survivors doubleback but this bug is staying forever in the game and I have no hope they're fixing that. Idk if it's only me, but after the update Spirit chase music got louder? Still not sure…