http://dbd.game/killswitch
The hard truth: why killer mains think Dbd is survivor sided even though it isn't
Comments
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There's nothing I can do when I"m on the ground. You killer mains can hit the survivors out of the gate, but you just aren't emotionally stable enough to so much as look at them.
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You can force them out but what it changes? Nothing just speds up the loss do abandon should be option once gates are open because its just few points vs few minutes in which I can be loading into another game or be in lobby waiting for the start of next match as killer in night time with my lobby queues.
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What's the point of speeding up a match when it doesn't take 10 seconds to hit them out? My whole point is that you killer mains need to toughen up. It's just tbagging. DBD is the only game where I see someone suggest the other team to lose if they tbag, or say things like "Bleeding out their sanity". I dare you to go to any forums of a PVP game, and say these things. You'll be laughed and mocked at. Tbagging is just a part of gaming, whether you like it or not. It's so inoffensive, but you killer mains can't handle it at all.
You don't need an abandon option when you still have agency. You don't need to "speed it up" when it doesn't take but a few seconds to push them out. You just need to get over yourselves, and stop acting like helpless victims. Don't just stand there and watch them tbag you. The faster you push them out, the faster the game ends.1 -
It can take way more than 10 seconds, depends on how many are there with what they have like dead hard and to your knowledge survivor can skip 8 seconds of mori with abandon so your comparison of demanding double standart is kinda lost because now you can skip more games as survivor with abandon so why you cant as killer as well when the game is just over?
(I think if gates are open there isnt any point to stay as killer if you dont have any pressure and just waste time going to the open gate to force someone out, like half of the survivors will still hide near and farm some point and wont leave so why killer has to stay if survivor can abandon when the whole team is downed and no one is standing, when survivor can abandon when he is last one or when he is about to get moried and can choose to skip this so why killer cant do the same???)
Who is tormented by tbaging is his personal issue for me tbaging has many answers is certain situations like challanging killer to commit or mocking him so I take it as sport and answer it with reasonable reaction like other actions such as sabboing=sluging etc. not because it hurts my ego but because why should I be nice to someone who plays “dirty” and is using his options no matter how they arent nice to me (imagine it like the race scene from dictator movie where he shoots one faster guy into leg and scares others so he can win, why should I play nice against someone who is doing all dirty tricks to win, why shouldnt do the same).
Tbag killer as much as you want but then dont scream why he is tunneling you and ignores others, someone takes tbaging as offensive action someone doesnt so unless you have no guarantee you can do it and escape than rather dont do it or take the risk.
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It really doesn't take that long to hit them out, no matter how many of them there are. Is it any slower than standing there, letting them tbag? You want the game to end as fast as possible, yet you refuse to take the solution all because the killer can't handle seeing a crouch animation. The abandon option for survivor is because there is literally nothing you can do, and the game is over. Survivor has lost all agency and can no longer do any actions. Killers can still have a chance.
I'm not fully against the idea of killers abandoning when gates are open, believe it or not. If you're playing someone like Trapper, and have no means to block their leaving, sure go for it. But the reasoning of only wanting it because you can't handle tbagging, then no. You need to get over it and just push them out.
If a survivor is obnoxious and is tbagging you during chase, then by all means, get your revenge. Again, my main point, my main question is why do killers have such thin skin to where they see tbagging, and freak out as if they've never seen such an act before? I see it on forums and threads all the time. They act as if they can't take action into their own hands and force them out. Instead, they have a break down and cry, spreading this narrative that these evil survivor mains are just so mean to the wholesome killer who never does any wrong. It's just tbagging.0 -
It really doesn't take that long to hit them out, no matter how many of them there are. Is it any slower than standing there, letting them tbag? You want the game to end as fast as possible, yet you refuse to take the solution all because the killer can't handle seeing a crouch animation. The abandon option for survivor is because there is literally nothing you can do, and the game is over. Survivor has lost all agency and can no longer do any actions. Killers can still have a chance.If gates are open and survivors are in the gate area or near healty theres nothing you can do because its game over for you and arguments that some killers can get down and make hook from it arent much helping because all that happens only because of survivors mess up nothing more its like killer missing hit and you get from that chance to make vault or pallet all that chance came only because someone made mistake and you benefit but that doesnt mean its something consistent as you claim her with "killer can still have chance" yeah they have but its super thin and so small.
Survivors can still have chance to and abandon just because you want to skip the mori or cant wait for hatch or gate is just same as killer with open gates situation, unless killer has some preasure in for of slug,hooked survivor or he wants to continue there isnt realy point stand there and push someone out because survivor still mess around and dont leave so its unnecessary time waste for the both sides especialy killer.
Im not offended by tbaging, I play this game some years and I have met more harmfull exploits and threats than someone pressing ctrl in gate area, on other side its easy to do something you know you cant be punished for it and theres nothing other side can do to stop it like killer humping last downed survivor and than pulling mori on them you can feel though but there is nothing though about it its like pulling candy from toddler nothing more.
I'm not fully against the idea of killers abandoning when gates are open, believe it or not. If you're playing someone like Trapper, and have no means to block their leaving, sure go for it. But the reasoning of only wanting it because you can't handle tbagging, then no. You need to get over it and just push them out.I dont what you have about not being able to handle someone pressing repetedately ctrl, look Im in this game for some time and that means I can handle something because many left for even lesser reasons, pushing out isnt problem but why stay when some dont even wait in gate are but farming points from totems and etc. near and miking last game longer it should be thats like not giving abandon to 4 slug survivors or they get it after 1 minute because they have to wait and see how it goes in terms of your logic, game for them is over so they can left if they want and same should apply for the killer to.
If a survivor is obnoxious and is tbagging you during chase, then by all means, get your revenge. Again, my main point, my main question is why do killers have such thin skin to where they see tbagging, and freak out as if they've never seen such an act before? I see it on forums and threads all the time. They act as if they can't take action into their own hands and force them out. Instead, they have a break down and cry, spreading this narrative that these evil survivor mains are just so mean to the wholesome killer who never does any wrong. It's just tbagging.Thats on everyone else how will they react when someone tbags during the chase, some just are overeacting but I get it its strange like imagine if killer chased you normaly and you didnt do anything that could trigger him possibly and he still just downed you and humped you on the grond for like 10 seconds repetedeatly, would it be kinda iritating or super unfun (personaly i dont care because its +10 seonds to my chase and thats above 10% of the generator which is more than gen progress from BPN in comparison, so I would laugh at it and take it as more time waste and good work form me).
I dont realy care if they tbag and spawn gg ez because i faced more serious messages in endgame chatt like dead threats and insults to my family, rasist bs etc. but my point is now survivors have option to skip the end of the game if they loose or dont want to fight for that chance of escape like for hatch if they are last so they can abandon (even if its just mori that takes like 7-8 seconds they can still skip it) but killer can when gates are opened and thats kinda loss (like i explained earlier if killer has no valid preasure or will and dedication to continue and try to fight for that chance that is very small like 4% unhook without luck from perks and offerings than he should get option call it gg and end it as survivors can), now killer can abandon in few situations like if survivors just hide for 10 minutes and dont do gens or when he is left with whole lobby of bots and maybe one more is there but I cant remember.
I think when gates are opened killers objective is mostly done (doesnt need to be but thats on the killer and its explained above or previus post from me) and he should have option to call it a gg same as survivors can in simular situations.
Thats my opinion about this issue.
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Don’t upset the killer-main base lol. In the next update, they’re probably gonna put a cool down on gen repairs.
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You can do plenty on the ground, you can crawl around and look for a teammate to pick you up and get you back into the game. If all 4 are slugged you can just DC at this point so nothing to worry about there.
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"You can do plenty"
Mentions only one thing
You do realize crawling stops the recovery process, yeah? The best thing to do in most cases is to literally do nothing. You're taking away most agency away from the player by slugging them for 4 minutes.
Where as tbagging in gate takes away none of the agency from the killer, and only hurts their ego.3 -
Buddy, you're taking my whole entire premise of "Killers losing their mind at tbgagging in gates" and throwing it away. However you personally feel or see things is not relevant. I'm talking as a whole, in general. I'm not talking about tbagging during chase, or after a stun or anything else. I'm talking about the killers rejecting the idea that if the survivors are in the gates tbagging, they can force them out instead of having a mental breakdown and complaining on the forums about it.
I don't care about when you feel you should abandon. I'm not interested in if you personally are offended or how you handle it.
I want to know why it's such a big thing in this game where as any other pvp game, it's such a nonissue. If a Tracer tbags you in overwatch, you don't go to Blizzard forums and demand that any tgbaggers gets immediately banned. I'm tired of Killers acting like they're the biggest victims of this one specific thing happening, and pretending like they don't have the means to end it themselves.2 -
Buddy, you're taking my whole entire premise of "Killers losing their mind at tbgagging in gates" and throwing it away. However you personally feel or see things is not relevant. I'm talking as a whole, in general. I'm not talking about tbagging during chase, or after a stun or anything else. I'm talking about the killers rejecting the idea that if the survivors are in the gates tbagging, they can force them out instead of having a mental breakdown and complaining on the forums about it.Taking it out? Who says there arent any people (killers for your understanding because that's your whole objection and nothing else just this narrow view on the whole picture) loosing their minds, some even loose their mind if its map they dont like or someone runs some perk (corrupt,pain res, no mither, sprintburst, etc.) or its character they dont like, like facing killer that isnt their favorite ghoul,blight,legion or playing with certain survivor they dont like (megs,sables because of their behavior is taken more in general as same taken by majority of cases when someone sandbags you or dies super fast or fails save and thats all he does whole game the most survivors that do that are these few).
I did I rejected that "idea of your" that killer can force them out? sure he can and he will if he doesnt want to stare at them longer time (sometimes its benefical while force some out so others cant get helped but cases this happening are low, just focing survivor out is tactical thing to just mentioning it for making your knowledge richer about that "idea of yours").
Idk who has mental problem like some but thats their problem and as I said earlier playing DBD for years you have to have either mental problems or strong will.
I don't care about when you feel you should abandon. I'm not interested in if you personally are offended or how you handle it.Well thats your opinion I just mentioned above thats its kinda double standart that survivor can leave freearly with abandon without getting any penalty when game is over for them and killer cant, thats just fact you cant chew on and your hypothetically expetations that thats not case are all dependent on rng factor that isnt guarantee as fact that when gates are open survivors can leave meaning killers objective is try to kill them or force them out so game is over if they dont have hook or slug to deffend just facts you know.
I want to know why it's such a big thing in this game where as any other pvp game, it's such a nonissue. If a Tracer tbags you in overwatch, you don't go to Blizzard forums and demand that any tgbaggers gets immediately banned. I'm tired of Killers acting like they're the biggest victims of this one specific thing happening, and pretending like they don't have the means to end itthemselves.In other games I bet people complain to but there probably arent forums for that like this Idk (or are on reddit etc.), if they are then here its tolareted but your "tired of killers being victims" has same value when someone complains as when killer slugs or tunnels you might not like it but thats strategy thats in that game because its taken as valid if it wasnt and devs didnt want it there would be some measuress taken for solving it like we had with facecamping (unhooks can be made from different angles not just one, there is "anticamp meter" for your information this is for facecamping and hook camping in certain are devs consider it problematec not your personal believs of for what it is and that meter makes survvior be able to unhook themselfs).
So you dont liking one side screaming and crying to certain things that offends them and not taking same meter for other is just double standart,before you accuse me Im not crying about either thing only pointing out facts if it is ok or not well done as thing (like hardcore tunneling at 5 gens where killer just hooks one survivor he targets and ignores other compleatly, abandon when gates are open as option for the killer because his objective has ended if he has no preasure as I mentioned multiple times above), if you dsilike people "victimizing themselves" much well i understand that I personaly dont like it much to but still fact is if you tbag killer and he tunnels you you cant be mad because he maybe didnt understood what you meant (in DBD comunication as survivor is very limited to your teammates and killer to) same with pointing on him he might misunderstand it or get mad so if you have problems with that then play smart and dont do it, especialy when you know he can do something about it in game and do it when he cant do nothing about it like tbaging at gates (he can hit you or down you but he cant kill you if you dont leave him).
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You keep adding these topic and subjects that I'm not even talking about, making assumptions and thinking you have something. It's exhausting. Yes, entitled survivors exist. I'm not talking about them right now. That's a different subject matter, one that is talked nonstop within the Killer influencer circle.
Well thats your opinion I just mentioned above thats its kinda double standart that survivor can leave freearly with abandon without getting any penalty when game is over for them and killer cant, thats just fact you cant chew on and your hypothetically expetations that thats not case are all dependent on rng factor that isnt guarantee as fact that when gates are open survivors can leave meaning killers objective is try to kill them or force them out so game is over if they dont have hook or slug to deffend just facts you know.Because the killer still has agency. That's the thing you're not getting through to your head. The abandon feature is for when there is literally nothing the survivor can do, not even simple button prompts. Why is that so hard to understand? Again, I'm not against the idea of killers getting the abandon feature when gates are open. I know you want to ignore me saying this so you look like you're int he right, but that's now how it works. The only objection I have is that killers wanting it just so they can't have their egos hurt at the threat of seeing a crouch animation.
In other games I bet people complain to but there probably arent forums for that like this Idk (or are on reddit etc.), if they are then here its tolareted but your "tired of killers being victims" has same value when someone complains as when killer slugs or tunnels you might not like it but thats strategy thats in that game because its taken as valid if it wasnt and devs didnt want it there would be some measuress taken for solving it like we had with facecamping (unhooks can be made from different angles not just one, there is "anticamp meter" for your information this is for facecamping and hook camping in certain are devs consider it problematec not your personal believs of for what it is and that meter makes survvior be able to unhook themselfs).Saying "If it wasn't a valid strategy, devs would take it out", right after killer mains cried so hard TWICE to get the anti-tunnel/slugging changes removed is hilarious. They clearly know it's a frustrating part of the game, but they're too scared to upset the loudest whiners. Survivors queue into games just as you do, and it takes around 5-10 minutes to get into a game. Only for them to be forced out within 3, without being able to do anything impactful isn't good for the game. That's why it's a problem. You don't think slugging is an issue, then how about this: Play as perkless Trapper, and standstill for 3 minutes. Come back and tell me how much fun you had. I bet it won't be. But hey, slugging the survivor on the ground for 4 minutes is okay and not at all a problem, right?
So you dont liking one side screaming and crying to certain things that offends them and not taking same meter for other is just double standart,before you accuse me Im not crying about either thing only pointing out facts if it is ok or not well done as thing (like hardcore tunneling at 5 gens where killer just hooks one survivor he targets and ignores other compleatly, abandon when gates are open as option for the killer because his objective has ended if he has no preasure as I mentioned multiple times above), if you dsilike people "victimizing themselves" much well i understand that I personaly dont like it much to but still fact is if you tbag killer and he tunnels you you cant be mad because he maybe didnt understood what you meant (in DBD comunication as survivor is very limited to your teammates and killer to) same with pointing on him he might misunderstand it or get mad so if you have problems with that then play smart and dont do it, especialy when you know he can do something about it in game and do it when he cant do nothing about it like tbaging at gates (he can hit you or down you but he cant kill you if you dont leave him).Again, you're taking points that I'm not even talking about, making assumptions, and thinking you're right. You're arguing with yourself at this point. I never said survivors aren't a problem. I'm only talking about the issue of Killers being the issue. I will say this for the like the 5th time at this point: My main point. my ONLY point is that killers need to get over themselves, and hit the survivors out of the gate. THAT'S. IT. I'm not talking about anything else. You went wild with so many assumptions, and it's quite exhausting.
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Don't gaslight me now I saw a long wall of K's with a sparse amount of B's and S's mixed in.
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this happens because when killer mains plays survivors, they blame their team for losing so they dont complain about it, but when they lose as a killer they feel like the game is unfair to killers, funny right, A/S tier killers at current patch are stronger than 4men, and B tier are balanced, u have plenty of A/S tier nowdays so making such gap between killers is the biggest issue, because of the gap u cannot balance maps accordingly, in the comp scene u will see mid tier killers doing well. due to the fact that they are properly used, the 50-50 pallet changes from recent patched killer dbd for me, i will still play it, but i dont enjoy it, many of my friends took a break from dbd for a while now after the recent pallet changes which made killer ultra ez mode to gets undeserved hits.
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Zubat made a post about killer tier list, not only he made that post, he made it against top teams, and he even claim that all killers are S tier in pubs against casuals, are u denying it? Knightlight and other top players claim the same thing, if u lack skill u could just practice u know, it dont take much time to be good at killer, when i was a new player, took me few hundred of hours to stomp survivors and 4k nearly every game, and that was when legit the game was SWF SIDED, currently killer is easier than it ever was, and stats before those little 50-50 pallets existed already proven that killer is the power role, u denying it shows how selfish u are and that u lack skill,. im over 12k hours in this game ive seen its ups and downs, ive been in the comp scene way before u even started playing dbd, the game currently for pub matches is heavily killer sided, of course u will feel like well i didnt play chucky much i will play him once a week and then get stomped by other people that lets say are not better than u so u will know they are playing poorly, but u will still lose and thats cause u bad at chucky overall, but if u main a certain killer long enough and know how the killer power works and how to utilize the power of the killer, then there is nearly no weak killer in dbd, only few killers i would consider weak in this game, there are plenty of strong ones and even some overpowered ones such as blight/nurse/twins u name it, u flexing on that guy there in chat as if u know anything, the reason comp teams are able to beat blights in pubs is due to being far better than they are. just like other comp killers did massive winstreak vods. there is clearly mmr issues here, matchmaking not working well, and if it did work well, it would be great, in the end, the game is killer sided right now, and its a stomping ground being soloq, if hatch/lucky doors were removed u could delete another 10% of the escape rates of survivors at soloq. even if they did get like the escape it doesnt mean they won the game, it would be like well he played with 3men and that 3men died but he escaped so the stats gets to show as if the 3men stats are similar to soloq, as example btw. when im playing killer in current patch i barely even try im not motivated at all! i dont enjoy it, even if i were to lose a game, i dont feel like practicing the killers which i normally dont play, i dont blame the players if they beat me on a killer i rarely touch, i know i would win if i cared enough, its that bad currently, casual survivors that are not really skillful at dbd will die 9/10 in matches in many cases, bad killers getting rewarded for even making mistakes, nurse fail a blink = gets free hit if survivor doubleback, the only time recently when swfs were the power role was when pallet density was introduced, then i would agree the game was SWF sided, but not only they nerfed it, they made it worse than before the pallet density was even a thing, and now they pretend to revert the change which they didnt, they just half reverted it. keeping the killers in a power role stompinground. to be good at survivor is far harder than mastering 1 killer, since survivors have to deal with multiple types of killers, but killers have to deal with the same mechanics of survivors, get it? killer is easier to get into and easier to master. simple as that.
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Just for the start you downvoting all my post, Im not downvoting yours just shows how fed up you are (dont act you dont, every time before you reacted to my post there were no downvotes and when your reaction apeared there was one, quite childish tbh).
You keep adding these topic and subjects that I'm not even talking about, making assumptions and thinking you have something. It's exhausting. Yes, entitled survivors exist. I'm not talking about them right now. That's a different subject matter, one that is talked nonstop within the Killer influencer circle.So you just ignore one side and just criticising only one on topic where both sides should be taken into count, seems quite double standart dont you think.
Because the killer still has agency. That's the thing you're not getting through to your head. The abandon feature is for when there is literally nothing the survivor can do, not even simple button prompts. Why is that so hard to understand? Again, I'm not against the idea of killers getting the abandon feature when gates are open. I know you want to ignore me saying this so you look like you're int he right, but that's now how it works. The only objection I have is that killers wanting it just so they can't have their egos hurt at the threat of seeing a crouch animation.No killer can only speed this up but forcing someone out doesnt mean you can get kill (if he doesnt mess up very hard but thats rare and not common), in your logic we can say sluged survivors doesnt deserve abandon due to fact they have agency and yes they have they can recover and crawl which is still agence they can move and react they arent stuck there like on the hook waiting for help from others because thats all they can do (same killer can only move and hit or use power but arguing he can still win when gates are open and survivors are there safe is little mad while defending downed survivors have very simular options, hooked survviors doesnt have agency but downed still have some) Im ofcourse excluding all perks that effect downed survivors or hooked once or endgame which effect gates and addons that force survivors to stay in gate are like springtraps or knights one.
Again some want it for ego but I want it for saving time because lets be honest most survivors doesnt just leave and are staling the end for no reason and when you are lossing hook as m1 with no mobility gainst 2 guys bodyblocking and all running to near gate you kinda are done there, survivors doesnt need to wait for killer to hook them all they can leave when all are sluged or were downed and ability to abandon when killer is moring the last one is questionable rage quit as well (just leabing because you cant watch something for 8 seconds, yeah quite double standart dont you think?)
Saying "If it wasn't a valid strategy, devs would take it out", right after killer mains cried so hard TWICE to get the anti-tunnel/slugging changes removed is hilarious. They clearly know it's a frustrating part of the game, but they're too scared to upset the loudest whiners. Survivors queue into games just as you do, and it takes around 5-10 minutes to get into a game. Only for them to be forced out within 3, without being able to do anything impactful isn't good for the game. That's why it's a problem. You don't think slugging is an issue, then how about this: Play as perkless Trapper, and standstill for 3 minutes. Come back and tell me how much fun you had. I bet it won't be. But hey, slugging the survivor on the ground for 4 minutes is okay and not at all a problem, right?Everyone cryes when there are heavy nerfs coming for him thats fact you cant denny and dont try to tell me survivors do it less. Many people with hours and experience way above both of us having togeather tried it and claimed these both antichanges were overdone and too punishing to killers especialy to killers that didnt need to be effected by them like the mediocre or weaker once and for those killers that needed them like top ones blight,ghoul,nurse,billy these changes did very little, there was even guy who managed tunnel with spirit when the elusive effect was strongest (you dont see blood and doesnt hear that unhooked survivor because he doesnt have any sounds especialy from injury) and he was still succesfull, now tell me do you think someone like ghostface or trapper could be viable against survivors that that are using these antichanges features? I dont think they would because those killers even now against people with 1k and more hours are just gamble or 2 kills at best if survivors doesnt throw the game or mess up hard.
Your queue time isnt valid Im on frankfurt servers and my survivors queue time is even minute or less in day time and killers in the night time are sometimes even faster, one update it was even 2-10 seconds for me to get lobby as killer and Im not joking now its under minute to at night time so queue time depends where you play because its not global thing but local thing.
For your perkless trapper argument, all gens can be done in 5 minutes if survivor have good gen effiency and killer has hard chases due to going against good loopers with killer that can do much in chase like trapper on top if we are talking about trapper try set up two or three traps and you lost two gens minimaly )if survivors dont sleep), he is one of few characters that is loosing from loading out because his gain from his traps is only hypothetical comapre to other killers like clown,blight,huntress.
You complain about slugging well if its sabbo squad or they go under pallet they cant expect nothing else because there isnt any other solid counter to this issue but again you kinda miss it and only have tunnel vision with narrow angle on the whole problem (thats like saying buffing m1 will make them better and not getting that when you buff them globaly as in patch 6.1.0 you will buff ghoul and blight to, as exsample because we run from topic).
Again, you're taking points that I'm not even talking about, making assumptions, and thinking you're right. You're arguing with yourself at this point. I never said survivors aren't a problem. I'm only talking about the issue of Killers being the issue. I will say this for the like the 5th time at this point: My main point. my ONLY point is that killers need to get over themselves, and hit the survivors out of the gate. THAT'S. IT. I'm not talking about anything else. You went wild with so many assumptions, and it's quite exhausting.So you are purposefully leaving one side out of this and claim killers are problem (I will tell you truth which will probably cost me this whole answer post, people are problem and because they play both sides and include there their problems to this happens thats it).
Killer can hit survivors in gates and force them out but that doesnt happen all the times that you have the luxury forcing all out and many will wait ot go farm or stay for potencial hook saves so its a thing to foce them out but its not guarantee you will be able to do it all the times when gates are open, not all survivors leave and there should be abandon like in half of the endgame timer for the killer so he can choose if he wants to try and get something from it or if he admits defeat and doesnt want to try (now he can stay in trial or in palce and dont move doesnt matter but survivors will again in most cases wont leave and will be currious some even araogant and ego boosted so there should be some abandon when gates are open).
So once more before you again throw it away, some killers are problems and creates problems for themselfs like not being able to take some insults or rage because they didnt 4k all team (because they are people and have egos) but that doesnt mean all killers are like this and its massive problem, same with survivors raging killer is stronger in asymetrical horror game and that they didnt escaped ( because agian they are people and have higher expectations because of their ego) when estimated escape rate is by devs 60% which mostly means two will die in majority of matches but it can be put into hooks and meant all got out and killer had like 8 hooks. Killer can hit survivors in gates and force them out but that doesnt happen all the times that you have the luxury forcing all out and many will wait ot go farm or stay for potencial hook saves so its a thing to foce them out but its not guarantee you will be able to do it all the times when gates are open, not all survivors leave and there should be abandon like in half of the endgame timer for the killer so he can choose if he wants to try and get something from it or if he admits defeat and doesnt want to try (now he can stay in trial or in palce and dont move doesnt matter but survivors will again in most cases wont leave and will be currious some even araogant and ego boosted so there should be some abandon when gates are open.
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I'm going to be honest, I had a hard time parsing that rant. I don't even know if it was supposed to be directed at me, but the thinly veiled insults don't particularly give me much to work with when literally my point was that the person I was talking to was overgeneralizing an entire role. I purposely have not said whether I find killer or survivor inherently "easier" as I feel it varies on an individual player basis. If you're looking for argument, look elsewhere.
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I just stick to killer until they maybe give me a reason to play or play battlefield.
But taking breaks doesnt really fix the issue within the game.
I play soloq, mates are throwing.
I play swf, play against 20 meta killers with meta builds in the event while im trying a healing build.
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"Standart games only, low stakes matches excluded"
You are winning 60% of the time even against swf from mid to high mmr GLOBALLY.
Is this just denial?, like, im so confused where you get this from, i see no links or evidence anywhere where you would do such a claim.
"At high mmr, the game is survivor sided"
WHERE!??.
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Whats the problem with a healing build? (If it isnt Plague or someone similar)
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Doesnt help with gens. When killers bring gen-regression.
Doesnt help when you or others are slugged
Doesnt help when you or others are tunneled
Doesnt help when you or someone else is chased.
Doesnt help with soloq, unless you bring a self-heal build. But you still dont have windows and kindred.
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Comp play kinda proves it. There are massive restrictions on the survivors and usually (outside of nurse/blight) the killers are heavily favored by playing on their best map, or allowing certain perk combinations that make those killers much stronger.
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While I mostly agree, there are restrictions on killers as well, are there not? Not as many IIRC, but that would make sense due to the 1v4 nature and a lack of cross player synergies or necessity to offset shared agency. Feels more like a focus on individual aspects rather than overall roles, which could then mean that there are more broken things on survivor than killer, but I don't know if it's quite that simple. That said:
I just don't agree with using statistics as some type of "silver bullet" in these types of discussions when they are incomplete data. Things like
You are winning 60% of the time even against swf from mid to high mmr GLOBALLY.mix personal and overall scale in the same statement.
Youin this case would either have to apply toall players who are ever playing the killer role, specifically for those matchesif wanting to stack it withglobalstats, as it would be a different pool from the individual whos data you do not have. After all, the infamous killstreaks from killers like blight far exceed 60%, meaning that they have zero influence on another killer player's statistics nor adhere to the limitations of the aforementioned 60% average. Simply put, its a loaded statement meant to invalidate someone's experiences, which is more arguing than discussing.Overall, I don't agree with statements regarding comparing roles to have any permanence in regards to "The Heirarchy" due to how much concepts like skill, tactics, game sense, etc influence outcomes. We have more agency than that in any role, even if that agency is sometimes limited at times. People can certainly have their opinions on which are easier or harder than others, or even which the game's current state favors at any given moment. It sways a lot more than people seem to realize, with even the pallet density issues causing overall balance to swing back and forth as they kept screwing it up. But the most important thing is to not catastrophize extremes as absolutes, only considerations when focusing on such topics or their influence on the rest of the game.
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You said healing build in an swf, if solo que doesnt want to be healed, it gets obviously harder.
But in general:
Gens: less time healing, more time for gens.
Slugging: Picking up is a healing action, thats where your build should shine.
Tunneling: Helps to bodyblock and heal fast afterwards
Chase: Again bodyblocks or just reset after the hook
It doesnt work if you are in chase or even incapacitated (hook/slug). Gen builds also dont work, only chase. But chase builds are useless if you dont get hunted. You need to play for your build, but sometimes you will still be found first with your healing build, it happens.
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There are restrictions on killer, but those restrictions are usually not related to power, and also are based on tier lists for the killer. For example, nurse is gonna have some restrictions yeah, but like, ghost face hardly has any, and you play on his best map.
The restrictions on killer are usually around making the game more fun to watch. For example prior to myers rework, you couldn't use tombstone. That wasn't necessarily because tombstone was OP in comp level play, but its boring, everyone just runs to a locker and then either get grabbed or nothing happens. The survivors probably win anyway, and the game is boring.
The restrictions on survivors are much more significant, only 1 perk copy per team for example. If it wasn't all 4 survivors would probably run the same 6 perks.
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I definitely get the killer restrictions based on the explination, but I still feel like the difference in them vs survivor ones could similarly have a lot more to do with the role structure, i.e potential of duplicate effects or cross player synergies. I just don't think its a fair point to say they make a compelling argument about overall game balance, just addressing specific things that could be exploited. There just happens to be more on the survivor side due to the game's structure, even if some of them really shouldn't be ignored like they are.
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Until we get people consistently playing like dbd is comp, which the dev said it isnt and the community itself doesnt take it seriously, unless you maybe vpn to asia.
Using comp isnt really what happens when someone boots up the game, it can happen, but the most you ever get is a cordinated team who is trolling or playing casual.
but even if it did happen consistently, the devs would make sure that it wont be survivor sided, since their killrate goal is 60%.
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Good luck finding a swf that's, THIS good at cordinating.
Unless you play on a comp swf, which you wouldnt run this thing anyway.
I see ur point, but running this build, isnt perfect which it shouldnt be.
If i get slugged or tunneled, i cant heal myself mid-chase.
If i wanted to bodyblock, i should use a bodyblock build. Not a healing build.
If i get an anti-heal killer or build, my build is useless.
Which is why people stick to the meta. Otherwise your quality of experince will be in the trash and honestly, no one should have to experince that just because you didnt want to run the meta, but thats probably irrelevant.
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Even if we keep ignoring the stats for whatever reason.
You cant ignore the dev's words.
Their aimed killrate is 60% no matter what, unless the devs change their minds, which i doubt they will do.
So, no, the game will stay killer sided even if they ######### up and make it survivor sided and refuse to change it for some reason.
You got evidence to support against it besides "swfs"?
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You cant ignore the dev's words.Did we ever get that third definition of tunneling?
Their aimed killrate is 60% no matter what, unless the devs change their minds, which i doubt they will do.Yes, thats how averages work. Because the game is designed to be more intuitive for killer at lower skill levels, 4Ks are resultant to more interaction than 0Ks, and the 1 has to work harder than any of the individual 4, it makes sense for a target thats not 50% exactly. If killers are winning most of the matches at lower levels, it would need to be more heavily favored toward survivor at higher levels to get a 50% target, so a more balanced state would end up carrying over that statistic anomaly that newer players generate. Likewise, higher kill counts in a match generally equates to more back and forth between the killer and survivor, especially when comparing the extremes. Additionally, survivors get downtime while working on gens, as well as having an elimination focus which the killer does not. Their position is considerably more transient on the match around them vs the actual load bearing role. You don't have to agree with where they landed, but the reasoning isn't necessarily as dubious as you seem to assume.
All of these things focus on global averages. They factor in everything from people who have been playing since the beta to the ones who just freshly installed the game. Like I keep saying, this is why these stats say nothing about individual interactions between players, just the overal results of all matches recorded into said data. If there is no curation, it says much less than people like to load into the next chamber. Even once you start curating it with vague groupings like "high MMR," it still says absolutely nothing about the expected outcome of any given match beyond simple trends. Other genres have matchups as bad as 80%/20% (possibly even 90/10, though I don't know any personally,) so a shift that minor is nowhere near as catastrophic as people like to claim. It just means that the data should be curated more tightly if anyone wants it to carry strong statistical relevance toward something like individual outcome expectations.
So, no, the game will stay killer sided even if they ######### up and make it survivor sided and refuse to change it for some reason.That statement makes absolutely no sense and directly contradicts itself.
You got evidence to support against it besides "swfs"?Random request for evidence of a claim I never made. I don't think I even used the term SWF in that entire post. I just pointed out how insincere you're being with how you are presenting your statistics. I even tried to do the same regarding the person you were disagreeing with.
Post edited by Ryuhi at0
