Why do the devs tolerate such high ping?
This is the only game I play where lag is rewarded, where your ping can skyrocket into the hundreds, and you don't get kicked or punished. Why, in nearly 2026, is this still the status quo for the game?
Answers
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Money, decent programmers are expensive and so far ping issues hasn't put a dent in how much people spend on the game. Same for adding more server locations, those cost money and don't actually generate anything additional for them.
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I agree something needs to be done for high ping, or at least make sever side validation so the person with bad ping isn't getting the validation because there ping is significantly worse then other players.
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Bingo. It’s about $. Enforcing ping limits would reduce the number of players in the game and thus reduce revenue. BHVR has decided that maximizing revenue is far more important than you having a fair, quality game experience.
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part of the issue too is that BHVR leverages amazon's gamelift servers for multiplayer. there's a whole thing you have to go through to purchase and use servers in different regions, which costs money as @FerrousFacade expressed, which influences where people can connect to (especially if amazon takes a region offline)
often times people are being sent to regions they don't belong in, either because of lobby queues prioritizing times over match quality, or someone's closest region being offline. that's a consequence of going from peer-to-peer to dedicated servers. while i don't know enough about AWS since i avoid amazon like the plague, i suspect that gamelift servers may also be throttled based on how busy networks are.
so not only do you have VPNing, wifi connections, residential internet plans, and other player-adjacent issues, but you also have the backend to worry about because they're dealing with third party hosting. ping limits would be nice in a perfect world, but people can easily be barred from playing if ANYTHING goes wrong which wouldn't do much good.
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