http://dbd.game/killswitch
The Most Evil Build in Dead By Daylight
If you use the perks, Hex: Devour Hope, Hex: Thrill of the Hunt, Hex: Undying and Hex: Pentimento on the killer The Doctor with his Purple and Green Calm addons. You will unlock one of the most evil and unforgiving builds I've ever come across.
Just look at my killrate if you want evidence of how unstoppable this build can be ;)
Comments
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16 hours on the killer means you are still in the baby MMR bracket, where 4k's happen all the time, since brand new survivors don't know how to loop. Play some more until you start getting competent SWFs who will annihilate your hexes within seconds, and will do the last gen just as you are about to relight your pentimento.
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brother I have been playing the doctor since 2021 that’s last 30 days not lifetime . It’s always something with this community I swear.
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I still think the most broken build that puts whole survivor team into terror is 4 slowdown ghoul.
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not a bad build but it's terrible in high mmr
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They can't stand that you are doing better than them, especially on a killer they consider to be unplayable (I'm not saying Doctor is strong). Can't possibly be them having a skill issue, you must be low MMR.
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Penti/Thrill builds are very overpowered against solo Q survivors on just about any killer. its really just easy mode for killer to run that kinda build. because the survivors rarely will coordinate efficiently and will just keep breaking totems and they get relit until the whole team is dead at 3-5 gens.
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I’m very good at m1 killers, if you know what your doing Doctor is so good at preventing hexes from being cleaned. Trust me, Swf or good players don’t just win easy. I’ve won 50 games in a row and lost only 1 single time so far. I even know I’ve went against a few comp certified players and won even if it in pubs.
The build won’t coast your victory, but if you know how to play m1’s or Doctor specifically. You can beat most teams with it I assure you. 🙃1 -
thats what I'm saying…its easy mode for killer. but there are a lot of below average killer mains that feel survivor has it so easy but little do they know theyre playing against survivors with 5-10 times the experience
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as some say it doesnt work in higher MMR, but try this one, Once you get people injured it becomes a snowball.
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unfortunately face the darkness is bad with calm cause you want low not high terror radius for it which is why I use pentimento instead of face the darkness now.
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the developers do not make MMR public like this, it leads to “reverse MMR” harassment.
No one can actually tell who has high MMR and who has low MMR.
That means all of these arguments end up going nowhere.
BHVR should make MMR public immediately.
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tis why i said once you get hits out Deathbound is spreading when survivors start healing
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fair enough, I’ll have to take your word for it.
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I can already tell that I would be a statistic to this build unless you were AFK. needs a nerf ASAP. Not sure how the devs would see this and justify it.
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it’s ok man they don’t like that this doesn’t fit their killer oppressed narrative. Keep getting them kills (but if you play vs me let me get the hatch lol)
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So...this is just a soloq stomp build.
I can also pull a soloq stomp build with plaything and excessively slug with third seal.
What are they gonna do then?.
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except I don’t slug or tunnel. The build is good enough and so am I that I don’t need to. And if you want to believe swfs are all powerful you can. The point of this build is even if you know where the totems are, that doesn’t mean you will be able to cleanse them. And even if you do, you’ll need to do it again when penti gets lit. :)
the whole point of me posting my 87% kill rate was to show the power of the build. 87 matches with 1 loss (some 3ks but only 1 1k) Sorry but I didn’t play against 86 solo q teams and you know that.1 -
However I see one flaw in this build which most survivors wont exploit tbf. If the survs are smart, they’ll realize with 3 hexes and no ruin it’s either haunted grounds or devoir hope. If they play it smart, they could unhook immediately after you hook and avoid the devour hope token. No need to cleanse because your only lethal perk is devour hope. You have no gen slowdown too so they can bumrush gens. Doctor doesnt have impressive antiloop nor any mobility anyway. But realistically speaking this requires coordination and good looping skills + perks to avoid dying off hook.
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correct, I myself can always tell when it’s devour paired with undying or thrill, but no one has tried denying stacks by farming hooks. The best counter to this build silly as it is to say is to cleanse nothing, and be able to loop the killer long enough to speedrun the gens. This would avoid penti and devour, even with 2 gens left, it’s enough to wreck the team there on once devour is active
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True once the devour gets 3 stacks it’s over.
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seems like a solid build if you play around it. I use these types of builds on Cenobite sometimes but didn't think to use it on Doc. I never play Doc, but I wish I did because he's always been a lucky menace for me.
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funny thing is, Cenobite is the reason I thought of this build for Doc, only issue was since doc can raise his TR to 46 meters, face the darkness was a sketchy perk to use. That’s when I realized how much better pentimento is to have. I sometimes have games where I never even get devour but have penti’s for so long I just win thru that instead.
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